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Diffstat (limited to 'engines/lastexpress/entities/ivo.h')
-rw-r--r-- | engines/lastexpress/entities/ivo.h | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/ivo.h b/engines/lastexpress/entities/ivo.h new file mode 100644 index 0000000000..65bf9de165 --- /dev/null +++ b/engines/lastexpress/entities/ivo.h @@ -0,0 +1,177 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LASTEXPRESS_IVO_H +#define LASTEXPRESS_IVO_H + +#include "lastexpress/entities/entity.h" +#include "lastexpress/entities/entity_intern.h" + +namespace LastExpress { + +class LastExpressEngine; + +class Ivo : public Entity { +public: + Ivo(LastExpressEngine *engine); + ~Ivo() {}; + + /** + * Resets the entity + */ + DECLARE_FUNCTION(reset) + + /** + * Draws the entity + * + * @param sequence The sequence to draw + */ + DECLARE_FUNCTION_1(draw, const char* sequence) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + */ + DECLARE_FUNCTION_2(enterExitCompartment, const char* sequence, ObjectIndex compartment) + + /** + * Updates parameter 2 using time value + * + * @param time The time to add + */ + DECLARE_FUNCTION_1(updateFromTime, uint32 time) + + /** + * Updates parameter 2 using ticks value + * + * @param ticks The number of ticks to add + */ + DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks) + + /** + * Updates the entity + * + * @param car The car + * @param entityPosition The entity position + */ + DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) + + /** + * Process callback action when the entity direction is not kDirectionRight + */ + DECLARE_FUNCTION(callbackActionOnDirection) + + /** + * Plays sound + * + * @param savepoint The savepoint + * - the sound filename + */ + DECLARE_FUNCTION_NOSETUP(playSound) + + /** + * Process callback action when somebody is standing in the restaurant or salon. + */ + DECLARE_FUNCTION(callbackActionRestaurantOrSalon) + + /** + * Saves the game + * + * @param savegameType The type of the savegame + * @param param The param for the savegame (EventIndex or TimeValue) + */ + DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) + + DECLARE_FUNCTION(function11) + DECLARE_FUNCTION(sitAtTableWithSalko) + DECLARE_FUNCTION(leaveTableWithSalko) + + /** + * Setup Chapter 1 + */ + DECLARE_FUNCTION(chapter1) + + /** + * Handle Chapter 1 events + */ + DECLARE_FUNCTION(chapter1Handler) + + DECLARE_FUNCTION(function16) + DECLARE_FUNCTION(function17) + + /** + * Setup Chapter 2 + */ + DECLARE_FUNCTION(chapter2) + + DECLARE_FUNCTION(function19) + DECLARE_FUNCTION(function20) + DECLARE_FUNCTION(function21) + + /** + * Setup Chapter 3 + */ + DECLARE_FUNCTION(chapter3) + + /** + * Handle Chapter 3 events + */ + DECLARE_FUNCTION(chapter3Handler) + + /** + * Setup Chapter 4 + */ + DECLARE_FUNCTION(chapter4) + + /** + * Handle Chapter 4 events + */ + DECLARE_FUNCTION(chapter4Handler) + + DECLARE_FUNCTION(function26) + DECLARE_FUNCTION(function27) + DECLARE_FUNCTION(function28) + DECLARE_FUNCTION(function29) + + /** + * Setup Chapter 5 + */ + DECLARE_FUNCTION(chapter5) + + /** + * Handle Chapter 5 events + */ + DECLARE_FUNCTION(chapter5Handler) + + DECLARE_FUNCTION(fight) + DECLARE_FUNCTION(function33) + DECLARE_FUNCTION(function34) +}; + +} // End of namespace LastExpress + +#endif // LASTEXPRESS_IVO_H |