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-rw-r--r--engines/lab/intro.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/lab/intro.cpp b/engines/lab/intro.cpp
index 2af4f448a2..b75a215025 100644
--- a/engines/lab/intro.cpp
+++ b/engines/lab/intro.cpp
@@ -37,10 +37,10 @@ Intro::Intro(LabEngine *vm) : _vm(vm) {
_quitIntro = false;
}
-/******************************************************************************/
-/* Goes through, and responds to all the intuition messages currently in the */
-/* message queue. */
-/******************************************************************************/
+/**
+ * Goes through, and responds to all the intuition messages currently in the
+ * message queue.
+ */
void Intro::introEatMessages() {
while (1) {
IntuiMessage *msg = _vm->getMsg();
@@ -61,9 +61,9 @@ void Intro::introEatMessages() {
}
}
-/*****************************************************************************/
-/* Reads in a picture. */
-/*****************************************************************************/
+/**
+ * Reads in a picture.
+ */
void Intro::doPictText(const char *filename, TextFont *msgFont, bool isScreen) {
char path[50] = "Lab:rooms/Intro/";
strcat(path, filename);
@@ -200,9 +200,9 @@ void Intro::doPictText(const char *filename, TextFont *msgFont, bool isScreen) {
} // while(1)
}
-/*****************************************************************************/
-/* Does a one second delay, but checks the music while doing it. */
-/*****************************************************************************/
+/**
+ * Does a one second delay, but checks the music while doing it.
+ */
void Intro::musicDelay() {
_vm->_music->updateMusic();
@@ -231,9 +231,9 @@ void Intro::nReadPict(const char *filename, bool playOnce) {
_vm->_graphics->readPict(finalFileName.c_str(), playOnce);
}
-/*****************************************************************************/
-/* Does the introduction sequence for Labyrinth. */
-/*****************************************************************************/
+/**
+ * Does the introduction sequence for Labyrinth.
+ */
void Intro::introSequence() {
uint16 palette[16] = {
0x0000, 0x0855, 0x0FF9, 0x0EE7,