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-rw-r--r--engines/lab/labfun.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/engines/lab/labfun.h b/engines/lab/labfun.h
index 20785f4f4d..d58b27ecc8 100644
--- a/engines/lab/labfun.h
+++ b/engines/lab/labfun.h
@@ -68,63 +68,13 @@ struct SaveGameHeader {
/*----- From graphics.c ------*/
/*----------------------------*/
-/* Reads in pictures */
-
bool readMusic(const char *filename, bool waitTillFinished);
-void drawStaticMessage(byte index);
-
-/* Double Buffer stuff */
-
-void newFlipViews(void *scrPtr, uint16 *newpal, uint16 numcolors);
-void flipViews(void *scrPtr);
-
-/*----------------------------*/
-/*----- From Interface.c -----*/
-/*----------------------------*/
-
-Gadget *addGadButton(uint16 x, uint16 y, void *UpImage, void *DownImage, uint16 id);
-void gadgetsOnOff(void *gptr, void *win, int32 num, bool on);
-
-/*----------------------*/
-/*----- From Lab.c -----*/
-/*----------------------*/
-
-void eatMessages();
-bool quitPlaying();
-
-void readBlock(void *Buffer, uint32 Size, byte **File);
-
-/*---------------------------*/
-/*----- From LabSets.c ------*/
-/*---------------------------*/
-
-class LargeSet {
-public:
- LargeSet(uint16 last, LabEngine *vm);
- ~LargeSet();
- bool in(uint16 element);
- void inclElement(uint16 element);
- void exclElement(uint16 element);
- bool readInitialConditions(const char *fileName);
-
-private:
- LabEngine *_vm;
-
-public:
- uint16 _lastElement;
- uint16 *_array;
-};
/*---------------------------*/
/*-------- From Map.c -------*/
/*---------------------------*/
void fade(bool fadein, uint16 res);
-void doMap(uint16 CurRoom);
-void doJournal();
-void doNotes();
-void doWestPaper();
-void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
/*--------------------------*/
/*----- From saveGame.c ----*/
@@ -134,12 +84,6 @@ bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc);
bool loadGame(uint16 *Direction, uint16 *Quarters, int slot);
bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
-/*--------------------------*/
-/*----- From Special.c -----*/
-/*--------------------------*/
-
-void showCombination(const char *filename);
-
} // End of namespace Lab
#endif /* LAB_LABFUN_H */