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-rw-r--r--engines/lastexpress/entities/train.cpp575
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diff --git a/engines/lastexpress/entities/train.cpp b/engines/lastexpress/entities/train.cpp
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+++ b/engines/lastexpress/entities/train.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lastexpress/entities/train.h"
+
+#include "lastexpress/game/action.h"
+#include "lastexpress/game/entities.h"
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/object.h"
+#include "lastexpress/game/savegame.h"
+#include "lastexpress/game/savepoint.h"
+#include "lastexpress/game/scenes.h"
+#include "lastexpress/game/state.h"
+#include "lastexpress/game/sound.h"
+
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/helpers.h"
+
+namespace LastExpress {
+
+Train::Train(LastExpressEngine *engine) : Entity(engine, kEntityTrain) {
+ ADD_CALLBACK_FUNCTION(Train, savegame);
+ ADD_CALLBACK_FUNCTION(Train, chapter1);
+ ADD_CALLBACK_FUNCTION(Train, chapter2);
+ ADD_CALLBACK_FUNCTION(Train, chapter3);
+ ADD_CALLBACK_FUNCTION(Train, chapter4);
+ ADD_CALLBACK_FUNCTION(Train, chapter5);
+ ADD_CALLBACK_FUNCTION(Train, harem);
+ ADD_CALLBACK_FUNCTION(Train, process);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_II(1, Train, savegame, SavegameType, uint32)
+ Entity::savegame(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(2, Train, chapter1)
+ if (savepoint.action == kActionDefault)
+ setup_process();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(3, Train, chapter2)
+ if (savepoint.action == kActionDefault)
+ setup_process();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(4, Train, chapter3)
+ if (savepoint.action == kActionDefault)
+ setup_process();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(5, Train, chapter4)
+ if (savepoint.action == kActionDefault)
+ setup_process();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(6, Train, chapter5)
+ if (savepoint.action == kActionDefault)
+ setup_process();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_II(7, Train, harem, ObjectIndex, uint32)
+ if (savepoint.action != kActionDefault)
+ return;
+
+ switch (params->param1) {
+ default:
+ error("Train::harem: Invalid value for parameter 1: %d", params->param1);
+ break;
+
+ case kObjectCompartment5:
+ params->param3 = kPosition_4840;
+ break;
+
+ case kObjectCompartment6:
+ params->param3 = kPosition_4070;
+ break;
+
+ case kObjectCompartment7:
+ params->param3 = kPosition_3050;
+ break;
+
+ case kObjectCompartment8:
+ params->param3 = kPosition_2740;
+ break;
+ }
+
+ params->param4 = getEntities()->isInsideCompartment(kEntityAlouan, kCarGreenSleeping, (EntityPosition)params->param3);
+ params->param5 = (ENTITY_PARAM(0, 7) - params->param3) < 1 ? true : false;
+ params->param6 = getEntities()->isInsideCompartment(kEntityYasmin, kCarGreenSleeping, (EntityPosition)params->param3);
+ params->param7 = getEntities()->isInsideCompartment(kEntityHadija, kCarGreenSleeping, (EntityPosition)params->param3);
+
+ getObjects()->update((ObjectIndex)params->param1, kEntityTrain, kObjectLocation3, kCursorNormal, kCursorNormal);
+
+ // Knock / closed door sound
+ getSound()->playSound(kEntityTables5, (params->param2 == 8) ? "LIB012" : "LIB013", SoundManager::kFlagDefault);
+
+ if (params->param4 && params->param5) {
+
+ ENTITY_PARAM(0, 5)++;
+
+ switch (ENTITY_PARAM(0, 5)) {
+ default:
+ params->param8 = 1;
+ break;
+
+ case 1:
+ getSound()->playSound(kEntityTables5, "Har1014", SoundManager::kFlagDefault, 15);
+ break;
+
+ case 2:
+ getSound()->playSound(kEntityTables5, "Har1013", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1016", SoundManager::kFlagDefault, 150);
+ break;
+
+ case 3:
+ getSound()->playSound(kEntityTables5, "Har1015A", SoundManager::kFlagDefault, 15);
+ getSound()->playSound(kEntityTables5, "Har1015", SoundManager::kFlagDefault, 150);
+ break;
+ }
+
+ // Update progress
+ getProgress().field_DC = 1;
+ getProgress().field_E0 = 1;
+
+ handleCompartmentAction();
+
+ // Done with it!
+ return;
+ }
+
+ if (params->param6 && params->param7) {
+
+ ENTITY_PARAM(0, 6)++;
+
+ switch(ENTITY_PARAM(0, 6)) {
+ default:
+ params->param8 = 1;
+ break;
+
+ case 1:
+ getSound()->playSound(kEntityTables5, "Har1014", SoundManager::kFlagDefault, 15);
+ break;
+
+ case 2:
+ getSound()->playSound(kEntityTables5, "Har1013", SoundManager::kFlagDefault, 15);
+ break;
+
+ case 3:
+ getSound()->playSound(kEntityTables5, "Har1013A", SoundManager::kFlagDefault, 15);
+ break;
+ }
+
+ handleCompartmentAction();
+ return;
+ }
+
+ if (!params->param5) {
+
+ if (params->param6) {
+ ENTITY_PARAM(0, 3)++;
+
+ switch(ENTITY_PARAM(0, 3)) {
+ default:
+ params->param8 = 1;
+ break;
+
+ case 1:
+ getSound()->playSound(kEntityTables5, "Har1012", SoundManager::kFlagDefault, 15);
+ break;
+
+ case 2:
+ getSound()->playSound(kEntityTables5, "Har1012A", SoundManager::kFlagDefault, 15);
+ break;
+ }
+
+ handleCompartmentAction();
+ return;
+ } else {
+
+ if (params->param4) {
+ ENTITY_PARAM(0, 1)++;
+
+ if (ENTITY_PARAM(0, 1) <= 1)
+ getSound()->playSound(kEntityTables5, "Har1014", SoundManager::kFlagDefault, 15);
+ else
+ params->param8 = 1;
+
+ getProgress().field_DC = 1;
+
+ handleCompartmentAction();
+ return;
+ }
+
+ if (params->param7) {
+ ENTITY_PARAM(0, 4)++;
+
+ if (ENTITY_PARAM(0, 4) <= 1) {
+ getSound()->playSound(kEntityTables5, "Har1011", SoundManager::kFlagDefault, 15);
+ handleCompartmentAction();
+ return;
+ }
+ }
+ }
+
+ params->param8 = 1;
+ handleCompartmentAction();
+ return;
+ }
+
+ ENTITY_PARAM(0, 2) += 1;
+
+ switch (ENTITY_PARAM(0, 2)) {
+ default:
+ params->param8 = 1;
+ break;
+
+ case 1:
+ getSound()->playSound(kEntityTables5, "Har1013", SoundManager::kFlagDefault, 15);
+ break;
+
+ case 2:
+ getSound()->playSound(kEntityTables5, "Har1013A", SoundManager::kFlagDefault, 15);
+ break;
+ }
+
+ getProgress().field_E0 = 1;
+
+ handleCompartmentAction();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(8, Train, process)
+ EntityData::EntityParametersIIIS *params1 = (EntityData::EntityParametersIIIS*)_data->getCurrentParameters(1);
+
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ // Play smoke animation
+ if ((getEntities()->isPlayerInCar(kCarGreenSleeping) || getEntities()->isPlayerInCar(kCarRedSleeping))
+ && params->param4 && !params->param5) {
+
+ params->param4 -= 1;
+
+ if (!params->param4 && getProgress().jacket == kJacketGreen) {
+
+ getAction()->playAnimation(isNight() ? kEventCathSmokeNight : kEventCathSmokeDay);
+ params->param5 = 1;
+ getScenes()->processScene();
+ }
+ }
+
+ if (params->param6) {
+ UPDATE_PARAM_GOTO(params1->param7, getState()->time, 900, label_process);
+ getScenes()->loadSceneFromPosition(kCarRestaurant, 58);
+ }
+
+ params1->param7 = 0;
+
+label_process:
+ if (params->param7) {
+ if (!params1->param8) {
+ params1->param8 = getState()->time + 4500;
+
+ if (!params1->param8)
+ params->param7 = 0;
+ }
+
+ if (params1->param8 && params1->param8 < getState()->time) {
+ params->param7 = 0;
+ params1->param8 = 0;
+ }
+ }
+
+ // Update object
+ if (ENTITY_PARAM(0, 8) && !getSound()->isBuffered(kEntityTables5)) {
+ getObjects()->update((ObjectIndex)ENTITY_PARAM(0, 8), getObjects()->get((ObjectIndex)ENTITY_PARAM(0, 8)).entity, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ ENTITY_PARAM(0, 8) = 0;
+ }
+
+ // Play clock sound
+ if (params->param6 && !getSound()->isBuffered("ZFX1001", true))
+ getSound()->playSound(kEntityPlayer, "ZFX1001");
+
+ break;
+
+ case kActionKnock:
+ case kActionOpenDoor: {
+ // Handle opening harem compartments
+ ObjectIndex compartment = (ObjectIndex)savepoint.param.intValue;
+ if (compartment == kObjectCompartment5 || compartment == kObjectCompartment6 || compartment == kObjectCompartment7 || compartment == kObjectCompartment8) {
+ setCallback(savepoint.action == kActionKnock ? 3 : 4);
+ setup_harem(compartment, savepoint.action);
+ }
+ break;
+ }
+
+ case kActionDefault:
+ params->param3 = 1;
+ if (getProgress().chapter < kChapter5) {
+ getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ getObjects()->update(kObjectCompartment7, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ getObjects()->update(kObjectCompartment8, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ }
+ getData()->entityPosition = kPosition_30000;
+ break;
+
+ case kActionDrawScene:
+ getData()->car = getEntityData(kEntityPlayer)->car;
+
+ // Play clock sound
+ if (getEntities()->isPlayerPosition(kCarRestaurant, 81)) {
+ params->param6 = 1;
+ if (!getSound()->isBuffered("ZFX1001"))
+ getSound()->playSound(kEntityPlayer, "ZFX1001");
+ } else {
+ params->param6 = 0;
+ if (getSound()->isBuffered("ZFX1001", true))
+ getSound()->removeFromQueue("ZFX1001");
+ }
+
+ // Draw moving background behind windows
+ if (params->param3) {
+ if (getEntityData(kEntityPlayer)->car != (CarIndex)params->param1 || isNight() != (bool)(params->param2)) {
+ switch (getEntityData(kEntityPlayer)->car) {
+ default:
+ getEntities()->clearSequences(kEntityTrain);
+ break;
+
+ case kCarBaggageRear:
+ case kCarBaggage:
+ if (getProgress().isNightTime)
+ getEntities()->drawSequenceLeft(kEntityTrain, "B1WNM");
+ else
+ getEntities()->drawSequenceLeft(kEntityTrain, isNight() ? "B1WNN" : "B1WND");
+ break;
+
+ case kCarGreenSleeping:
+ case kCarRedSleeping:
+ if (getProgress().isNightTime)
+ getEntities()->drawSequenceLeft(kEntityTrain, "S1WNM");
+ else
+ getEntities()->drawSequenceLeft(kEntityTrain, isNight() ? "S1WNN" : "S1WND");
+ break;
+
+ case kCarRestaurant:
+ getEntities()->drawSequenceLeft(kEntityTrain, isNight() ? "RCWNN" : "RCWND");
+ break;
+ }
+
+ // Set parameters so we do not get called twice
+ params->param1 = getEntityData(kEntityPlayer)->car;
+ params->param2 = isNight();
+ }
+ }
+
+ if (!params->param5) {
+ params->param4 = 2700; // this is the sound file name
+ params->param5 = 0;
+ }
+
+ if (getProgress().jacket == kJacketBlood) {
+ if (getEntities()->isPlayerPosition(kCarRedSleeping, 18)) {
+ setCallback(1);
+ setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket);
+ break;
+ }
+
+ if (getEntities()->isPlayerPosition(kCarGreenSleeping, 22)) {
+ setCallback(2);
+ setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket);
+ break;
+ }
+ }
+
+ resetParam8();
+ break;
+
+
+ case kActionCallback: {
+ int action = getCallback();
+ switch(action) {
+ default:
+ break;
+
+ case 1:
+ case 2:
+ getAction()->playAnimation(action == 1 ? kEventCoudertBloodJacket : kEventMertensBloodJacket);
+ getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverBloodJacket, true);
+ resetParam8();
+ break;
+
+ case 5:
+ getAction()->playAnimation(kEventLocomotiveConductorsDiscovered);
+ getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice2, true);
+ break;
+
+ case 6:
+ getAction()->playAnimation(kEventCathBreakCeiling);
+ getObjects()->update(kObjectCeiling, kEntityPlayer, kObjectLocation2, kCursorKeepValue, kCursorKeepValue);
+ getScenes()->processScene();
+ break;
+
+ case 7:
+ getAction()->playAnimation(kEventCathJumpDownCeiling);
+ getScenes()->loadSceneFromPosition(kCarKronos, 89);
+ break;
+
+ case 8:
+ getAction()->playAnimation(kEventCloseMatchbox);
+ getScenes()->loadSceneFromPosition(kCarRestaurant, 51);
+ break;
+ }
+ break;
+ }
+
+ case kAction191070912:
+ ENTITY_PARAM(0, 7) = savepoint.param.intValue;
+ break;
+
+ case kActionTrainStopRunning:
+ params->param3 = 0;
+ getEntities()->clearSequences(kEntityTrain);
+ break;
+
+ case kActionCatchBeetle:
+ setCallback(8);
+ setup_savegame(kSavegameTypeEvent, kEventCloseMatchbox);
+ break;
+
+ case kAction203339360:
+ if (params->param7) {
+ setCallback(5);
+ setup_savegame(kSavegameTypeEvent, kEventLocomotiveConductorsDiscovered);
+ } else {
+ params->param7 = 1;
+ getAction()->playAnimation(kEventLocomotiveConductorsLook);
+ getScenes()->loadSceneFromPosition(kCarCoalTender, 2);
+ }
+ break;
+
+ case kActionTrainStartRunning:
+ if (!params->param3) {
+ params->param1 = 0;
+ params->param3 = 1;
+ getSavePoints()->push(kEntityTrain, kEntityTrain, kActionDrawScene);
+ }
+ break;
+
+ case kAction203863200:
+ if (!strcmp(savepoint.param.charValue, "")) {
+ params->param8 = 1;
+ strcpy((char *)&params1->seq, savepoint.param.charValue); // this is the sound file name
+ }
+ break;
+
+ case kAction222746496:
+ switch(savepoint.param.intValue) {
+ default:
+ break;
+
+ case kObjectCompartment1:
+ case kObjectCompartment2:
+ case kObjectCompartmentA:
+ case kObjectCompartmentB:
+ params1->param1 = (savepoint.param.intValue == kObjectCompartment1 || savepoint.param.intValue == kObjectCompartment2) ? kCarGreenSleeping : kCarRedSleeping;
+ params1->param2 = (savepoint.param.intValue == kObjectCompartment1 || savepoint.param.intValue == kObjectCompartmentA) ? kPosition_8200 : kPosition_7500;
+ params1->param3 = kPosition_7850;
+ break;
+
+ case kObjectCompartment3:
+ case kObjectCompartment4:
+ case kObjectCompartmentC:
+ case kObjectCompartmentD:
+ params1->param1 = (savepoint.param.intValue == kObjectCompartment1 || savepoint.param.intValue == kObjectCompartment2) ? kCarGreenSleeping : kCarRedSleeping;
+ params1->param2 = (savepoint.param.intValue == kObjectCompartment3 || savepoint.param.intValue == kObjectCompartmentC) ? kPosition_6470 : kPosition_5790;
+ params1->param3 = kPosition_6130;
+ break;
+
+ case kObjectCompartment5:
+ case kObjectCompartment6:
+ case kObjectCompartmentE:
+ case kObjectCompartmentF:
+ params1->param1 = (savepoint.param.intValue == kObjectCompartment1 || savepoint.param.intValue == kObjectCompartment2) ? kCarGreenSleeping : kCarRedSleeping;
+ params1->param2 = (savepoint.param.intValue == kObjectCompartment5 || savepoint.param.intValue == kObjectCompartmentE) ? kPosition_4840 : kPosition_4070;
+ params1->param3 = kPosition_4455;
+ break;
+
+ case kObjectCompartment7:
+ case kObjectCompartment8:
+ case kObjectCompartmentG:
+ case kObjectCompartmentH:
+ params1->param1 = (savepoint.param.intValue == kObjectCompartment1 || savepoint.param.intValue == kObjectCompartment2) ? kCarGreenSleeping : kCarRedSleeping;
+ params1->param2 = (savepoint.param.intValue == kObjectCompartment7 || savepoint.param.intValue == kObjectCompartmentG) ? kPosition_3050 : kPosition_2740;
+ params1->param3 = kPositionNone;
+ break;
+ }
+ break;
+
+ case kActionBreakCeiling:
+ setCallback(6);
+ setup_savegame(kSavegameTypeEvent, kEventCathBreakCeiling);
+ break;
+
+ case kActionJumpDownCeiling:
+ setCallback(7);
+ setup_savegame(kSavegameTypeEvent, kEventCathJumpDownCeiling);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Private functions
+//////////////////////////////////////////////////////////////////////////
+void Train::handleCompartmentAction() {
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII)
+
+ if (params->param8)
+ getSavePoints()->push(kEntityTrain, kEntityMahmud, kAction290410610, params->param1);
+
+ getAction()->handleOtherCompartment((ObjectIndex)params->param1, false, !params->param8);
+
+ ENTITY_PARAM(0, 8) = params->param1;
+
+ CALLBACK_ACTION();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void Train::resetParam8() {
+ EXPOSE_PARAMS(EntityData::EntityParametersIIII)
+ EntityData::EntityParametersIIIS *params1 = (EntityData::EntityParametersIIIS*)_data->getCurrentParameters(1);
+
+ if (params->param8
+ && !getEntities()->isInsideCompartment(kEntityPlayer, (CarIndex)params1->param1, (EntityPosition)params1->param2)
+ && !getEntities()->isInsideCompartment(kEntityPlayer, (CarIndex)params1->param1, (EntityPosition)params1->param3)) {
+
+ if (getSound()->isBuffered((const char *)&params1->seq))
+ getSound()->processEntry((const char *)&params1->seq);
+
+ params->param8 = 0;
+ }
+}
+
+} // End of namespace LastExpress