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diff --git a/engines/lastexpress/fight/fighter_ivo.cpp b/engines/lastexpress/fight/fighter_ivo.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/fight/fighter_ivo.h"
+
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/game/sound.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+//////////////////////////////////////////////////////////////////////////
+// Player
+//////////////////////////////////////////////////////////////////////////
+FighterPlayerIvo::FighterPlayerIvo(LastExpressEngine *engine) : Fighter(engine) {
+ _sequences.push_back(loadSequence("2003cr.seq"));
+ _sequences.push_back(loadSequence("2003car.seq"));
+ _sequences.push_back(loadSequence("2003cal.seq"));
+ _sequences.push_back(loadSequence("2003cdr.seq"));
+ _sequences.push_back(loadSequence("2003cdm.seq"));
+ _sequences.push_back(loadSequence("2003chr.seq"));
+ _sequences.push_back(loadSequence("2003chl.seq"));
+ _sequences.push_back(loadSequence("2003ckr.seq"));
+ _sequences.push_back(loadSequence("2003lbk.seq"));
+ _sequences.push_back(loadSequence("2003fbk.seq"));
+
+ _countdown = 5;
+}
+
+void FighterPlayerIvo::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ return;
+
+ case kFightAction1:
+ if (_sequenceIndex != 1 || checkFrame(4)) {
+ setSequenceAndDraw(7, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(4, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ }
+ break;
+
+ case kFightAction2:
+ if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(7, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(5, kFightSequenceType1);
+
+ _opponent->handleAction(kFightAction103);
+ update();
+ }
+ break;
+
+ case kFightAction128:
+ switch (_opponent->getSequenceIndex()) {
+ default:
+ case 1:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+ }
+ break;
+
+ case kFightAction129:
+ setSequenceAndDraw((_opponent->getCountdown() > 1) ? 4 : 3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
+ break;
+
+ case kFightAction130:
+ setSequenceAndDraw(3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
+ break;
+ }
+}
+
+void FighterPlayerIvo::update() {
+
+ if ((_sequenceIndex == 3 || _sequenceIndex == 4) && !_frameIndex)
+ _opponent->handleAction(kFightAction131);
+
+ if (_frame && checkFrame(2)) {
+
+ // Draw sequences
+ if (_opponent->getCountdown() <= 0) {
+ setSequenceAndDraw(9, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(8, kFightSequenceType1);
+ getSound()->removeFromQueue(kEntityTables0);
+
+ handleAction(kFightActionWin);
+ return;
+ }
+
+ if (_sequenceIndex == 3 || _sequenceIndex == 4)
+ _opponent->handleAction((FightAction)_sequenceIndex);
+ }
+
+ Fighter::update();
+}
+
+bool FighterPlayerIvo::canInteract(FightAction action) {
+ if (action == kFightAction129 || action == kFightAction130)
+ return (_sequenceIndex >= 8);
+
+ return Fighter::canInteract();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Opponent
+//////////////////////////////////////////////////////////////////////////
+FighterOpponentIvo::FighterOpponentIvo(LastExpressEngine *engine) : Opponent(engine) {
+ _sequences.push_back(loadSequence("2003or.seq"));
+ _sequences.push_back(loadSequence("2003oal.seq"));
+ _sequences.push_back(loadSequence("2003oar.seq"));
+ _sequences.push_back(loadSequence("2003odm.seq"));
+ _sequences.push_back(loadSequence("2003okl.seq"));
+ _sequences.push_back(loadSequence("2003okj.seq"));
+ _sequences.push_back(loadSequence("blank.seq"));
+ _sequences.push_back(loadSequence("csdr.seq"));
+ _sequences.push_back(loadSequence("2003l.seq"));
+
+ getSound()->playSound(kEntityTables0, "MUS032", SoundManager::kFlagDefault);
+
+ _countdown = 5;
+ _field_38 = 15;
+}
+
+void FighterOpponentIvo::handleAction(FightAction action) {
+ switch (action) {
+ default:
+ Fighter::handleAction(action);
+ break;
+
+ case kFightAction3:
+ if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(6, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(6, kFightSequenceType1);
+ _opponent->handleAction(kFightAction103);
+ }
+ break;
+
+ case kFightAction4:
+ if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
+ setSequenceAndDraw(6, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(5, kFightSequenceType1);
+ _opponent->handleAction(kFightAction103);
+ }
+ break;
+
+ case kFightAction131:
+ if (_sequenceIndex)
+ break;
+
+ if (rnd(100) <= (unsigned int)(_countdown > 2 ? 60 : 75)) {
+ setSequenceAndDraw(3 , kFightSequenceType1);
+ if (_opponent->getSequenceIndex() == 4)
+ setSequenceAndDraw(2, kFightSequenceType2);
+ }
+ break;
+ }
+}
+
+void FighterOpponentIvo::update() {
+ if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
+
+ if (_opponent->getField34() >= 2) {
+ switch (rnd(5)) {
+ default:
+ break;
+
+ case 0:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ break;
+
+ case 1:
+ setSequenceAndDraw(2, kFightSequenceType0);
+ break;
+
+ case 2:
+ setSequenceAndDraw(1, kFightSequenceType0);
+ setSequenceAndDraw(2, kFightSequenceType2);
+ break;
+
+ case 3:
+ setSequenceAndDraw(0, kFightSequenceType2);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+
+ case 4:
+ setSequenceAndDraw(0, kFightSequenceType1);
+ setSequenceAndDraw(1, kFightSequenceType2);
+ break;
+ }
+ }
+
+ // Update field_38
+ _field_38 = 3 * _countdown + (int32)rnd(10);
+ }
+
+ if (_frame && checkFrame(2)) {
+
+ if (_opponent->getCountdown() <= 0) {
+ setSequenceAndDraw(7, kFightSequenceType1);
+ _opponent->setSequenceAndDraw(8, kFightSequenceType1);
+ getSound()->removeFromQueue(kEntityTables0);
+
+ _opponent->handleAction(kFightActionWin);
+
+ return;
+ }
+
+ if (_sequenceIndex == 1 || _sequenceIndex == 2)
+ _opponent->handleAction((FightAction)_sequenceIndex);
+ }
+
+ Fighter::update();
+}
+
+} // End of namespace LastExpress