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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on Labyrinth of Time code with assistance of
- *
- * Copyright (c) 1993 Terra Nova Development
- * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
- *
- */
-
-#ifndef LAB_TIMING_H
-#define LAB_TIMING_H
-
-namespace Lab {
-
-#define ONESECOND 1000
-
-void microDelay(uint32 secs, uint32 micros);
-void getTime(uint32 *secs, uint32 *micros);
-void addCurTime(uint32 sec, uint32 micros, uint32 *timeSec, uint32 *timeMicros);
-void anyTimeDiff(uint32 sec1, uint32 micros1, uint32 sec2, uint32 micros2, uint32 *diffSecs, uint32 *diffMicros);
-void timeDiff(uint32 sec, uint32 micros, uint32 *diffSec, uint32 *diffMicros);
-void waitForTime(uint32 sec, uint32 micros);
-
-} // End of namespace Lab
-
-#endif /* LAB_TIMING_H */