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Diffstat (limited to 'engines/lastexpress/entities/mahmud.h')
-rw-r--r-- | engines/lastexpress/entities/mahmud.h | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/mahmud.h b/engines/lastexpress/entities/mahmud.h new file mode 100644 index 0000000000..0b65a8bcff --- /dev/null +++ b/engines/lastexpress/entities/mahmud.h @@ -0,0 +1,153 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LASTEXPRESS_MAHMUD_H +#define LASTEXPRESS_MAHMUD_H + +#include "lastexpress/entities/entity.h" +#include "lastexpress/entities/entity_intern.h" + +namespace LastExpress { + +class LastExpressEngine; + +class Mahmud : public Entity { +public: + Mahmud(LastExpressEngine *engine); + ~Mahmud() {}; + + /** + * Resets the entity + */ + DECLARE_FUNCTION(reset) + + /** + * Draws the entity + * + * @param savepoint The savepoint + * - The sequence to draw + */ + DECLARE_FUNCTION_NOSETUP(draw) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + */ + DECLARE_FUNCTION_2(enterExitCompartment, const char* sequence, ObjectIndex compartment) + + /** + * Handles entering/exiting a compartment. + * + * @param sequence The sequence to draw + * @param compartment The compartment + * @param ticks The time ticks + * @param object The object for loading the scene + */ + DECLARE_FUNCTION_4(enterExitCompartment2, const char* sequence, ObjectIndex compartment, uint32 ticks, ObjectIndex object) + + /** + * Plays sound + * + * @param filename The sound filename + */ + DECLARE_FUNCTION_1(playSound, const char* filename) + + /** + * Plays sound + * + * @param filename The sound filename + */ + DECLARE_FUNCTION_1(playSoundMertens, const char* filename) + + /** + * Updates parameter 2 using time value + * + * @param savepoint The savepoint + * - Time to add + */ + DECLARE_FUNCTION_NOSETUP(updateFromTime) + + /** + * Saves the game + * + * @param savegameType The type of the savegame + * @param param The param for the savegame (EventIndex or TimeValue) + */ + DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) + + /** + * Updates the entity + * + * @param car The car + * @param entityPosition The entity position + */ + DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) + + DECLARE_FUNCTION_2(function10, ObjectIndex, bool) + DECLARE_FUNCTION(function11) + DECLARE_FUNCTION(function12) + DECLARE_FUNCTION(function13) + + /** + * Handle chapters events + */ + DECLARE_FUNCTION(chaptersHandler) + + /** + * Setup Chapter 1 + */ + DECLARE_FUNCTION(chapter1) + + /** + * Reset chapter data + */ + DECLARE_FUNCTION(resetChapter) + + /** + * Setup Chapter 2 + */ + DECLARE_FUNCTION(chapter2) + + /** + * Setup Chapter 3 + */ + DECLARE_FUNCTION(chapter3) + + /** + * Setup Chapter 4 + */ + DECLARE_FUNCTION(chapter4) + + /** + * Setup Chapter 5 + */ + DECLARE_FUNCTION(chapter5) +}; + +} // End of namespace LastExpress + +#endif // LASTEXPRESS_MAHMUD_H |