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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#include "lab/lab.h"
+
+#include "lab/dispman.h"
+#include "lab/eventman.h"
+#include "lab/image.h"
+#include "lab/labsets.h"
+#include "lab/music.h"
+#include "lab/processroom.h"
+#include "lab/resource.h"
+#include "lab/utils.h"
+
+namespace Lab {
+
+/*---------------------------------------------------------------------------*/
+/*------------------------------ The Map stuff ------------------------------*/
+/*---------------------------------------------------------------------------*/
+
+enum MapFloor {
+ kFloorNone,
+ kFloorLower,
+ kFloorMiddle,
+ kFloorUpper,
+ kFloorMedMaze,
+ kFloorHedgeMaze,
+ kFloorSurMaze,
+ kFloorCarnival
+};
+
+void LabEngine::loadMapData() {
+ Common::File *mapImages = _resource->openDataFile("P:MapImage");
+
+ _imgMap = new Image(mapImages, this);
+ _imgRoom = new Image(mapImages, this);
+ _imgUpArrowRoom = new Image(mapImages, this);
+ _imgDownArrowRoom = new Image(mapImages, this);
+ _imgHRoom = new Image(mapImages, this);
+ _imgVRoom = new Image(mapImages, this);
+ _imgMaze = new Image(mapImages, this);
+ _imgHugeMaze = new Image(mapImages, this);
+
+ _imgMapX[kDirectionNorth] = new Image(mapImages, this);
+ _imgMapX[kDirectionEast] = new Image(mapImages, this);
+ _imgMapX[kDirectionSouth] = new Image(mapImages, this);
+ _imgMapX[kDirectionWest] = new Image(mapImages, this);
+ _imgPath = new Image(mapImages, this);
+ _imgBridge = new Image(mapImages, this);
+
+ _mapButtonList.push_back(_event->createButton( 8, _utils->vgaScaleY(105), 0, Common::KEYCODE_ESCAPE, new Image(mapImages, this), new Image(mapImages, this))); // back
+ _mapButtonList.push_back(_event->createButton( 55, _utils->vgaScaleY(105), 1, Common::KEYCODE_UP, new Image(mapImages, this), new Image(mapImages, this))); // up
+ _mapButtonList.push_back(_event->createButton(101, _utils->vgaScaleY(105), 2, Common::KEYCODE_DOWN, new Image(mapImages, this), new Image(mapImages, this))); // down
+
+ delete mapImages;
+
+ Common::File *mapFile = _resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0'));
+ updateEvents();
+
+ _maxRooms = mapFile->readUint16LE();
+ _maps = new MapData[_maxRooms + 1]; // will be freed when the user exits the map
+ for (int i = 0; i <= _maxRooms; i++) {
+ _maps[i]._x = mapFile->readUint16LE();
+ _maps[i]._y = mapFile->readUint16LE();
+ _maps[i]._pageNumber = mapFile->readUint16LE();
+ _maps[i]._specialID = (SpecialRoom) mapFile->readUint16LE();
+ _maps[i]._mapFlags = mapFile->readUint32LE();
+ }
+
+ delete mapFile;
+}
+
+void LabEngine::freeMapData() {
+ _event->freeButtonList(&_mapButtonList);
+
+ delete _imgMap;
+ delete _imgRoom;
+ delete _imgUpArrowRoom;
+ delete _imgDownArrowRoom;
+ delete _imgBridge;
+ delete _imgHRoom;
+ delete _imgVRoom;
+ delete _imgMaze;
+ delete _imgHugeMaze;
+ delete _imgPath;
+ for (int i = 0; i < 4; i++)
+ delete _imgMapX[i];
+ delete[] _maps;
+
+ _imgMap = nullptr;
+ _imgRoom = nullptr;
+ _imgUpArrowRoom = nullptr;
+ _imgDownArrowRoom = nullptr;
+ _imgBridge = nullptr;
+ _imgHRoom = nullptr;
+ _imgVRoom = nullptr;
+ _imgMaze = nullptr;
+ _imgHugeMaze = nullptr;
+ _imgPath = nullptr;
+ for (int i = 0; i < 4; i++)
+ _imgMapX[i] = nullptr;
+ _maps = nullptr;
+}
+
+Common::Rect LabEngine::roomCoords(uint16 curRoom) {
+ Image *curRoomImg = nullptr;
+
+ switch (_maps[curRoom]._specialID) {
+ case kNormalRoom:
+ case kUpArrowRoom:
+ case kDownArrowRoom:
+ curRoomImg = _imgRoom;
+ break;
+ case kBridgeRoom:
+ curRoomImg = _imgBridge;
+ break;
+ case kVerticalCorridor:
+ curRoomImg = _imgVRoom;
+ break;
+ case kHorizontalCorridor:
+ curRoomImg = _imgHRoom;
+ break;
+ default:
+ // Some rooms (like the map) do not have an image
+ break;
+ }
+
+ int x1 = _utils->mapScaleX(_maps[curRoom]._x);
+ int y1 = _utils->mapScaleY(_maps[curRoom]._y);
+ int x2 = x1;
+ int y2 = y1;
+
+ if (curRoomImg) {
+ x2 += curRoomImg->_width;
+ y2 += curRoomImg->_height;
+ }
+
+ return Common::Rect(x1, y1, x2, y2);
+}
+
+void LabEngine::drawRoomMap(uint16 curRoom, bool drawMarkFl) {
+ uint16 drawX, drawY, offset;
+
+ uint16 x = _utils->mapScaleX(_maps[curRoom]._x);
+ uint16 y = _utils->mapScaleY(_maps[curRoom]._y);
+ uint32 flags = _maps[curRoom]._mapFlags;
+
+ switch (_maps[curRoom]._specialID) {
+ case kNormalRoom:
+ case kUpArrowRoom:
+ case kDownArrowRoom:
+ if (_maps[curRoom]._specialID == kNormalRoom)
+ _imgRoom->drawImage(x, y);
+ else if (_maps[curRoom]._specialID == kDownArrowRoom)
+ _imgDownArrowRoom->drawImage(x, y);
+ else
+ _imgUpArrowRoom->drawImage(x, y);
+
+ offset = (_imgRoom->_width - _imgPath->_width) / 2;
+
+ if ((kDoorLeftNorth & flags) && (y >= _imgPath->_height))
+ _imgPath->drawImage(x + offset, y - _imgPath->_height);
+
+ if (kDoorLeftSouth & flags)
+ _imgPath->drawImage(x + offset, y + _imgRoom->_height);
+
+ offset = (_imgRoom->_height - _imgPath->_height) / 2;
+
+ if (kDoorLeftEast & flags)
+ _imgPath->drawImage(x + _imgRoom->_width, y + offset);
+
+ if (kDoorLeftWest & flags)
+ _imgPath->drawImage(x - _imgPath->_width, y + offset);
+
+ drawX = x + (_imgRoom->_width - _imgMapX[_direction]->_width) / 2;
+ drawY = y + (_imgRoom->_height - _imgMapX[_direction]->_height) / 2;
+
+ break;
+
+ case kBridgeRoom:
+ _imgBridge->drawImage(x, y);
+
+ drawX = x + (_imgBridge->_width - _imgMapX[_direction]->_width) / 2;
+ drawY = y + (_imgBridge->_height - _imgMapX[_direction]->_height) / 2;
+
+ break;
+
+ case kVerticalCorridor:
+ _imgVRoom->drawImage(x, y);
+
+ offset = (_imgVRoom->_width - _imgPath->_width) / 2;
+
+ if (kDoorLeftNorth & flags)
+ _imgPath->drawImage(x + offset, y - _imgPath->_height);
+
+ if (kDoorLeftSouth & flags)
+ _imgPath->drawImage(x + offset, y + _imgVRoom->_height);
+
+ offset = (_imgRoom->_height - _imgPath->_height) / 2;
+
+ if (kDoorLeftEast & flags)
+ _imgPath->drawImage(x + _imgVRoom->_width, y + offset);
+
+ if (kDoorLeftWest & flags)
+ _imgPath->drawImage(x - _imgPath->_width, y + offset);
+
+ if (kDoorBottomEast & flags)
+ _imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
+
+ if (kDoorBottomWest & flags)
+ _imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
+
+ offset = (_imgVRoom->_height - _imgPath->_height) / 2;
+
+ if (kDoorMiddleEast & flags)
+ _imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
+
+ if (kDoorMiddleWest & flags)
+ _imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height);
+
+ drawX = x + (_imgVRoom->_width - _imgMapX[_direction]->_width) / 2;
+ drawY = y + (_imgVRoom->_height - _imgMapX[_direction]->_height) / 2;
+
+ break;
+
+ case kHorizontalCorridor:
+ _imgHRoom->drawImage(x, y);
+
+ offset = (_imgRoom->_width - _imgPath->_width) / 2;
+
+ if (kDoorLeftNorth & flags)
+ _imgPath->drawImage(x + offset, y - _imgPath->_height);
+
+ if (kDoorLeftSouth & flags)
+ _imgPath->drawImage(x + offset, y + _imgRoom->_height);
+
+ if (kDoorRightNorth & flags)
+ _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height);
+
+ if (kDoorRightSouth & flags)
+ _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height);
+
+ offset = (_imgHRoom->_width - _imgPath->_width) / 2;
+
+ if (kDoorMiddleNorth & flags)
+ _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height);
+
+ if (kDoorMiddleSouth & flags)
+ _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height);
+
+ offset = (_imgRoom->_height - _imgPath->_height) / 2;
+
+ if (kDoorLeftEast & flags)
+ _imgPath->drawImage(x + _imgHRoom->_width, y + offset);
+
+ if (kDoorLeftWest & flags)
+ _imgPath->drawImage(x - _imgPath->_width, y + offset);
+
+ drawX = x + (_imgHRoom->_width - _imgMapX[_direction]->_width) / 2;
+ drawY = y + (_imgHRoom->_height - _imgMapX[_direction]->_height) / 2;
+
+ break;
+
+ default:
+ return;
+ }
+
+ if (drawMarkFl)
+ _imgMapX[_direction]->drawImage(drawX, drawY);
+}
+
+bool LabEngine::floorVisited(uint16 floorNum) {
+ for (int i = 0; i < _maxRooms; i++) {
+ if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x)
+ return true;
+ }
+
+ return false;
+}
+
+uint16 LabEngine::getUpperFloor(uint16 floorNum) {
+ if ((floorNum == kFloorCarnival) || (floorNum == kFloorNone))
+ return kFloorNone;
+
+ for (int i = floorNum; i < kFloorCarnival; i++)
+ if (floorVisited(i + 1))
+ return i + 1;
+
+ return kFloorNone;
+}
+
+uint16 LabEngine::getLowerFloor(uint16 floorNum) {
+ if ((floorNum == kFloorLower) || (floorNum == kFloorNone))
+ return kFloorNone;
+
+ for (int i = floorNum; i > kFloorLower; i--)
+ if (floorVisited(i - 1))
+ return i - 1;
+
+ return kFloorNone;
+}
+
+void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeIn) {
+ _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0);
+ _imgMap->drawImage(0, 0);
+ _event->drawButtonList(&_mapButtonList);
+
+ for (int i = 1; i <= _maxRooms; i++) {
+ if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) {
+ drawRoomMap(i, (bool)(i == curRoom));
+ }
+ }
+
+ updateEvents();
+
+ // Makes sure the X is drawn in corridors
+ // NOTE: this here on purpose just in case there's some weird
+ // condition, like the surreal maze where there are no rooms
+ if ((_maps[curRoom]._pageNumber == floorNum) && _roomsFound->in(curRoom) && _maps[curRoom]._x)
+ drawRoomMap(curRoom, true);
+
+ _event->toggleButton(_event->getButton(1), 12, (getUpperFloor(floorNum) != kFloorNone)); // up button
+ _event->toggleButton(_event->getButton(2), 12, (getLowerFloor(floorNum) != kFloorNone)); // down button
+
+ // Labyrinth specific code
+ if (floorNum == kFloorLower) {
+ if (floorVisited(kFloorSurMaze))
+ _imgMaze->drawImage(_utils->mapScaleX(538), _utils->mapScaleY(277));
+ } else if (floorNum == kFloorMiddle) {
+ if (floorVisited(kFloorCarnival))
+ _imgMaze->drawImage(_utils->mapScaleX(358), _utils->mapScaleY(72));
+
+ if (floorVisited(kFloorMedMaze))
+ _imgMaze->drawImage(_utils->mapScaleX(557), _utils->mapScaleY(325));
+ } else if (floorNum == kFloorUpper) {
+ if (floorVisited(kFloorHedgeMaze))
+ _imgHugeMaze->drawImage(_utils->mapScaleX(524), _utils->mapScaleY(97));
+ } else if (floorNum == kFloorSurMaze) {
+ Common::Rect textRect = Common::Rect(_utils->mapScaleX(360), 0, _utils->mapScaleX(660), _utils->mapScaleY(450));
+ const char *textPtr = _resource->getStaticText(kTextSurmazeMessage).c_str();
+ _graphics->flowText(_msgFont, 0, 7, 0, true, true, true, true, textRect, textPtr);
+ }
+
+ if ((floorNum >= kFloorLower) && (floorNum <= kFloorCarnival)) {
+ const char *textPrt = _resource->getStaticText(floorNum - 1).c_str();
+ _graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 75, 134, 97), textPrt);
+ }
+
+ if (!_rooms[curMsg]._roomMsg.empty())
+ _graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 148, 134, 186), _rooms[curMsg]._roomMsg.c_str());
+
+ if (fadeIn)
+ _graphics->fade(true);
+}
+
+void LabEngine::processMap(uint16 curRoom) {
+ byte place = 1;
+ uint16 curMsg = curRoom;
+ uint16 curFloor = _maps[curRoom]._pageNumber;
+
+ while (1) {
+ // Make sure we check the music at least after every message
+ updateEvents();
+ IntuiMessage *msg = _event->getMsg();
+ if (shouldQuit()) {
+ _quitLab = true;
+ return;
+ }
+
+ if (!msg) {
+ updateEvents();
+
+ byte newcolor[3];
+
+ if (place <= 14) {
+ newcolor[0] = 14 << 2;
+ newcolor[1] = place << 2;
+ newcolor[2] = newcolor[1];
+ } else {
+ newcolor[0] = 14 << 2;
+ newcolor[1] = (28 - place) << 2;
+ newcolor[2] = newcolor[1];
+ }
+
+ waitTOF();
+ _graphics->writeColorRegs(newcolor, 1, 1);
+ _event->updateMouse();
+ waitTOF();
+
+ place++;
+
+ if (place >= 28)
+ place = 1;
+
+ } else {
+ uint32 msgClass = msg->_msgClass;
+ uint16 msgCode = msg->_code;
+ uint16 mouseX = msg->_mouse.x;
+ uint16 mouseY = msg->_mouse.y;
+
+ if ((msgClass == kMessageRightClick) || ((msgClass == kMessageRawKey) && (msgCode == Common::KEYCODE_ESCAPE)))
+ return;
+
+ if (msgClass == kMessageButtonUp) {
+ if (msgCode == 0) {
+ // Quit menu button
+ return;
+ } else if (msgCode == 1) {
+ // Up arrow
+ uint16 upperFloor = getUpperFloor(curFloor);
+ if (upperFloor != kFloorNone) {
+ curFloor = upperFloor;
+ _graphics->fade(false);
+ drawMap(curRoom, curMsg, curFloor, false);
+ _graphics->fade(true);
+ }
+ } else if (msgCode == 2) {
+ // Down arrow
+ uint16 lowerFloor = getLowerFloor(curFloor);
+ if (lowerFloor != kFloorNone) {
+ curFloor = lowerFloor;
+ _graphics->fade(false);
+ drawMap(curRoom, curMsg, curFloor, false);
+ _graphics->fade(true);
+ }
+ }
+ } else if (msgClass == kMessageLeftClick) {
+ if ((curFloor == kFloorLower) && _utils->mapRectScale(538, 277, 633, 352).contains(mouseX, mouseY)
+ && floorVisited(kFloorSurMaze)) {
+ curFloor = kFloorSurMaze;
+
+ _graphics->fade(false);
+ drawMap(curRoom, curMsg, curFloor, false);
+ _graphics->fade(true);
+ } else if ((curFloor == kFloorMiddle) && _utils->mapRectScale(358, 71, 452, 147).contains(mouseX, mouseY)
+ && floorVisited(kFloorCarnival)) {
+ curFloor = kFloorCarnival;
+
+ _graphics->fade(false);
+ drawMap(curRoom, curMsg, curFloor, false);
+ _graphics->fade(true);
+ } else if ((curFloor == kFloorMiddle) && _utils->mapRectScale(557, 325, 653, 401).contains(mouseX, mouseY)
+ && floorVisited(kFloorMedMaze)) {
+ curFloor = kFloorMedMaze;
+
+ _graphics->fade(false);
+ drawMap(curRoom, curMsg, curFloor, false);
+ _graphics->fade(true);
+ } else if ((curFloor == kFloorUpper) && _utils->mapRectScale(524, 97, 645, 207).contains(mouseX, mouseY)
+ && floorVisited(kFloorHedgeMaze)) {
+ curFloor = kFloorHedgeMaze;
+
+ _graphics->fade(false);
+ drawMap(curRoom, curMsg, curFloor, false);
+ _graphics->fade(true);
+ } else if (mouseX > _utils->mapScaleX(314)) {
+ uint16 oldMsg = curMsg;
+ Common::Rect curCoords;
+
+ for (int i = 1; i <= _maxRooms; i++) {
+ curCoords = roomCoords(i);
+
+ if ((_maps[i]._pageNumber == curFloor)
+ && _roomsFound->in(i) && curCoords.contains(Common::Point(mouseX, mouseY))) {
+ curMsg = i;
+ }
+ }
+
+ if (oldMsg != curMsg) {
+ if (!_rooms[curMsg]._roomMsg.empty())
+ _resource->readViews(curMsg);
+
+ const char *sptr;
+ if ((sptr = _rooms[curMsg]._roomMsg.c_str())) {
+ _graphics->rectFillScaled(13, 148, 135, 186, 3);
+ _graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 148, 134, 186), sptr);
+
+ if (_maps[oldMsg]._pageNumber == curFloor)
+ drawRoomMap(oldMsg, (bool)(oldMsg == curRoom));
+
+ curCoords = roomCoords(curMsg);
+ int right = (curCoords.left + curCoords.right) / 2;
+ int left = right - 1;
+ int top, bottom;
+ top = bottom = (curCoords.top + curCoords.bottom) / 2;
+
+ if ((curMsg != curRoom) && (_maps[curMsg]._pageNumber == curFloor))
+ _graphics->rectFill(left, top, right, bottom, 1);
+ }
+ }
+ }
+ }
+
+ _graphics->screenUpdate();
+ }
+ }
+}
+
+void LabEngine::doMap(uint16 curRoom) {
+ static uint16 amigaMapPalette[] = {
+ 0x0BA8, 0x0C11, 0x0A74, 0x0076,
+ 0x0A96, 0x0DCB, 0x0CCA, 0x0222,
+ 0x0444, 0x0555, 0x0777, 0x0999,
+ 0x0AAA, 0x0ED0, 0x0EEE, 0x0694
+ };
+
+ _graphics->_fadePalette = amigaMapPalette;
+
+ updateEvents();
+ loadMapData();
+ _graphics->blackAllScreen();
+ _event->attachButtonList(&_mapButtonList);
+ drawMap(curRoom, curRoom, _maps[curRoom]._pageNumber, true);
+ _event->mouseShow();
+ _graphics->screenUpdate();
+ processMap(curRoom);
+ _event->attachButtonList(nullptr);
+ _graphics->fade(false);
+ _graphics->blackAllScreen();
+ _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0);
+ freeMapData();
+ _graphics->blackAllScreen();
+ _graphics->screenUpdate();
+}
+
+} // End of namespace Lab