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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+ /*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#include "common/debug-channels.h"
+#include "common/error.h"
+
+#include "engines/util.h"
+#include "gui/message.h"
+
+#include "lab/lab.h"
+
+#include "lab/anim.h"
+#include "lab/console.h"
+#include "lab/dispman.h"
+#include "lab/eventman.h"
+#include "lab/image.h"
+#include "lab/music.h"
+#include "lab/processroom.h"
+#include "lab/resource.h"
+#include "lab/speciallocks.h"
+#include "lab/utils.h"
+
+namespace Lab {
+LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
+ : Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
+ _lastWaitTOFTicks = 0;
+
+ _isHiRes = false;
+ _roomNum = -1;
+ for (int i = 0; i < MAX_CRUMBS; i++) {
+ _breadCrumbs[i]._roomNum = 0;
+ _breadCrumbs[i]._direction = kDirectionNorth;
+ }
+
+ _numCrumbs = 0;
+ _droppingCrumbs = false;
+ _followingCrumbs = false;
+ _followCrumbsFast = false;
+ _isCrumbTurning = false;
+ _isCrumbWaiting = false;
+ _noUpdateDiff = false;
+ _quitLab = false;
+ _mainDisplay = true;
+
+ _numInv = 0;
+ _manyRooms = 0;
+ _direction = 0;
+ _highestCondition = 0;
+ _crumbTimestamp = 0;
+ _maxRooms = 0;
+
+ _event = nullptr;
+ _resource = nullptr;
+ _music = nullptr;
+ _anim = nullptr;
+ _closeDataPtr = nullptr;
+ _conditions = nullptr;
+ _graphics = nullptr;
+ _rooms = nullptr;
+ _roomsFound = nullptr;
+ _specialLocks = nullptr;
+ _utils = nullptr;
+ _console = nullptr;
+ _journalBackImage = nullptr;
+
+ _lastTooLong = false;
+ _interfaceOff = false;
+ _alternate = false;
+
+ for (int i = 0; i < 20; i++)
+ _moveImages[i] = nullptr;
+
+ for (int i = 0; i < 10; i++)
+ _invImages[i] = nullptr;
+
+ _curFileName = " ";
+ _msgFont = nullptr;
+ _inventory = nullptr;
+
+ _imgMap = nullptr;
+ _imgRoom = nullptr;
+ _imgUpArrowRoom = nullptr;
+ _imgDownArrowRoom = nullptr;
+ _imgBridge = nullptr;
+ _imgHRoom = nullptr;
+ _imgVRoom = nullptr;
+ _imgMaze = nullptr;
+ _imgHugeMaze = nullptr;
+ _imgPath = nullptr;
+ for (int i = 0; i < 4; i++)
+ _imgMapX[i] = nullptr;
+ _maps = nullptr;
+
+ _blankJournal = nullptr;
+ _journalFont = nullptr;
+ _journalPage = 0;
+ _lastPage = false;
+ _monitorPage = 0;
+ _monitorTextFilename = "";
+ _monitorButton = nullptr;
+ _monitorButtonHeight = 1;
+ for (int i = 0; i < 20; i++)
+ _highPalette[i] = 0;
+ _introPlaying = false;
+}
+
+LabEngine::~LabEngine() {
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+
+ freeMapData();
+ delete[] _rooms;
+ delete[] _inventory;
+
+ delete _conditions;
+ delete _roomsFound;
+ delete _event;
+ delete _resource;
+ delete _music;
+ delete _anim;
+ delete _graphics;
+ delete _specialLocks;
+ delete _utils;
+ delete _console;
+ delete _journalBackImage;
+}
+
+Common::Error LabEngine::run() {
+ if (getFeatures() & GF_LOWRES)
+ initGraphics(320, 200, false);
+ else
+ initGraphics(640, 480, true);
+
+ _event = new EventManager(this);
+ _resource = new Resource(this);
+ _music = new Music(this);
+ _graphics = new DisplayMan(this);
+ _anim = new Anim(this);
+ _specialLocks = new SpecialLocks(this);
+ _utils = new Utils(this);
+ _console = new Console(this);
+ _journalBackImage = new Image(this);
+
+ if (getPlatform() == Common::kPlatformWindows) {
+ // Check if this is the Wyrmkeep trial
+ Common::File roomFile;
+ bool knownVersion = true;
+ bool roomFileOpened = roomFile.open("game/rooms/48");
+
+ if (!roomFileOpened)
+ knownVersion = false;
+ else if (roomFile.size() != 892)
+ knownVersion = false;
+ else {
+ roomFile.seek(352);
+ byte checkByte = roomFile.readByte();
+ if (checkByte == 0x00) {
+ // Full Windows version
+ } else if (checkByte == 0x80) {
+ // Wyrmkeep trial version
+ _extraGameFeatures = GF_WINDOWS_TRIAL;
+
+ GUI::MessageDialog trialMessage("This is a trial Windows version of the game. To play the full version, you will need to use the original interpreter and purchase a key from Wyrmkeep");
+ trialMessage.runModal();
+ } else {
+ knownVersion = false;
+ }
+
+ roomFile.close();
+
+ if (!knownVersion) {
+ warning("Unknown Windows version found, please report this version to the ScummVM team");
+ return Common::kNoGameDataFoundError;
+ }
+ }
+ }
+
+ go();
+
+ return Common::kNoError;
+}
+
+Common::String LabEngine::generateSaveFileName(uint slot) {
+ return Common::String::format("%s.%03u", _targetName.c_str(), slot);
+}
+
+void LabEngine::drawStaticMessage(byte index) {
+ _graphics->drawMessage(_resource->getStaticText((StaticText)index), false);
+}
+
+void LabEngine::changeVolume(int delta) {
+ int sfxPrev = _mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
+ int musicPrev = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
+ int sfxNew = (delta > 0) ? MIN<int>(sfxPrev + 10, Audio::Mixer::kMaxMixerVolume) : MAX<int>(sfxPrev - 10, 0);
+ int musicNew = (delta > 0) ? MIN<int>(musicPrev + 10, Audio::Mixer::kMaxMixerVolume) : MAX<int>(musicPrev - 10, 0);
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, sfxNew);
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicNew);
+}
+
+void LabEngine::waitTOF() {
+ _system->copyRectToScreen(_graphics->_displayBuffer, _graphics->_screenWidth, 0, 0, _graphics->_screenWidth, _graphics->_screenHeight);
+ _system->updateScreen();
+
+ _event->processInput();
+
+ uint32 now;
+
+ for (now = _system->getMillis(); now - _lastWaitTOFTicks <= 0xF; now = _system->getMillis() )
+ _system->delayMillis(_lastWaitTOFTicks - now + 17);
+
+ _lastWaitTOFTicks = now;
+}
+
+void LabEngine::updateEvents() {
+ _event->processInput();
+ _event->updateMouse();
+}
+
+Common::Error LabEngine::loadGameState(int slot) {
+ bool result = loadGame(slot);
+ _curFileName = " ";
+ _closeDataPtr = nullptr;
+ _mainDisplay = true;
+ _followingCrumbs = false;
+ _event->simulateEvent();
+ _graphics->_longWinInFront = false;
+ return (result) ? Common::kNoError : Common::kUserCanceled;
+}
+
+Common::Error LabEngine::saveGameState(int slot, const Common::String &desc) {
+ bool result = saveGame(slot, desc);
+ return (result) ? Common::kNoError : Common::kUserCanceled;
+}
+
+bool LabEngine::canLoadGameStateCurrently() {
+ return !_anim->isPlaying() && !_introPlaying;
+}
+
+bool LabEngine::canSaveGameStateCurrently() {
+ return !_anim->isPlaying() && !_introPlaying;
+}
+
+} // End of namespace Lab