aboutsummaryrefslogtreecommitdiff
path: root/engines/lab/eventman.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/lab/eventman.cpp')
-rw-r--r--engines/lab/eventman.cpp213
1 files changed, 213 insertions, 0 deletions
diff --git a/engines/lab/eventman.cpp b/engines/lab/eventman.cpp
new file mode 100644
index 0000000000..a94ddbf16b
--- /dev/null
+++ b/engines/lab/eventman.cpp
@@ -0,0 +1,213 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#include "common/events.h"
+
+#include "lab/lab.h"
+
+#include "lab/dispman.h"
+#include "lab/eventman.h"
+#include "lab/image.h"
+
+namespace Lab {
+
+static const byte mouseData[] = {
+ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 7, 1, 0, 0, 0, 0, 0, 0, 0,
+ 1, 7, 7, 1, 0, 0, 0, 0, 0, 0,
+ 1, 7, 7, 7, 1, 0, 0, 0, 0, 0,
+ 1, 7, 7, 7, 7, 1, 0, 0, 0, 0,
+ 1, 7, 7, 7, 7, 7, 1, 0, 0, 0,
+ 1, 7, 7, 7, 7, 7, 7, 1, 0, 0,
+ 1, 7, 7, 7, 7, 7, 7, 7, 1, 0,
+ 1, 7, 7, 7, 7, 7, 1, 1, 1, 1,
+ 1, 7, 7, 1, 7, 7, 1, 0, 0, 0,
+ 1, 7, 1, 0, 1, 7, 7, 1, 0, 0,
+ 1, 1, 0, 0, 1, 7, 7, 1, 0, 0,
+ 0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
+ 0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0
+};
+
+#define MOUSE_WIDTH 10
+#define MOUSE_HEIGHT 15
+
+EventManager::EventManager(LabEngine *vm) : _vm(vm) {
+ _leftClick = false;
+ _rightClick = false;
+
+ _lastButtonHit = nullptr;
+ _screenButtonList = nullptr;
+ _hitButton = nullptr;
+ _mousePos = Common::Point(0, 0);
+ _keyPressed = Common::KEYCODE_INVALID;
+}
+
+Button *EventManager::checkButtonHit(ButtonList *buttonList, Common::Point pos) {
+ for (ButtonList::iterator buttonItr = buttonList->begin(); buttonItr != buttonList->end(); ++buttonItr) {
+ Button *button = *buttonItr;
+ Common::Rect buttonRect(button->_x, button->_y, button->_x + button->_image->_width - 1, button->_y + button->_image->_height - 1);
+
+ if (buttonRect.contains(pos) && button->_isEnabled) {
+ if (_vm->_isHiRes) {
+ _hitButton = button;
+ } else {
+ button->_altImage->drawImage(button->_x, button->_y);
+
+ for (int i = 0; i < 3; i++)
+ _vm->waitTOF();
+
+ button->_image->drawImage(button->_x, button->_y);
+ }
+
+ return button;
+ }
+ }
+
+ return nullptr;
+}
+
+void EventManager::attachButtonList(ButtonList *buttonList) {
+ if (_screenButtonList != buttonList)
+ _lastButtonHit = nullptr;
+
+ _screenButtonList = buttonList;
+}
+
+Button *EventManager::getButton(uint16 id) {
+ for (ButtonList::iterator buttonItr = _screenButtonList->begin(); buttonItr != _screenButtonList->end(); ++buttonItr) {
+ Button *button = *buttonItr;
+ if (button->_buttonId == id)
+ return button;
+ }
+
+ return nullptr;
+}
+
+void EventManager::updateMouse() {
+ if (!_hitButton)
+ return;
+
+ _hitButton->_altImage->drawImage(_hitButton->_x, _hitButton->_y);
+ for (int i = 0; i < 3; i++)
+ _vm->waitTOF();
+ _hitButton->_image->drawImage(_hitButton->_x, _hitButton->_y);
+
+ _hitButton = nullptr;
+ _vm->_graphics->screenUpdate();
+}
+
+void EventManager::initMouse() {
+ _vm->_system->setMouseCursor(mouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0);
+ _vm->_system->showMouse(false);
+
+ setMousePos(Common::Point(_vm->_graphics->_screenWidth / 2, _vm->_graphics->_screenHeight / 2));
+}
+
+void EventManager::mouseShow() {
+ _vm->_system->showMouse(true);
+}
+
+void EventManager::mouseHide() {
+ _vm->_system->showMouse(false);
+}
+
+void EventManager::setMousePos(Common::Point pos) {
+ if (_vm->_isHiRes)
+ _vm->_system->warpMouse(pos.x, pos.y);
+ else
+ _vm->_system->warpMouse(pos.x * 2, pos.y);
+}
+
+void EventManager::processInput() {
+ Common::Event event;
+ Button *curButton = nullptr;
+
+ while (_vm->_system->getEventManager()->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ if (_screenButtonList)
+ curButton = checkButtonHit(_screenButtonList, _vm->_isHiRes ? _mousePos : Common::Point(_mousePos.x / 2, _mousePos.y));
+
+ if (curButton)
+ _lastButtonHit = curButton;
+ else
+ _leftClick = true;
+ break;
+ case Common::EVENT_RBUTTONDOWN:
+ _rightClick = true;
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ _mousePos = event.mouse;
+ break;
+ case Common::EVENT_KEYDOWN:
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_LEFTBRACKET:
+ _vm->changeVolume(-1);
+ break;
+ case Common::KEYCODE_RIGHTBRACKET:
+ _vm->changeVolume(1);
+ break;
+ case Common::KEYCODE_d:
+ if (event.kbd.hasFlags(Common::KBD_CTRL)) {
+ // Open debugger console
+ _vm->_console->attach();
+ continue;
+ }
+ // Intentional fall through
+ default:
+ _keyPressed = event.kbd;
+ break;
+ }
+ break;
+ case Common::EVENT_QUIT:
+ case Common::EVENT_RTL:
+ default:
+ break;
+ }
+ }
+
+ _vm->_system->copyRectToScreen(_vm->_graphics->_displayBuffer, _vm->_graphics->_screenWidth, 0, 0, _vm->_graphics->_screenWidth, _vm->_graphics->_screenHeight);
+ _vm->_console->onFrame();
+ _vm->_system->updateScreen();
+}
+
+Common::Point EventManager::updateAndGetMousePos() {
+ processInput();
+
+ return _mousePos;
+}
+
+void EventManager::simulateEvent() {
+ // Simulate an event by setting an unused key
+ _keyPressed = Common::KeyState(Common::KEYCODE_SEMICOLON);
+}
+
+} // End of namespace Lab