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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_IMAGE_H
+#define LAB_IMAGE_H
+
+namespace Common {
+ class File;
+}
+
+namespace Lab {
+
+class LabEngine;
+
+class Image {
+ LabEngine *_vm;
+
+public:
+ uint16 _width;
+ uint16 _height;
+ byte *_imageData;
+
+ Image(LabEngine *vm) : _width(0), _height(0), _imageData(nullptr), _vm(vm), _autoFree(true) {}
+ Image(int w, int h, byte *d, LabEngine *vm, bool autoFree = true) : _width(w), _height(h), _imageData(d), _vm(vm), _autoFree(autoFree) {}
+ Image(Common::File *s, LabEngine *vm);
+ ~Image();
+
+ void setData(byte *d, bool autoFree = true);
+
+ /**
+ * Draws an image to the screen.
+ */
+ void drawImage(uint16 x, uint16 y);
+
+ /**
+ * Draws an image to the screen with transparency.
+ */
+ void drawMaskImage(uint16 x, uint16 y);
+
+ /**
+ * Reads an image from the screen.
+ */
+ void readScreenImage(uint16 x, uint16 y);
+
+ /**
+ * Blits a piece of one image to another.
+ */
+ void blitBitmap(uint16 srcX, uint16 srcY, Image *imgDest, uint16 destX, uint16 destY, uint16 width, uint16 height, byte masked);
+
+private:
+ bool _autoFree; ///< Free _imageData in destructor?
+};
+
+} // End of namespace Lab
+
+#endif // LAB_IMAGE_H