diff options
Diffstat (limited to 'engines/lastexpress/fight/fighter_salko.cpp')
-rw-r--r-- | engines/lastexpress/fight/fighter_salko.cpp | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/engines/lastexpress/fight/fighter_salko.cpp b/engines/lastexpress/fight/fighter_salko.cpp new file mode 100644 index 0000000000..1082674235 --- /dev/null +++ b/engines/lastexpress/fight/fighter_salko.cpp @@ -0,0 +1,202 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "lastexpress/fight/fighter_salko.h" + +#include "lastexpress/data/cursor.h" +#include "lastexpress/data/sequence.h" + +#include "lastexpress/sound/queue.h" +#include "lastexpress/sound/sound.h" + +#include "lastexpress/helpers.h" +#include "lastexpress/lastexpress.h" +#include "lastexpress/resource.h" + +namespace LastExpress { + +////////////////////////////////////////////////////////////////////////// +// Player +////////////////////////////////////////////////////////////////////////// +FighterPlayerSalko::FighterPlayerSalko(LastExpressEngine *engine) : Fighter(engine) { + _sequences.push_back(loadSequence("2004cr.seq")); + _sequences.push_back(loadSequence("2004cdr.seq")); + _sequences.push_back(loadSequence("2004chj.seq")); + _sequences.push_back(loadSequence("2004bk.seq")); + + _countdown = 2; +} + +void FighterPlayerSalko::handleAction(FightAction action) { + switch (action) { + default: + Fighter::handleAction(action); + return; + + case kFightAction1: + case kFightAction2: + if (_sequenceIndex != 1 && checkFrame(4)) { + _field_34 = 0; + + setSequenceAndDraw(3, kFightSequenceType1); + _opponent->setSequenceAndDraw((action == kFightAction1 ? 3 : 4), kFightSequenceType1); + + _opponent->handleAction(kFightAction103); + + if (action == kFightAction2) + _countdown= 0; + + update(); + } else { + _field_34++; + } + break; + + case kFightAction5: + if (_sequenceIndex != 3) { + _opponent->handleAction(kFightAction103); + update(); + } + break; + + case kFightAction128: + setSequenceAndDraw(1, kFightSequenceType0); + _field_34 = 0; + break; + + case kFightAction131: + setSequenceAndDraw(2, (_sequenceIndex ? kFightSequenceType2 : kFightSequenceType0)); + break; + } +} + +void FighterPlayerSalko::update() { + Fighter::update(); + + // The original doesn't check for currentSequence2 != NULL (might not happen when everything is working properly, but crashes with our current implementation) + if (_frame && checkFrame(2)) { + + if (_opponent->getCountdown() <= 0) { + getSoundQueue()->removeFromQueue(kEntityTables0); + _fight->bailout(Fight::kFightEndWin); + + return; + } + + if (_sequenceIndex == 2) + _opponent->handleAction(kFightAction2); + } +} + +bool FighterPlayerSalko::canInteract(FightAction action) { + if (action == kFightAction131) { + if (_sequenceIndex == 1) { + if (_opponent->getCountdown() <= 0) + _engine->getCursor()->setStyle(kCursorHand); + + return true; + } + + return false; + } + + return Fighter::canInteract(); +} + +////////////////////////////////////////////////////////////////////////// +// Opponent +////////////////////////////////////////////////////////////////////////// +FighterOpponentSalko::FighterOpponentSalko(LastExpressEngine *engine) : Opponent(engine) { + _sequences.push_back(loadSequence("2004or.seq")); + _sequences.push_back(loadSequence("2004oam.seq")); + _sequences.push_back(loadSequence("2004oar.seq")); + _sequences.push_back(loadSequence("2004okr.seq")); + _sequences.push_back(loadSequence("2004ohm.seq")); + _sequences.push_back(loadSequence("blank.seq")); + + getSound()->playSound(kEntityTables0, "MUS035", kFlagDefault); + + _countdown = 3; + _field_38 = 30; +} + +void FighterOpponentSalko::handleAction(FightAction action) { + if (action == kFightAction2) { + setSequenceAndDraw(5, kFightSequenceType1); + _opponent->handleAction(kFightAction103); + } else { + Fighter::handleAction(action); + } +} + +void FighterOpponentSalko::update() { + if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) { + + switch (rnd(5)) { + default: + break; + + case 0: + setSequenceAndDraw(1, kFightSequenceType0); + break; + + case 1: + setSequenceAndDraw(2, kFightSequenceType0); + break; + + case 2: + setSequenceAndDraw(1, kFightSequenceType0); + setSequenceAndDraw(2, kFightSequenceType2); + break; + + case 3: + setSequenceAndDraw(2, kFightSequenceType0); + setSequenceAndDraw(1, kFightSequenceType2); + break; + + case 4: + setSequenceAndDraw(1, kFightSequenceType0); + setSequenceAndDraw(1, kFightSequenceType2); + break; + } + + // Update field_38 + _field_38 = 4 * _countdown; + } + + if (_frame && checkFrame(2)) { + if (_opponent->getCountdown() <= 0) { + getSoundQueue()->removeFromQueue(kEntityTables0); + _fight->bailout(Fight::kFightEndLost); + + // Stop processing + return; + } + + if (_sequenceIndex == 1 || _sequenceIndex == 2) + _opponent->handleAction((FightAction)_sequenceIndex); + } + + Fighter::update(); +} + +} // End of namespace LastExpress |