diff options
Diffstat (limited to 'engines/lab/intro.cpp')
-rw-r--r-- | engines/lab/intro.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/lab/intro.cpp b/engines/lab/intro.cpp index 2af4f448a2..b75a215025 100644 --- a/engines/lab/intro.cpp +++ b/engines/lab/intro.cpp @@ -37,10 +37,10 @@ Intro::Intro(LabEngine *vm) : _vm(vm) { _quitIntro = false; } -/******************************************************************************/ -/* Goes through, and responds to all the intuition messages currently in the */ -/* message queue. */ -/******************************************************************************/ +/** + * Goes through, and responds to all the intuition messages currently in the + * message queue. + */ void Intro::introEatMessages() { while (1) { IntuiMessage *msg = _vm->getMsg(); @@ -61,9 +61,9 @@ void Intro::introEatMessages() { } } -/*****************************************************************************/ -/* Reads in a picture. */ -/*****************************************************************************/ +/** + * Reads in a picture. + */ void Intro::doPictText(const char *filename, TextFont *msgFont, bool isScreen) { char path[50] = "Lab:rooms/Intro/"; strcat(path, filename); @@ -200,9 +200,9 @@ void Intro::doPictText(const char *filename, TextFont *msgFont, bool isScreen) { } // while(1) } -/*****************************************************************************/ -/* Does a one second delay, but checks the music while doing it. */ -/*****************************************************************************/ +/** + * Does a one second delay, but checks the music while doing it. + */ void Intro::musicDelay() { _vm->_music->updateMusic(); @@ -231,9 +231,9 @@ void Intro::nReadPict(const char *filename, bool playOnce) { _vm->_graphics->readPict(finalFileName.c_str(), playOnce); } -/*****************************************************************************/ -/* Does the introduction sequence for Labyrinth. */ -/*****************************************************************************/ +/** + * Does the introduction sequence for Labyrinth. + */ void Intro::introSequence() { uint16 palette[16] = { 0x0000, 0x0855, 0x0FF9, 0x0EE7, |