aboutsummaryrefslogtreecommitdiff
path: root/engines/lastexpress/fight/fight.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/lastexpress/fight/fight.cpp')
-rw-r--r--engines/lastexpress/fight/fight.cpp409
1 files changed, 409 insertions, 0 deletions
diff --git a/engines/lastexpress/fight/fight.cpp b/engines/lastexpress/fight/fight.cpp
new file mode 100644
index 0000000000..b832d46a60
--- /dev/null
+++ b/engines/lastexpress/fight/fight.cpp
@@ -0,0 +1,409 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fight.h"
+
+#include "lastexpress/fight/fighter_anna.h"
+#include "lastexpress/fight/fighter_ivo.h"
+#include "lastexpress/fight/fighter_milos.h"
+#include "lastexpress/fight/fighter_salko.h"
+#include "lastexpress/fight/fighter_vesna.h"
+
+#include "lastexpress/data/cursor.h"
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/game/inventory.h"
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/object.h"
+#include "lastexpress/game/scenes.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/sound/queue.h"
+
+#include "lastexpress/graphics.h"
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+Fight::FightData::FightData() {
+ player = NULL;
+ opponent = NULL;
+
+ index = 0;
+
+ isFightRunning = false;
+}
+
+Fight::FightData::~FightData() {
+ SAFE_DELETE(player);
+ SAFE_DELETE(opponent);
+}
+
+Fight::Fight(LastExpressEngine *engine) : _engine(engine), _data(NULL), _endType(kFightEndLost), _state(0), _handleTimer(false) {
+}
+
+Fight::~Fight() {
+ clearData();
+ _data = NULL;
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Events
+//////////////////////////////////////////////////////////////////////////
+void Fight::eventMouse(const Common::Event &ev) {
+ if (!_data || _data->index)
+ return;
+
+ // TODO move all the egg handling to inventory functions
+
+ getFlags()->mouseLeftClick = false;
+ getFlags()->shouldRedraw = false;
+ getFlags()->mouseRightClick = false;
+
+ if (ev.mouse.x < 608 || ev.mouse.y < 448 || ev.mouse.x >= 640 || ev.mouse.x >= 480) {
+
+ // Handle right button click
+ if (ev.type == Common::EVENT_RBUTTONUP) {
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ setStopped();
+
+ getGlobalTimer() ? _state = 0 : ++_state;
+
+ getFlags()->mouseRightClick = true;
+ }
+
+ if (_handleTimer) {
+ // Timer expired => show with full brightness
+ if (!getGlobalTimer())
+ getInventory()->drawBlinkingEgg();
+
+ _handleTimer = false;
+ }
+
+ // Check hotspots
+ Scene *scene = getScenes()->get(getState()->scene);
+ SceneHotspot *hotspot = NULL;
+
+ if (!scene->checkHotSpot(ev.mouse, &hotspot)) {
+ _engine->getCursor()->setStyle(kCursorNormal);
+ } else {
+ _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor);
+
+ // Call player function
+ if (_data->player->canInteract((Fighter::FightAction)hotspot->action)) {
+ if (ev.type == Common::EVENT_LBUTTONUP)
+ _data->player->handleAction((Fighter::FightAction)hotspot->action);
+ } else {
+ _engine->getCursor()->setStyle(kCursorNormal);
+ }
+ }
+ } else {
+ // Handle clicks on menu icon
+
+ if (!_handleTimer) {
+ // Timer expired => show with full brightness
+ if (!getGlobalTimer())
+ getInventory()->drawBlinkingEgg();
+
+ _handleTimer = true;
+ }
+
+ // Stop fight if clicked
+ if (ev.type == Common::EVENT_LBUTTONUP) {
+ _handleTimer = false;
+ getSoundQueue()->removeFromQueue(kEntityTables0);
+ bailout(kFightEndExit);
+ }
+
+ // Reset timer on right click
+ if (ev.type == Common::EVENT_RBUTTONUP) {
+ if (getGlobalTimer()) {
+ if (getSoundQueue()->isBuffered("TIMER"))
+ getSoundQueue()->removeFromQueue("TIMER");
+
+ setGlobalTimer(900);
+ }
+ }
+ }
+
+ getFlags()->shouldRedraw = true;
+}
+
+void Fight::eventTick(const Common::Event &ev) {
+ handleTick(ev, true);
+}
+
+void Fight::handleTick(const Common::Event &ev, bool isProcessing) {
+ // TODO move all the egg handling to inventory functions
+
+ // Blink egg
+ if (getGlobalTimer()) {
+ warning("[Fight::handleTick] Egg blinking not implemented");
+ }
+
+ if (!_data || _data->index)
+ return;
+
+ SceneHotspot *hotspot = NULL;
+ if (!getScenes()->get(getState()->scene)->checkHotSpot(ev.mouse, &hotspot) || !_data->player->canInteract((Fighter::FightAction)hotspot->action)) {
+ _engine->getCursor()->setStyle(kCursorNormal);
+ } else {
+ _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor);
+ }
+
+ _data->player->update();
+ _data->opponent->update();
+
+ // Draw sequences
+ if (!_data->isFightRunning)
+ return;
+
+ if (isProcessing)
+ getScenes()->drawFrames(true);
+
+ if (_data->index) {
+ // Set next sequence name index
+ _data->index--;
+ _data->sequences[_data->index] = loadSequence(_data->names[_data->index]);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Setup
+//////////////////////////////////////////////////////////////////////////
+Fight::FightEndType Fight::setup(FightType type) {
+ if (_data)
+ error("[Fight::setup] Calling fight setup again while a fight is already in progress");
+
+ //////////////////////////////////////////////////////////////////////////
+ // Prepare UI & state
+ if (_state >= 5 && (type == kFightSalko || type == kFightVesna)) {
+ _state = 0;
+ return kFightEndWin;
+ }
+
+ getInventory()->showHourGlass();
+ // TODO events function
+ getFlags()->flag_0 = false;
+ getFlags()->mouseRightClick = false;
+ getEntities()->reset();
+
+ // Compute scene to use
+ SceneIndex sceneIndex;
+ switch(type) {
+ default:
+ sceneIndex = kSceneFightDefault;
+ break;
+
+ case kFightMilos:
+ sceneIndex = (getObjects()->get(kObjectCompartment1).location2 < kObjectLocation3) ? kSceneFightMilos : kSceneFightMilosBedOpened;
+ break;
+
+ case kFightAnna:
+ sceneIndex = kSceneFightAnna;
+ break;
+
+ case kFightIvo:
+ sceneIndex = kSceneFightIvo;
+ break;
+
+ case kFightSalko:
+ sceneIndex = kSceneFightSalko;
+ break;
+
+ case kFightVesna:
+ sceneIndex = kSceneFightVesna;
+ break;
+ }
+
+ if (getFlags()->shouldRedraw) {
+ getFlags()->shouldRedraw = false;
+ askForRedraw();
+ //redrawScreen();
+ }
+
+ // Load the scene object
+ Scene *scene = getScenes()->get(sceneIndex);
+
+ // Update game entities and state
+ getEntityData(kEntityPlayer)->entityPosition = scene->entityPosition;
+ getEntityData(kEntityPlayer)->location = scene->location;
+
+ getState()->scene = sceneIndex;
+
+ getFlags()->flag_3 = true;
+
+ // Draw the scene
+ _engine->getGraphicsManager()->draw(scene, GraphicsManager::kBackgroundC);
+ // FIXME move to start of fight?
+ askForRedraw();
+ redrawScreen();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Setup the fight
+ _data = new FightData;
+ loadData(type);
+
+ // Show opponents & egg button
+ Common::Event emptyEvent;
+ handleTick(emptyEvent, false);
+ getInventory()->drawEgg();
+
+ // Start fight
+ _endType = kFightEndLost;
+ while (_data->isFightRunning) {
+ if (_engine->handleEvents())
+ continue;
+
+ getSoundQueue()->updateQueue();
+ }
+
+ // Cleanup after fight is over
+ clearData();
+
+ return _endType;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Status
+//////////////////////////////////////////////////////////////////////////
+void Fight::setStopped() {
+ if (_data)
+ _data->isFightRunning = false;
+}
+
+void Fight::bailout(FightEndType type) {
+ _state = 0;
+ _endType = type;
+ setStopped();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Cleanup
+//////////////////////////////////////////////////////////////////////////
+void Fight::clearData() {
+ if (!_data)
+ return;
+
+ // Clear data
+ SAFE_DELETE(_data);
+
+ _engine->restoreEventHandlers();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Loading
+//////////////////////////////////////////////////////////////////////////
+void Fight::loadData(FightType type) {
+ if (!_data)
+ error("[Fight::loadData] Data not initialized");
+
+ switch (type) {
+ default:
+ break;
+
+ case kFightMilos:
+ _data->player = new FighterPlayerMilos(_engine);
+ _data->opponent = new FighterOpponentMilos(_engine);
+ break;
+
+ case kFightAnna:
+ _data->player = new FighterPlayerAnna(_engine);
+ _data->opponent = new FighterOpponentAnna(_engine);
+ break;
+
+ case kFightIvo:
+ _data->player = new FighterPlayerIvo(_engine);
+ _data->opponent = new FighterOpponentIvo(_engine);
+ break;
+
+ case kFightSalko:
+ _data->player = new FighterPlayerSalko(_engine);
+ _data->opponent = new FighterOpponentSalko(_engine);
+ break;
+
+ case kFightVesna:
+ _data->player = new FighterPlayerVesna(_engine);
+ _data->opponent = new FighterOpponentVesna(_engine);
+ break;
+ }
+
+ if (!_data->player || !_data->opponent)
+ error("[Fight::loadData] Error loading fight data (type=%d)", type);
+
+ // Setup opponent pointers
+ setOpponents();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Start running the fight
+ _data->isFightRunning = true;
+
+ if (_state < 5) {
+ _data->player->setSequenceAndDraw(0, Fighter::kFightSequenceType0);
+ _data->opponent->setSequenceAndDraw(0, Fighter::kFightSequenceType0);
+ goto end_load;
+ }
+
+ switch(type) {
+ default:
+ break;
+
+ case kFightMilos:
+ _data->opponent->setCountdown(1);
+ _data->player->setSequenceAndDraw(4, Fighter::kFightSequenceType0);
+ _data->opponent->setSequenceAndDraw(0, Fighter::kFightSequenceType0);
+ break;
+
+ case kFightIvo:
+ _data->opponent->setCountdown(1);
+ _data->player->setSequenceAndDraw(3, Fighter::kFightSequenceType0);
+ _data->opponent->setSequenceAndDraw(6, Fighter::kFightSequenceType0);
+ break;
+
+ case kFightVesna:
+ _data->opponent->setCountdown(1);
+ _data->player->setSequenceAndDraw(0, Fighter::kFightSequenceType0);
+ _data->player->setSequenceAndDraw(3, Fighter::kFightSequenceType2);
+ _data->opponent->setSequenceAndDraw(5, Fighter::kFightSequenceType0);
+ break;
+ }
+
+end_load:
+ // Setup event handlers
+ _engine->backupEventHandlers();
+ SET_EVENT_HANDLERS(Fight, this);
+}
+
+void Fight::setOpponents() {
+ _data->player->setOpponent(_data->opponent);
+ _data->opponent->setOpponent(_data->player);
+
+ _data->player->setFight(this);
+ _data->opponent->setFight(this);
+}
+
+} // End of namespace LastExpress