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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LASTEXPRESS_DEBUG_H
+#define LASTEXPRESS_DEBUG_H
+
+#include "gui/debugger.h"
+
+#include "lastexpress/data/snd.h"
+
+#include "lastexpress/shared.h"
+
+namespace LastExpress {
+
+enum {
+ kLastExpressDebugAll = 1 << 0,
+ kLastExpressDebugGraphics = 1 << 1,
+ kLastExpressDebugResource = 1 << 2,
+ kLastExpressDebugCursor = 1 << 3,
+ kLastExpressDebugSound = 1 << 4,
+ kLastExpressDebugSubtitle = 1 << 5,
+ kLastExpressDebugSavegame = 1 << 6,
+ kLastExpressDebugLogic = 1 << 7,
+ kLastExpressDebugScenes = 1 << 8,
+ kLastExpressDebugUnknown = 1 << 9
+ // the current limitation is 32 debug levels (1 << 31 is the last one)
+};
+
+class LastExpressEngine;
+
+class Debugger : public GUI::Debugger {
+public:
+ Debugger(LastExpressEngine *engine);
+ ~Debugger();
+
+ bool hasCommand() const;
+ void callCommand();
+
+private:
+ LastExpressEngine *_engine;
+
+ bool cmdHelp(int argc, const char **argv);
+
+ bool cmdListFiles(int argc, const char **argv);
+
+ bool cmdShowFrame(int argc, const char **argv);
+ bool cmdShowBg(int argc, const char **argv);
+ bool cmdPlaySeq(int argc, const char **argv);
+ bool cmdPlaySnd(int argc, const char **argv);
+ bool cmdPlaySbe(int argc, const char **argv);
+ bool cmdPlayNis(int argc, const char **argv);
+
+ bool cmdLoadScene(int argc, const char **argv);
+ bool cmdFight(int argc, const char **argv);
+ bool cmdBeetle(int argc, const char **argv);
+
+ bool cmdTimeDelta(int argc, const char **argv);
+ bool cmdDump(int argc, const char **argv);
+ bool cmdEntity(int argc, const char **argv);
+
+ bool cmdLoadGame(int argc, const char **argv);
+ bool cmdSwitchChapter(int argc, const char **argv);
+ bool cmdClear(int argc, const char **argv);
+
+ void resetCommand();
+ void copyCommand(int argc, const char **argv);
+ int getNumber(const char *arg) const;
+
+ void loadArchive(ArchiveIndex index) const;
+ void restoreArchive() const;
+
+ Debuglet *_command;
+ int _numParams;
+ char **_commandParams;
+
+ // Special sound stream for playing sounds
+ StreamedSound *_soundStream;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_DEBUG_H