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Diffstat (limited to 'engines/lab/savegame.h')
-rw-r--r-- | engines/lab/savegame.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/engines/lab/savegame.h b/engines/lab/savegame.h deleted file mode 100644 index f4f08b6368..0000000000 --- a/engines/lab/savegame.h +++ /dev/null @@ -1,53 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -/* - * This code is based on Labyrinth of Time code with assistance of - * - * Copyright (c) 1993 Terra Nova Development - * Copyright (c) 2004 The Wyrmkeep Entertainment Co. - * - */ - -#ifndef LAB_SAVEGAME_H -#define LAB_SAVEGAME_H - -#include "common/savefile.h" - -namespace Lab { - -class LabEngine; - -struct SaveGameHeader { - byte _version; - SaveStateDescriptor _descr; - uint16 _roomNumber; - uint16 _direction; -}; - -bool saveGame(int slot, Common::String desc); -bool loadGame(int slot); -bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header); - -} // End of namespace Lab - -#endif // LAB_SAVEGAME_H |