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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_FIGHT_H
+#define LASTEXPRESS_FIGHT_H
+
+/*
+ Fight structure
+ ---------------
+ uint32 {4} - player struct
+ uint32 {4} - opponent struct
+ uint32 {4} - hasLost flag
+
+ byte {1} - isRunning
+
+ Fight participant structure
+ ---------------------------
+ uint32 {4} - function pointer
+ uint32 {4} - pointer to fight structure
+ uint32 {4} - pointer to opponent (fight participant structure)
+ uint32 {4} - array of sequences
+ uint32 {4} - number of sequences
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint32 {4} - ??
+ uint16 {2} - ??
+ uint16 {2} - ?? - only for opponent structure
+ uint32 {4} - ?? - only for opponent structure
+
+*/
+
+#include "lastexpress/shared.h"
+
+#include "lastexpress/eventhandler.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class Sequence;
+
+class Fighter;
+class Opponent;
+
+class Fight : public EventHandler {
+public:
+ enum FightEndType {
+ kFightEndWin = 0,
+ kFightEndLost = 1,
+ kFightEndExit = 2
+ };
+
+ Fight(LastExpressEngine *engine);
+ ~Fight();
+
+ FightEndType setup(FightType type);
+
+ void eventMouse(const Common::Event &ev);
+ void eventTick(const Common::Event &ev);
+
+ // State
+ bool isRunning() { return _data->isFightRunning; }
+ void setRunningState(bool state) { _data->isFightRunning = state; }
+ void bailout(FightEndType type);
+ void setStopped();
+ void resetState() { _state = 0; }
+ void setEndType(FightEndType endType) { _endType = endType; }
+
+private:
+ struct FightData {
+ Fighter *player;
+ Opponent *opponent;
+ int32 index;
+
+ Sequence *sequences[20];
+ Common::String names[20];
+
+ bool isFightRunning;
+
+ FightData();
+ ~FightData();
+ };
+
+ LastExpressEngine *_engine;
+ FightData *_data;
+ FightEndType _endType;
+ int _state;
+
+ bool _handleTimer;
+
+ // Events
+ void handleTick(const Common::Event &ev, bool unknown);
+
+ // Data
+ void loadData(FightType type);
+ void clearData();
+ void setOpponents();
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_FIGHT_H