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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_WAITER1_H
+#define LASTEXPRESS_WAITER1_H
+
+#include "lastexpress/entities/entity.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+
+class Waiter1 : public Entity {
+public:
+ Waiter1(LastExpressEngine *engine);
+ ~Waiter1() {}
+
+ /**
+ * Call a savepoint (or draw sequence in default case)
+ *
+ * @param sequence1 The sequence to draw in the default case
+ * @param entity The entity
+ * @param action The action
+ * @param sequence2 The sequence name for the savepoint
+ */
+ DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2)
+
+ /**
+ * Updates parameter 2 using time value
+ *
+ * @param savepoint The savepoint
+ * - Time to add
+ */
+ DECLARE_FUNCTION_NOSETUP(updateFromTime)
+
+ /**
+ * Draws the entity
+ *
+ * @param sequence The sequence to draw
+ */
+ DECLARE_FUNCTION_1(draw, const char *sequence)
+
+ /**
+ * Updates the position
+ *
+ * @param sequence1 The sequence to draw
+ * @param car The car
+ * @param position The position
+ */
+ DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position)
+
+ /**
+ * Process callback action when the entity direction is not kDirectionRight
+ */
+ DECLARE_FUNCTION_NOSETUP(callbackActionOnDirection)
+
+ /**
+ * Plays sound
+ *
+ * @param filename The sound filename
+ */
+ DECLARE_FUNCTION_1(playSound, const char *filename)
+
+ DECLARE_FUNCTION(function7)
+ DECLARE_FUNCTION(function8)
+ DECLARE_FUNCTION(function9)
+ DECLARE_FUNCTION(function10)
+
+ /**
+ * Setup Chapter 1
+ */
+ DECLARE_FUNCTION(chapter1)
+ DECLARE_FUNCTION(function12)
+ DECLARE_FUNCTION(function13)
+ DECLARE_FUNCTION(function14)
+ DECLARE_FUNCTION(function15)
+ DECLARE_FUNCTION(function16)
+ DECLARE_FUNCTION(function17)
+ DECLARE_FUNCTION(function18)
+ DECLARE_FUNCTION(function19)
+
+ /**
+ * Handle Chapter 1 events
+ */
+ DECLARE_FUNCTION(chapter1Handler)
+
+ DECLARE_FUNCTION(function21)
+ DECLARE_FUNCTION(function22)
+
+ /**
+ * Setup Chapter 2
+ */
+ DECLARE_FUNCTION(chapter2)
+
+ /**
+ * Handle Chapter 2 events
+ */
+ DECLARE_FUNCTION(chapter2Handler)
+
+ DECLARE_FUNCTION(function25)
+ DECLARE_FUNCTION(function26)
+
+ /**
+ * Setup Chapter 3
+ */
+ DECLARE_FUNCTION(chapter3)
+
+ /**
+ * Handle Chapter 3 events
+ */
+ DECLARE_FUNCTION(chapter3Handler)
+
+ DECLARE_FUNCTION(augustAnnaDateOrder)
+ DECLARE_FUNCTION(function30)
+
+ /**
+ * Setup Chapter 4
+ */
+ DECLARE_FUNCTION(chapter4)
+
+ /**
+ * Handle Chapter 4 events
+ */
+ DECLARE_FUNCTION(chapter4Handler)
+
+ DECLARE_FUNCTION(augustOrderSteak)
+ DECLARE_FUNCTION(augustServeDuck)
+ DECLARE_FUNCTION(function35)
+
+ /**
+ * Setup Chapter 5
+ */
+ DECLARE_FUNCTION(chapter5)
+
+ /**
+ * Handle Chapter 5 events
+ */
+ DECLARE_FUNCTION(chapter5Handler)
+
+ DECLARE_NULL_FUNCTION()
+
+private:
+ void handleServer(const SavePoint &savepoint, const char *name, EntityIndex entity, ActionIndex action, uint *parameter, const char *name2 = "");
+ void serveTable(const SavePoint &savepoint, const char *seq1, EntityIndex entity, const char *seq2, const char *seq3, const char *seq4, uint *parameter, bool shouldUpdatePosition = true, bool pushSavepoint = false, Position position = 0);
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_WAITER1_H