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Diffstat (limited to 'engines/lastexpress/entities/august.h')
-rw-r--r-- | engines/lastexpress/entities/august.h | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/august.h b/engines/lastexpress/entities/august.h new file mode 100644 index 0000000000..e684fc0361 --- /dev/null +++ b/engines/lastexpress/entities/august.h @@ -0,0 +1,275 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LASTEXPRESS_AUGUST_H +#define LASTEXPRESS_AUGUST_H + +#include "lastexpress/entities/entity.h" +#include "lastexpress/entities/entity_intern.h" + +namespace LastExpress { + +class LastExpressEngine; + +class August : public Entity { +public: + August(LastExpressEngine *engine); + ~August() {}; + + /** + * Resets the entity + */ + DECLARE_FUNCTION(reset) + + /** + * Updates parameter 2 using time value + * + * @param time The time to add + */ + DECLARE_FUNCTION_1(updateFromTime, uint32 time) + + /** + * Draws the entity + * + * @param sequence The sequence to draw + */ + DECLARE_FUNCTION_1(draw, const char* sequence) + + /** + * Updates the position + * + * @param sequence1 The sequence to draw + * @param car The car + * @param position The position + */ + DECLARE_FUNCTION_3(updatePosition, const char* sequence1, CarIndex car, Position position) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + */ + DECLARE_FUNCTION_2(enterExitCompartment, const char* sequence, ObjectIndex compartment) + + /** + * Handles entering/exiting a compartment and updates position/play animation + * + * @param sequence The sequence to draw + * @param compartment The compartment + */ + DECLARE_FUNCTION_2(enterExitCompartment2, const char* sequence, ObjectIndex compartment) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + */ + DECLARE_FUNCTION_2(enterExitCompartment3, const char* sequence, ObjectIndex compartment) + + /** + * Process callback action when the entity direction is not kDirectionRight + */ + DECLARE_FUNCTION(callbackActionOnDirection) + + /** + * Call a savepoint (or draw sequence in default case) + * + * @param sequence1 The sequence to draw in the default case + * @param entity The entity + * @param action The action + * @param sequence2 The sequence name for the savepoint + */ + DECLARE_FUNCTION_4(callSavepoint, const char* sequence1, EntityIndex entity, ActionIndex action, const char* sequence2) + + /** + * Call a savepoint + * + * @param param1 The entity + * @param param2 The action + * @param seq The sequence name for the savepoint + */ + DECLARE_FUNCTION_3(callSavepointNoDrawing, EntityIndex entity, ActionIndex action, const char* sequence) + + /** + * Draws the entity along with another one + * + * @param sequence1 The sequence to draw + * @param sequence2 The sequence to draw for the second entity + * @param entity The EntityIndex of the second entity + */ + DECLARE_FUNCTION_3(draw2, const char* sequence1, const char* sequence2, EntityIndex entity) + + /** + * Plays sound + * + * @param filename The sound filename + */ + DECLARE_FUNCTION_1(playSound, const char* filename) + + /** + * Plays sound + * + * @param filename The sound filename + */ + DECLARE_FUNCTION_1(playSound16, const char* filename) + + /** + * Process callback action when somebody is standing in the restaurant or salon. + */ + DECLARE_FUNCTION(callbackActionRestaurantOrSalon) + + /** + * Saves the game + * + * @param savegameType The type of the savegame + * @param param The param for the savegame (EventIndex or TimeValue) + */ + DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) + + /** + * Updates the entity + * + * @param car The car + * @param entityPosition The entity position + */ + DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) + + DECLARE_FUNCTION_1(function17, TimeValue timeValue) + + /** + * Updates the entity + * + * @param param1 The car + * @param param2 The entity position + */ + DECLARE_FUNCTION_2(updateEntity2, CarIndex car, EntityPosition entityPosition) + + DECLARE_FUNCTION_2(function19, bool, bool) + + DECLARE_FUNCTION_1(function20, bool) + DECLARE_FUNCTION_1(function21, TimeValue timeValue) + + /** + * Setup Chapter 1 + */ + DECLARE_FUNCTION(chapter1) + + DECLARE_FUNCTION_1(function23, TimeValue timeValue) + DECLARE_FUNCTION(dinner) + + /** + * Handle Chapter 1 events + */ + DECLARE_FUNCTION(chapter1Handler) + + DECLARE_FUNCTION(function26) + DECLARE_FUNCTION(function27) + DECLARE_FUNCTION(function28) + DECLARE_FUNCTION(function29) + DECLARE_FUNCTION(restaurant) + DECLARE_FUNCTION(function31) + DECLARE_FUNCTION(function32) + DECLARE_FUNCTION(function33) + DECLARE_FUNCTION(function34) + + /** + * Setup Chapter 2 + */ + DECLARE_FUNCTION(chapter2) + + /** + * Handle Chapter 2 events + */ + DECLARE_FUNCTION(chapter2Handler) + + DECLARE_FUNCTION(function37) + DECLARE_FUNCTION(function38) + DECLARE_FUNCTION(function39) + + /** + * Setup Chapter 3 + */ + DECLARE_FUNCTION(chapter3) + + DECLARE_FUNCTION_2(function41, CarIndex car, EntityPosition entityPosition) + DECLARE_FUNCTION_3(function42, CarIndex car, EntityPosition entityPosition, bool) + + /** + * Handle Chapter 3 events + */ + DECLARE_FUNCTION(chapter3Handler) + + DECLARE_FUNCTION(function44) + DECLARE_FUNCTION(function45) + DECLARE_FUNCTION(function46) + DECLARE_FUNCTION(function47) + DECLARE_FUNCTION(function48) + DECLARE_FUNCTION(function49) + DECLARE_FUNCTION(function50) + DECLARE_FUNCTION(function51) + DECLARE_FUNCTION(function52) + DECLARE_FUNCTION(function53) + DECLARE_FUNCTION(function54) + DECLARE_FUNCTION(function55) + DECLARE_FUNCTION(function56) + + /** + * Setup Chapter 4 + */ + DECLARE_FUNCTION(chapter4) + /** + * Handle Chapter 4 events + */ + DECLARE_FUNCTION(chapter4Handler) + + DECLARE_FUNCTION(function59) + DECLARE_FUNCTION(function60) + DECLARE_FUNCTION(function61) + DECLARE_FUNCTION(function62) + DECLARE_FUNCTION(function63) + DECLARE_FUNCTION(function64) + DECLARE_FUNCTION(function65) + + /** + * Setup Chapter 5 + */ + DECLARE_FUNCTION(chapter5) + + /** + * Handle Chapter 5 events + */ + DECLARE_FUNCTION(chapter5Handler) + + DECLARE_FUNCTION(function68) + DECLARE_FUNCTION(unhookCars) + + DECLARE_NULL_FUNCTION() +}; + +} // End of namespace LastExpress + +#endif // LASTEXPRESS_AUGUST_H |