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-rw-r--r--engines/lab/readdiff.cpp86
1 files changed, 0 insertions, 86 deletions
diff --git a/engines/lab/readdiff.cpp b/engines/lab/readdiff.cpp
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--- a/engines/lab/readdiff.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on Labyrinth of Time code with assistance of
- *
- * Copyright (c) 1993 Terra Nova Development
- * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
- *
- */
-
-#include "lab/lab.h"
-#include "lab/anim.h"
-#include "lab/labfun.h"
-#include "lab/mouse.h"
-
-namespace Lab {
-static byte temp[5];
-
-uint16 _dataBytesPerRow;
-
-void Anim::readSound(bool waitTillFinished, Common::File *file) {
- uint32 magicBytes = file->readUint32LE();
- if (magicBytes != 1219009121L)
- return;
-
- uint32 soundTag = file->readUint32LE();
- uint32 soundSize = file->readUint32LE();
-
- if (soundTag == 0)
- file->skip(soundSize); // skip the header
- else
- return;
-
- while (soundTag != 65535) {
- g_lab->_music->updateMusic();
- soundTag = file->readUint32LE();
- soundSize = file->readUint32LE() - 8;
-
- if ((soundTag == 30) || (soundTag == 31)) {
- if (waitTillFinished) {
- while (g_lab->_music->isSoundEffectActive()) {
- g_lab->_music->updateMusic();
- g_lab->waitTOF();
- }
- }
-
- file->skip(4);
-
- uint16 sampleRate = file->readUint16LE();
- file->skip(2);
- byte *soundData = (byte *)malloc(soundSize);
- file->read(soundData, soundSize);
- g_lab->_music->playSoundEffect(sampleRate, soundSize, soundData);
- } else if (soundTag == 65535L) {
- if (waitTillFinished) {
- while (g_lab->_music->isSoundEffectActive()) {
- g_lab->_music->updateMusic();
- g_lab->waitTOF();
- }
- }
- } else
- file->skip(soundSize);
- }
-}
-
-} // End of namespace Lab