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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LASTEXPRESS_SND_H
+#define LASTEXPRESS_SND_H
+
+/*
+ Sound format (.SND / .LNK)
+
+ uint32 {4} - data size
+ uint16 {2} - number of blocks
+
+ // for each block
+ int16 {2} - initial sample
+ byte {1} - initial index
+ byte {1} - unused (00)
+ byte {x} - IMA ADPCM sample codes
+*/
+
+#include "common/stream.h"
+#include "sound/mixer.h"
+
+namespace Audio {
+ class AudioStream;
+ class QueuingAudioStream;
+}
+
+namespace LastExpress {
+
+class SimpleSound {
+public:
+ SimpleSound();
+ virtual ~SimpleSound();
+
+ void stop() const;
+
+protected:
+ void loadHeader(Common::SeekableReadStream *in);
+ Audio::AudioStream *makeDecoder(Common::SeekableReadStream *in, uint32 size) const;
+ void play(Audio::AudioStream *as);
+
+ uint32 _size; ///< data size
+ ///< - NIS: size of all blocks, including those located in the matching LNK file
+ ///< - LNK: size of the LNK file itself, including the header
+ ///< - SND: size of all blocks
+ uint16 _blocks; ///< number of blocks
+ uint32 _blockSize;
+ Audio::SoundHandle _handle;
+};
+
+class StreamedSound : public SimpleSound {
+public:
+ StreamedSound();
+ ~StreamedSound();
+
+ bool load(Common::SeekableReadStream *stream);
+};
+
+class AppendableSound : public SimpleSound {
+public:
+ AppendableSound();
+ ~AppendableSound();
+
+ void queueBuffer(const byte *data, uint32 size);
+ void queueBuffer(Common::SeekableReadStream *bufferIn);
+ void finish();
+
+private:
+ Audio::QueuingAudioStream *_as;
+ bool _finished;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_SND_H