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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LASTEXPRESS_VESNA_H
+#define LASTEXPRESS_VESNA_H
+
+#include "lastexpress/entities/entity.h"
+#include "lastexpress/entities/entity_intern.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+
+class Vesna : public Entity {
+public:
+ Vesna(LastExpressEngine *engine);
+ ~Vesna() {};
+
+ /**
+ * Resets the entity
+ */
+ DECLARE_FUNCTION(reset)
+
+ /**
+ * Plays sound
+ *
+ * @param filename The sound filename
+ */
+ DECLARE_FUNCTION_1(playSound, const char* filename)
+
+ /**
+ * Handles entering/exiting a compartment.
+ *
+ * @param sequence The sequence to draw
+ * @param compartment The compartment
+ */
+ DECLARE_FUNCTION_2(enterExitCompartment, const char* sequence, ObjectIndex compartment)
+
+
+ /**
+ * Draws the entity
+ *
+ * @param sequence The sequence to draw
+ */
+ DECLARE_FUNCTION_1(draw, const char* sequence)
+
+ /**
+ * Updates the entity
+ *
+ * @param car The car
+ * @param entityPosition The entity position
+ */
+ DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
+
+ /**
+ * Updates parameter 2 using time value
+ *
+ * @param time The time to add
+ */
+ DECLARE_FUNCTION_1(updateFromTime, uint32 time)
+
+ /**
+ * Updates the entity
+ *
+ * @param car The car
+ * @param entityPosition The entity position
+ */
+ DECLARE_FUNCTION_2(updateEntity2, CarIndex car, EntityPosition entityPosition)
+
+ /**
+ * Process callback action when somebody is standing in the restaurant or salon.
+ */
+ DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
+
+ /**
+ * Process callback action when the entity direction is not kDirectionRight
+ */
+ DECLARE_FUNCTION(callbackActionOnDirection)
+
+ /**
+ * Saves the game
+ *
+ * @param savegameType The type of the savegame
+ * @param param The param for the savegame (EventIndex or TimeValue)
+ */
+ DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
+
+ DECLARE_FUNCTION(function11)
+
+ /**
+ * Setup Chapter 1
+ */
+ DECLARE_FUNCTION(chapter1)
+
+ /**
+ * Handle Chapter 1 events
+ */
+ DECLARE_FUNCTION(chapter1Handler)
+
+ DECLARE_FUNCTION(function14)
+ DECLARE_FUNCTION(function15)
+
+ /**
+ * Setup Chapter 2
+ */
+ DECLARE_FUNCTION(chapter2)
+
+ /**
+ * Handle Chapter 2 events
+ */
+ DECLARE_FUNCTION(chapter2Handler)
+
+ DECLARE_FUNCTION(function18)
+
+ /**
+ * Setup Chapter 3
+ */
+ DECLARE_FUNCTION(chapter3)
+
+ /**
+ * Handle Chapter 3 events
+ */
+ DECLARE_FUNCTION(chapter3Handler)
+
+ DECLARE_FUNCTION(function21)
+ DECLARE_FUNCTION(function22)
+ DECLARE_FUNCTION(function23)
+
+ /**
+ * Setup Chapter 4
+ */
+ DECLARE_FUNCTION(chapter4)
+
+ DECLARE_FUNCTION(function25)
+ DECLARE_FUNCTION(function26)
+ DECLARE_FUNCTION(function27)
+
+ /**
+ * Setup Chapter 5
+ */
+ DECLARE_FUNCTION(chapter5)
+
+ /**
+ * Handle Chapter 5 events
+ */
+ DECLARE_FUNCTION(chapter5Handler)
+
+ DECLARE_FUNCTION(function30)
+ DECLARE_NULL_FUNCTION()
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_VESNA_H