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Diffstat (limited to 'engines/lastexpress/game/fight.cpp')
-rw-r--r-- | engines/lastexpress/game/fight.cpp | 1583 |
1 files changed, 0 insertions, 1583 deletions
diff --git a/engines/lastexpress/game/fight.cpp b/engines/lastexpress/game/fight.cpp deleted file mode 100644 index ecc43bed2b..0000000000 --- a/engines/lastexpress/game/fight.cpp +++ /dev/null @@ -1,1583 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "lastexpress/game/fight.h" - -#include "lastexpress/data/cursor.h" -#include "lastexpress/data/scene.h" -#include "lastexpress/data/sequence.h" - -#include "lastexpress/game/entities.h" -#include "lastexpress/game/inventory.h" -#include "lastexpress/game/logic.h" -#include "lastexpress/game/object.h" -#include "lastexpress/game/scenes.h" -#include "lastexpress/game/sound.h" -#include "lastexpress/game/state.h" - -#include "lastexpress/graphics.h" -#include "lastexpress/helpers.h" -#include "lastexpress/lastexpress.h" -#include "lastexpress/resource.h" - -#include "common/func.h" - -namespace LastExpress { - -#define CALL_FUNCTION0(fighter, name) \ - (*fighter->name)(fighter) - -#define CALL_FUNCTION1(fighter, name, a) \ - (*fighter->name)(fighter, a) - -#define REGISTER_PLAYER_FUNCTIONS(name) \ - if (!_data) \ - error("Fight::load##namePlayer - invalid data!"); \ - _data->player->handleAction = new Common::Functor2Mem<Fighter *, FightAction, void, Fight>(this, &Fight::handleAction##name); \ - _data->player->update = new Common::Functor1Mem<Fighter *, void, Fight>(this, &Fight::update##name); \ - _data->player->canInteract = new Common::Functor2Mem<Fighter const *, FightAction, bool, Fight>(this, &Fight::canInteract##name); - -#define REGISTER_OPPONENT_FUNCTIONS(name) \ - if (!_data) \ - error("Fight::load##nameOpponent - invalid data!"); \ - _data->opponent->handleAction = new Common::Functor2Mem<Fighter *, FightAction, void, Fight>(this, &Fight::handleOpponentAction##name); \ - _data->opponent->update = new Common::Functor1Mem<Fighter *, void, Fight>(this, &Fight::updateOpponent##name); \ - _data->opponent->canInteract = new Common::Functor2Mem<Fighter const *, FightAction, bool, Fight>(this, &Fight::canInteract); - -#define CHECK_SEQUENCE2(fighter, value) \ - (fighter->frame->getInfo()->field_33 & value) - -Fight::Fight(LastExpressEngine *engine) : _engine(engine), _data(NULL), _endType(kFightEndLost), _state(0), _handleTimer(false) {} - -Fight::~Fight() { - clearData(); - _data = NULL; - - // Zero passed pointers - _engine = NULL; -} - -////////////////////////////////////////////////////////////////////////// -// Events -////////////////////////////////////////////////////////////////////////// - -void Fight::eventMouse(const Common::Event &ev) { - if (!_data || _data->index) - return; - - // TODO move all the egg handling to inventory functions - - getFlags()->mouseLeftClick = false; - getFlags()->shouldRedraw = false; - getFlags()->mouseRightClick = false; - - if (ev.mouse.x < 608 || ev.mouse.y < 448 || ev.mouse.x >= 640 || ev.mouse.x >= 480) { - - // Handle right button click - if (ev.type == Common::EVENT_RBUTTONUP) { - getSound()->removeFromQueue(kEntityTables0); - setStopped(); - - getGlobalTimer() ? _state = 0 : ++_state; - - getFlags()->mouseRightClick = true; - } - - if (_handleTimer) { - // Timer expired => show with full brightness - if (!getGlobalTimer()) - getInventory()->drawBlinkingEgg(); - - _handleTimer = false; - } - - // Check hotspots - Scene *scene = getScenes()->get(getState()->scene); - SceneHotspot *hotspot = NULL; - - if (!scene->checkHotSpot(ev.mouse, &hotspot)) { - _engine->getCursor()->setStyle(kCursorNormal); - } else { - _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor); - - // Call player function - if (CALL_FUNCTION1(_data->player, canInteract, (FightAction)hotspot->action)) { - if (ev.type == Common::EVENT_LBUTTONUP) - CALL_FUNCTION1(_data->player, handleAction, (FightAction)hotspot->action); - } else { - _engine->getCursor()->setStyle(kCursorNormal); - } - } - } else { - // Handle clicks on menu icon - - if (!_handleTimer) { - // Timer expired => show with full brightness - if (!getGlobalTimer()) - getInventory()->drawBlinkingEgg(); - - _handleTimer = true; - } - - // Stop fight if clicked - if (ev.type == Common::EVENT_LBUTTONUP) { - _handleTimer = false; - getSound()->removeFromQueue(kEntityTables0); - bailout(kFightEndExit); - } - - // Reset timer on right click - if (ev.type == Common::EVENT_RBUTTONUP) { - if (getGlobalTimer()) { - if (getSound()->isBuffered("TIMER")) - getSound()->removeFromQueue("TIMER"); - - setGlobalTimer(900); - } - } - } - - getFlags()->shouldRedraw = true; -} - -void Fight::eventTick(const Common::Event &ev) { - handleTick(ev, true); -} - -void Fight::handleTick(const Common::Event &ev, bool isProcessing) { - // TODO move all the egg handling to inventory functions - - // Blink egg - if (getGlobalTimer()) { - warning("Fight::handleMouseMove - egg blinking not implemented!"); - } - - if (!_data || _data->index) - return; - - SceneHotspot *hotspot = NULL; - if (!getScenes()->get(getState()->scene)->checkHotSpot(ev.mouse, &hotspot) || !CALL_FUNCTION1(_data->player, canInteract, (FightAction)hotspot->action)) { - _engine->getCursor()->setStyle(kCursorNormal); - } else { - _engine->getCursor()->setStyle((CursorStyle)hotspot->cursor); - } - - CALL_FUNCTION0(_data->player, update); - CALL_FUNCTION0(_data->opponent, update); - - // Draw sequences - if (!_data->isRunning) - return; - - if (isProcessing) - getScenes()->drawFrames(true); - - if (_data->index) { - // Set next sequence name index - _data->index--; - _data->sequences[_data->index] = loadSequence(_data->names[_data->index]); - } -} - -////////////////////////////////////////////////////////////////////////// -// Setup -////////////////////////////////////////////////////////////////////////// - -Fight::FightEndType Fight::setup(FightType type) { - if (_data) - error("Fight::setup - calling fight setup again while a fight is already in progress!"); - - ////////////////////////////////////////////////////////////////////////// - // Prepare UI & state - if (_state >= 5 && (type == kFightSalko || type == kFightVesna)) { - _state = 0; - return kFightEndWin; - } - - getInventory()->showHourGlass(); - // TODO events function - getFlags()->flag_0 = false; - getFlags()->mouseRightClick = false; - getEntities()->reset(); - - // Compute scene to use - SceneIndex sceneIndex; - switch(type) { - default: - sceneIndex = kSceneFightDefault; - break; - - case kFightMilos: - sceneIndex = (getObjects()->get(kObjectCompartment1).location2 < kObjectLocation3) ? kSceneFightMilos : kSceneFightMilosBedOpened; - break; - - case kFightAnna: - sceneIndex = kSceneFightAnna; - break; - - case kFightIvo: - sceneIndex = kSceneFightIvo; - break; - - case kFightSalko: - sceneIndex = kSceneFightSalko; - break; - - case kFightVesna: - sceneIndex = kSceneFightVesna; - break; - } - - if (getFlags()->shouldRedraw) { - getFlags()->shouldRedraw = false; - askForRedraw(); - //redrawScreen(); - } - - // Load the scene object - Scene *scene = getScenes()->get(sceneIndex); - - // Update game entities and state - getEntityData(kEntityPlayer)->entityPosition = scene->entityPosition; - getEntityData(kEntityPlayer)->location = scene->location; - - getState()->scene = sceneIndex; - - getFlags()->flag_3 = true; - - // Draw the scene - _engine->getGraphicsManager()->draw(scene, GraphicsManager::kBackgroundC); - // FIXME move to start of fight? - askForRedraw(); - redrawScreen(); - - ////////////////////////////////////////////////////////////////////////// - // Setup the fight - _data = new FightData; - loadData(type); - - // Show opponents & egg button - Common::Event emptyEvent; - handleTick(emptyEvent, false); - getInventory()->drawEgg(); - - // Start fight - _endType = kFightEndLost; - while (_data->isRunning) { - if (_engine->handleEvents()) - continue; - - getSound()->updateQueue(); - } - - // Cleanup after fight is over - clearData(); - - return _endType; -} - -////////////////////////////////////////////////////////////////////////// -// Status -////////////////////////////////////////////////////////////////////////// - -void Fight::setStopped() { - if (_data) - _data->isRunning = false; -} - -void Fight::bailout(FightEndType type) { - _state = 0; - _endType = type; - setStopped(); -} - -////////////////////////////////////////////////////////////////////////// -// Cleanup -////////////////////////////////////////////////////////////////////////// - -void Fight::clearData() { - if (!_data) - return; - - // Clear data - clearSequences(_data->player); - clearSequences(_data->opponent); - - SAFE_DELETE(_data->player); - SAFE_DELETE(_data->opponent); - - SAFE_DELETE(_data); - - _engine->restoreEventHandlers(); -} - -void Fight::clearSequences(Fighter *combatant) const { - if (!combatant) - return; - - // The original game resets the function pointers to default values, just before deleting the struct - getScenes()->removeAndRedraw(&combatant->frame, false); - - // Free sequences - for (int i = 0; i < (int)combatant->sequences.size(); i++) - SAFE_DELETE(combatant->sequences[i]); -} - -////////////////////////////////////////////////////////////////////////// -// Drawing -////////////////////////////////////////////////////////////////////////// - -void Fight::setSequenceAndDraw(Fighter *combatant, uint32 sequenceIndex, FightSequenceType type) const { - if (combatant->sequences.size() < sequenceIndex) - return; - - switch (type) { - default: - break; - - case kFightSequenceType0: - if (combatant->sequenceIndex) - return; - - combatant->sequence = combatant->sequences[sequenceIndex]; - combatant->sequenceIndex = sequenceIndex; - draw(combatant); - break; - - case kFightSequenceType1: - combatant->sequence = combatant->sequences[sequenceIndex]; - combatant->sequenceIndex = sequenceIndex; - combatant->sequenceIndex2 = 0; - draw(combatant); - break; - - case kFightSequenceType2: - combatant->sequenceIndex2 = sequenceIndex; - break; - } -} - -void Fight::draw(Fighter *combatant) const { - getScenes()->removeAndRedraw(&combatant->frame, false); - - combatant->frameIndex = 0; - combatant->field_24 = 0; -} - -////////////////////////////////////////////////////////////////////////// -// Loading -////////////////////////////////////////////////////////////////////////// - -void Fight::loadData(FightType type) { - if (!_data) - error("Fight::loadData - invalid data!"); - - switch (type) { - default: - break; - - case kFightMilos: - loadMilosPlayer(); - loadMilosOpponent(); - break; - - case kFightAnna: - loadAnnaPlayer(); - loadAnnaOpponent(); - break; - - case kFightIvo: - loadIvoPlayer(); - loadIvoOpponent(); - break; - - case kFightSalko: - loadSalkoPlayer(); - loadSalkoOpponent(); - break; - - case kFightVesna: - loadVesnaPlayer(); - loadVesnaOpponent(); - break; - } - - if (!_data->player || !_data->opponent) - error("Fight::loadData - error loading fight data (type=%d)", type); - - ////////////////////////////////////////////////////////////////////////// - // Start running the fight - _data->isRunning = true; - - if (_state < 5) { - setSequenceAndDraw(_data->player, 0, kFightSequenceType0); - setSequenceAndDraw(_data->opponent, 0, kFightSequenceType0); - goto end_load; - } - - switch(type) { - default: - break; - - case kFightMilos: - _data->opponent->countdown = 1; - setSequenceAndDraw(_data->player, 4, kFightSequenceType0); - setSequenceAndDraw(_data->opponent, 0, kFightSequenceType0); - break; - - case kFightIvo: - _data->opponent->countdown = 1; - setSequenceAndDraw(_data->player, 3, kFightSequenceType0); - setSequenceAndDraw(_data->opponent, 6, kFightSequenceType0); - break; - - case kFightVesna: - _data->opponent->countdown = 1; - setSequenceAndDraw(_data->player, 0, kFightSequenceType0); - setSequenceAndDraw(_data->player, 3, kFightSequenceType2); - setSequenceAndDraw(_data->opponent, 5, kFightSequenceType0); - break; - } - -end_load: - // Setup event handlers - _engine->backupEventHandlers(); - SET_EVENT_HANDLERS(Fight, this); -} - -////////////////////////////////////////////////////////////////////////// -// Shared -////////////////////////////////////////////////////////////////////////// -void Fight::processFighter(Fighter *fighter) { - if (!_data) - error("Fight::processFighter - invalid data!"); - - if (!fighter->sequence) { - if (fighter->frame) { - getScenes()->removeFromQueue(fighter->frame); - getScenes()->setCoordinates(fighter->frame); - } - SAFE_DELETE(fighter->frame); - return; - } - - if (fighter->sequence->count() <= fighter->frameIndex) { - switch(fighter->action) { - default: - break; - - case kFightAction101: - setSequenceAndDraw(fighter, fighter->sequenceIndex2, kFightSequenceType1); - fighter->sequenceIndex2 = 0; - break; - - case kFightActionResetFrame: - fighter->frameIndex = 0; - break; - - case kFightAction103: - setSequenceAndDraw(fighter, 0, kFightSequenceType1); - CALL_FUNCTION1(fighter, handleAction, kFightAction101); - setSequenceAndDraw(fighter->opponent, 0, kFightSequenceType1); - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction101); - CALL_FUNCTION0(fighter->opponent, update); - break; - - case kFightActionWin: - bailout(kFightEndWin); - break; - - case kFightActionLost: - bailout(kFightEndLost); - break; - } - } - - if (_data->isRunning) { - - // Get the current sequence frame - SequenceFrame *frame = new SequenceFrame(fighter->sequence, (uint16)fighter->frameIndex); - frame->getInfo()->location = 1; - - if (fighter->frame == frame) { - delete frame; - return; - } - - getSound()->playFightSound(frame->getInfo()->soundAction, frame->getInfo()->field_31); - - // Add current frame to queue and advance - getScenes()->addToQueue(frame); - fighter->frameIndex++; - - if (fighter->frame) { - getScenes()->removeFromQueue(fighter->frame); - - if (!frame->getInfo()->field_2E) - getScenes()->setCoordinates(fighter->frame); - } - - // Replace by new frame - delete fighter->frame; - fighter->frame = frame; - } -} - -void Fight::handleAction(Fighter *fighter, FightAction action) { - switch (action) { - default: - return; - - case kFightAction101: - break; - - case kFightActionResetFrame: - fighter->countdown--; - break; - - case kFightAction103: - CALL_FUNCTION1(fighter->opponent, handleAction, kFightActionResetFrame); - break; - - case kFightActionWin: - _endType = kFightEndWin; - CALL_FUNCTION1(fighter->opponent, handleAction, kFightActionResetFrame); - break; - - case kFightActionLost: - _endType = kFightEndLost; - CALL_FUNCTION1(fighter->opponent, handleAction, kFightActionResetFrame); - break; - } - - // Update action - fighter->action = action; -} - -bool Fight::canInteract(Fighter const *fighter, FightAction /*= (FightAction)0*/ ) { - return (fighter->action == kFightAction101 && !fighter->sequenceIndex); -} - -void Fight::update(Fighter *fighter) { - - processFighter(fighter); - - if (fighter->frame) - fighter->frame->getInfo()->location = (fighter->action == kFightActionResetFrame ? 2 : 0); -} - -void Fight::updateOpponent(Fighter *fighter) { - - // This is an opponent struct! - Opponent *opponent = (Opponent *)fighter; - - processFighter(opponent); - - if (opponent->field_38 && !opponent->sequenceIndex) - opponent->field_38--; - - if (fighter->frame) - fighter->frame->getInfo()->location = 1; -} - -////////////////////////////////////////////////////////////////////////// -// Milos -////////////////////////////////////////////////////////////////////////// - -void Fight::loadMilosPlayer() { - REGISTER_PLAYER_FUNCTIONS(Milos) - - _data->player->sequences.push_back(loadSequence("2001cr.seq")); - _data->player->sequences.push_back(loadSequence("2001cdl.seq")); - _data->player->sequences.push_back(loadSequence("2001cdr.seq")); - _data->player->sequences.push_back(loadSequence("2001cdm.seq")); - _data->player->sequences.push_back(loadSequence("2001csgr.seq")); - _data->player->sequences.push_back(loadSequence("2001csgl.seq")); - _data->player->sequences.push_back(loadSequence("2001dbk.seq")); -} - -void Fight::loadMilosOpponent() { - REGISTER_OPPONENT_FUNCTIONS(Milos) - - _data->opponent->sequences.push_back(loadSequence("2001or.seq")); - _data->opponent->sequences.push_back(loadSequence("2001oal.seq")); - _data->opponent->sequences.push_back(loadSequence("2001oam.seq")); - _data->opponent->sequences.push_back(loadSequence("2001okl.seq")); - _data->opponent->sequences.push_back(loadSequence("2001okm.seq")); - _data->opponent->sequences.push_back(loadSequence("2001dbk.seq")); - _data->opponent->sequences.push_back(loadSequence("2001wbk.seq")); - - getSound()->playSound(kEntityTables0, "MUS027", SoundManager::kFlagDefault); - - _data->opponent->field_38 = 35; -} - -void Fight::handleActionMilos(Fighter *fighter, FightAction action) { - switch (action) { - default: - handleAction(fighter, action); - return; - - case kFightAction1: - if (fighter->sequenceIndex != 1 || CHECK_SEQUENCE2(fighter, 4)) { - setSequenceAndDraw(fighter, 6, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 3, kFightSequenceType1); - - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } else { - fighter->field_34++; - } - break; - - case kFightAction2: - if ((fighter->sequenceIndex != 2 && fighter->sequenceIndex != 3) || CHECK_SEQUENCE2(fighter, 4)) { - setSequenceAndDraw(fighter, 6, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 4, kFightSequenceType1); - - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } else { - fighter->field_34++; - } - break; - - case kFightAction128: - if (fighter->sequenceIndex != 1 || CHECK_SEQUENCE2(fighter, 4) || fighter->opponent->sequenceIndex != 1) { - switch (fighter->opponent->sequenceIndex) { - default: - setSequenceAndDraw(fighter, rnd(3) + 1, kFightSequenceType0); - break; - - case 1: - setSequenceAndDraw(fighter, 1, kFightSequenceType0); - break; - - case 2: - setSequenceAndDraw(fighter, 3, kFightSequenceType0); - break; - } - } else { - setSequenceAndDraw(fighter, 4, kFightSequenceType1); - CALL_FUNCTION0(fighter, update); - } - break; - } -} - -void Fight::updateMilos(Fighter *fighter) { - if (fighter->frame && CHECK_SEQUENCE2(fighter, 2)) { - - // Draw sequences - if (fighter->opponent->countdown <= 0) { - setSequenceAndDraw(fighter, 5, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 6, kFightSequenceType1); - - getSound()->removeFromQueue(kEntityTables0); - getSound()->playSound(kEntityTrain, "MUS029", SoundManager::kFlagDefault); - - CALL_FUNCTION1(fighter, handleAction, kFightActionWin); - } - - if (fighter->sequenceIndex == 4) { - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction4); - _endType = kFightEndLost; - } - } - - update(fighter); -} - -bool Fight::canInteractMilos(Fighter const *fighter, FightAction action) { - if (!_data) - error("Fight::canInteractMilos - invalid data!"); - - if (action != kFightAction128 - || _data->player->sequenceIndex != 1 - || !fighter->frame - || CHECK_SEQUENCE2(fighter, 4) - || fighter->opponent->sequenceIndex != 1) { - return canInteract(fighter); - } - - _engine->getCursor()->setStyle(kCursorHand); - - return true; -} - -void Fight::handleOpponentActionMilos(Fighter *fighter, FightAction action) { - if (action == kFightAction4) { - setSequenceAndDraw(fighter, 5, kFightSequenceType1); - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - } else { - if (action != kFightAction131) - handleAction(fighter, action); - } -} - -void Fight::updateOpponentMilos(Fighter *fighter) { - // This is an opponent struct! - Opponent *opponent = (Opponent *)fighter; - - if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) { - - if (opponent->opponent->field_34 >= 2) { - switch (rnd(5)) { - default: - break; - - case 0: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - break; - - case 1: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - break; - - case 2: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType1); - break; - - case 3: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - break; - - case 4: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - setSequenceAndDraw(opponent, 1, kFightSequenceType2); - break; - } - } else { - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - } - - // Update field_38 - if (opponent->opponent->field_34 < 5) - opponent->field_38 = 6 * (5 - opponent->opponent->field_34); - else - opponent->field_38 = 0; - } - - if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) { - if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2) - CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex); - - if (opponent->opponent->countdown <= 0) { - getSound()->removeFromQueue(kEntityTables0); - CALL_FUNCTION1(opponent, handleAction, kFightActionLost); - } - } - - updateOpponent(opponent); -} - -////////////////////////////////////////////////////////////////////////// -// Anna -////////////////////////////////////////////////////////////////////////// - -void Fight::loadAnnaPlayer() { - if (!_data) - error("Fight::loadAnnaPlayer - invalid data!"); - - // Special case: we are using some shared functions directly - _data->player->handleAction = new Common::Functor2Mem<Fighter *, FightAction, void, Fight>(this, &Fight::handleActionAnna); - _data->player->update = new Common::Functor1Mem<Fighter *, void, Fight>(this, &Fight::update); - _data->player->canInteract = new Common::Functor2Mem<Fighter const *, FightAction, bool, Fight>(this, &Fight::canInteract); - - _data->player->sequences.push_back(loadSequence("2002cr.seq")); - _data->player->sequences.push_back(loadSequence("2002cdl.seq")); - _data->player->sequences.push_back(loadSequence("2002cdr.seq")); - _data->player->sequences.push_back(loadSequence("2002cdm.seq")); - _data->player->sequences.push_back(loadSequence("2002lbk.seq")); -} - -void Fight::loadAnnaOpponent() { - if (!_data) - error("Fight::loadAnnaOpponent - invalid data!"); - - // Special case: we are using some shared functions directly - _data->opponent->handleAction = new Common::Functor2Mem<Fighter *, FightAction, void, Fight>(this, &Fight::handleAction); - _data->opponent->update = new Common::Functor1Mem<Fighter *, void, Fight>(this, &Fight::updateOpponentAnna); - _data->opponent->canInteract = new Common::Functor2Mem<Fighter const *, FightAction, bool, Fight>(this, &Fight::canInteract); - - _data->opponent->sequences.push_back(loadSequence("2002or.seq")); - _data->opponent->sequences.push_back(loadSequence("2002oal.seq")); - _data->opponent->sequences.push_back(loadSequence("2002oam.seq")); - _data->opponent->sequences.push_back(loadSequence("2002oar.seq")); - _data->opponent->sequences.push_back(loadSequence("2002okr.seq")); - _data->opponent->sequences.push_back(loadSequence("2002okml.seq")); - _data->opponent->sequences.push_back(loadSequence("2002okm.seq")); - - getSound()->playSound(kEntityTables0, "MUS030", SoundManager::kFlagDefault); - - _data->opponent->field_38 = 30; -} - -void Fight::handleActionAnna(Fighter *fighter, FightAction action) { - switch (action) { - default: - handleAction(fighter, action); - return; - - case kFightAction1: - if ((fighter->sequenceIndex != 1 && fighter->sequenceIndex != 3) || CHECK_SEQUENCE2(fighter, 4)) { - setSequenceAndDraw(fighter, 4, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 4, kFightSequenceType1); - - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } else { - fighter->field_34++; - } - break; - - case kFightAction2: - if ((fighter->sequenceIndex != 2 && fighter->sequenceIndex != 3) || CHECK_SEQUENCE2(fighter, 4)) { - setSequenceAndDraw(fighter, 4, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 5, kFightSequenceType1); - - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } else { - fighter->field_34++; - } - break; - - case kFightAction3: - if ((fighter->sequenceIndex != 2 && fighter->sequenceIndex != 1) || CHECK_SEQUENCE2(fighter, 4)) { - setSequenceAndDraw(fighter, 4, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 6, kFightSequenceType1); - - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } else { - fighter->field_34++; - } - break; - - case kFightAction128: - switch (fighter->opponent->sequenceIndex) { - default: - setSequenceAndDraw(fighter, 3, kFightSequenceType0); - break; - - case 1: - setSequenceAndDraw(fighter, 1, kFightSequenceType0); - break; - - case 2: - setSequenceAndDraw(fighter, 3, kFightSequenceType0); - break; - - case 3: - setSequenceAndDraw(fighter, 2, kFightSequenceType0); - break; - } - break; - } - - if (fighter->field_34 > 4) { - getSound()->removeFromQueue(kEntityTables0); - bailout(kFightEndWin); - } -} - -void Fight::updateOpponentAnna(Fighter *fighter) { - // This is an opponent struct! - Opponent *opponent = (Opponent *)fighter; - - if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) { - - if (opponent->opponent->field_34 >= 2) { - switch (rnd(6)) { - default: - break; - - case 0: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - break; - - case 1: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - break; - - case 2: - setSequenceAndDraw(opponent, 3, kFightSequenceType0); - break; - - case 3: - setSequenceAndDraw(opponent, 3, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - break; - - case 4: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - break; - - case 5: - setSequenceAndDraw(opponent, 3, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - break; - } - } - - // Update field_38 - opponent->field_38 = (int32)rnd(15); - } - - if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) { - if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2 || opponent->sequenceIndex == 3) - CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex); - - if (opponent->opponent->countdown <= 0) { - getSound()->removeFromQueue(kEntityTables0); - CALL_FUNCTION1(opponent, handleAction, kFightActionLost); - } - } - - updateOpponent(opponent); -} - -////////////////////////////////////////////////////////////////////////// -// Ivo -////////////////////////////////////////////////////////////////////////// - -void Fight::loadIvoPlayer() { - REGISTER_PLAYER_FUNCTIONS(Ivo) - - _data->player->sequences.push_back(loadSequence("2003cr.seq")); - _data->player->sequences.push_back(loadSequence("2003car.seq")); - _data->player->sequences.push_back(loadSequence("2003cal.seq")); - _data->player->sequences.push_back(loadSequence("2003cdr.seq")); - _data->player->sequences.push_back(loadSequence("2003cdm.seq")); - _data->player->sequences.push_back(loadSequence("2003chr.seq")); - _data->player->sequences.push_back(loadSequence("2003chl.seq")); - _data->player->sequences.push_back(loadSequence("2003ckr.seq")); - _data->player->sequences.push_back(loadSequence("2003lbk.seq")); - _data->player->sequences.push_back(loadSequence("2003fbk.seq")); - - _data->player->countdown = 5; -} - -void Fight::loadIvoOpponent() { - REGISTER_OPPONENT_FUNCTIONS(Ivo) - - _data->opponent->sequences.push_back(loadSequence("2003or.seq")); - _data->opponent->sequences.push_back(loadSequence("2003oal.seq")); - _data->opponent->sequences.push_back(loadSequence("2003oar.seq")); - _data->opponent->sequences.push_back(loadSequence("2003odm.seq")); - _data->opponent->sequences.push_back(loadSequence("2003okl.seq")); - _data->opponent->sequences.push_back(loadSequence("2003okj.seq")); - _data->opponent->sequences.push_back(loadSequence("blank.seq")); - _data->opponent->sequences.push_back(loadSequence("csdr.seq")); - _data->opponent->sequences.push_back(loadSequence("2003l.seq")); - - getSound()->playSound(kEntityTables0, "MUS032", SoundManager::kFlagDefault); - - _data->opponent->countdown = 5; - _data->opponent->field_38 = 15; -} - -void Fight::handleActionIvo(Fighter *fighter, FightAction action) { - switch (action) { - default: - handleAction(fighter, action); - return; - - case kFightAction1: - if (fighter->sequenceIndex != 1 || CHECK_SEQUENCE2(fighter, 4)) { - setSequenceAndDraw(fighter, 7, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 4, kFightSequenceType1); - - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } - break; - - case kFightAction2: - if ((fighter->sequenceIndex != 2 && fighter->sequenceIndex != 3) || CHECK_SEQUENCE2(fighter, 4)) { - setSequenceAndDraw(fighter, 7, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 5, kFightSequenceType1); - - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } - break; - - case kFightAction128: - switch (fighter->opponent->sequenceIndex) { - default: - case 1: - setSequenceAndDraw(fighter, 1, kFightSequenceType0); - break; - - case 2: - setSequenceAndDraw(fighter, 2, kFightSequenceType0); - break; - } - break; - - case kFightAction129: - setSequenceAndDraw(fighter, (fighter->opponent->countdown > 1) ? 4 : 3, fighter->sequenceIndex ? kFightSequenceType2 : kFightSequenceType0); - break; - - case kFightAction130: - setSequenceAndDraw(fighter, 3, fighter->sequenceIndex ? kFightSequenceType2 : kFightSequenceType0); - break; - } -} - -void Fight::updateIvo(Fighter *fighter) { - - if ((fighter->sequenceIndex == 3 || fighter->sequenceIndex == 4) && !fighter->frameIndex) - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction131); - - if (fighter->frame && CHECK_SEQUENCE2(fighter, 2)) { - - // Draw sequences - if (fighter->opponent->countdown <= 0) { - setSequenceAndDraw(fighter, 9, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, 8, kFightSequenceType1); - getSound()->removeFromQueue(kEntityTables0); - - CALL_FUNCTION1(fighter, handleAction, kFightActionWin); - return; - } - - if (fighter->sequenceIndex == 3 || fighter->sequenceIndex == 4) - CALL_FUNCTION1(fighter->opponent, handleAction, (FightAction)fighter->sequenceIndex); - } - - update(fighter); -} - -bool Fight::canInteractIvo(Fighter const *fighter, FightAction action) { - if (action == kFightAction129 || action == kFightAction130) - return (fighter->sequenceIndex >= 8); - - return canInteract(fighter); -} - -void Fight::handleOpponentActionIvo(Fighter *fighter, FightAction action) { - // This is an opponent struct! - Opponent *opponent = (Opponent *)fighter; - - switch (action) { - default: - handleAction(fighter, action); - break; - - case kFightAction3: - if ((opponent->sequenceIndex != 1 && opponent->sequenceIndex != 3) || CHECK_SEQUENCE2(opponent, 4)) { - setSequenceAndDraw(opponent, 6, kFightSequenceType1); - setSequenceAndDraw(opponent->opponent, 6, kFightSequenceType1); - CALL_FUNCTION1(opponent->opponent, handleAction, kFightAction103); - } - break; - - case kFightAction4: - if ((opponent->sequenceIndex != 2 && opponent->sequenceIndex != 3) || CHECK_SEQUENCE2(opponent, 4)) { - setSequenceAndDraw(opponent, 6, kFightSequenceType1); - setSequenceAndDraw(opponent->opponent, 5, kFightSequenceType1); - CALL_FUNCTION1(opponent->opponent, handleAction, kFightAction103); - } - break; - - case kFightAction131: - if (opponent->sequenceIndex) - break; - - if (rnd(100) <= (unsigned int)(opponent->countdown > 2 ? 60 : 75)) { - setSequenceAndDraw(opponent, 3 , kFightSequenceType1); - if (opponent->opponent->sequenceIndex == 4) - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - } - break; - } -} - -void Fight::updateOpponentIvo(Fighter *fighter) { - // This is an opponent struct! - Opponent *opponent = (Opponent *)fighter; - - if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) { - - if (opponent->opponent->field_34 >= 2) { - switch (rnd(5)) { - default: - break; - - case 0: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - break; - - case 1: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - break; - - case 2: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - break; - - case 3: - setSequenceAndDraw(opponent, 0, kFightSequenceType2); - setSequenceAndDraw(opponent, 1, kFightSequenceType2); - break; - - case 4: - setSequenceAndDraw(opponent, 0, kFightSequenceType1); - setSequenceAndDraw(opponent, 1, kFightSequenceType2); - break; - } - } - - // Update field_38 - opponent->field_38 = 3 * opponent->countdown + (int32)rnd(10); - } - - if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) { - - if (opponent->opponent->countdown <= 0) { - setSequenceAndDraw(opponent, 7, kFightSequenceType1); - setSequenceAndDraw(opponent->opponent, 8, kFightSequenceType1); - getSound()->removeFromQueue(kEntityTables0); - - CALL_FUNCTION1(opponent->opponent, handleAction, kFightActionWin); - - return; - } - - if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2) - CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex); - } - - updateOpponent(opponent); -} - -////////////////////////////////////////////////////////////////////////// -// Salko -////////////////////////////////////////////////////////////////////////// - -void Fight::loadSalkoPlayer() { - REGISTER_PLAYER_FUNCTIONS(Salko) - - _data->player->sequences.push_back(loadSequence("2004cr.seq")); - _data->player->sequences.push_back(loadSequence("2004cdr.seq")); - _data->player->sequences.push_back(loadSequence("2004chj.seq")); - _data->player->sequences.push_back(loadSequence("2004bk.seq")); - - _data->player->countdown = 2; -} - -void Fight::loadSalkoOpponent() { - REGISTER_OPPONENT_FUNCTIONS(Salko) - - _data->opponent->sequences.push_back(loadSequence("2004or.seq")); - _data->opponent->sequences.push_back(loadSequence("2004oam.seq")); - _data->opponent->sequences.push_back(loadSequence("2004oar.seq")); - _data->opponent->sequences.push_back(loadSequence("2004okr.seq")); - _data->opponent->sequences.push_back(loadSequence("2004ohm.seq")); - _data->opponent->sequences.push_back(loadSequence("blank.seq")); - - getSound()->playSound(kEntityTables0, "MUS035", SoundManager::kFlagDefault); - - _data->opponent->countdown = 3; - _data->opponent->field_38 = 30; -} - -void Fight::handleActionSalko(Fighter *fighter, FightAction action) { - switch (action) { - default: - handleAction(fighter, action); - return; - - case kFightAction1: - case kFightAction2: - if (fighter->sequenceIndex != 1 && CHECK_SEQUENCE2(fighter, 4)) { - fighter->field_34 = 0; - - setSequenceAndDraw(fighter, 3, kFightSequenceType1); - setSequenceAndDraw(fighter->opponent, (action == kFightAction1 ? 3 : 4), kFightSequenceType1); - - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - - if (action == kFightAction2) - fighter->countdown= 0; - - CALL_FUNCTION0(fighter, update); - } else { - fighter->field_34++; - } - break; - - case kFightAction5: - if (fighter->sequenceIndex != 3) { - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } - break; - - case kFightAction128: - setSequenceAndDraw(fighter, 1, kFightSequenceType0); - fighter->field_34 = 0; - break; - - case kFightAction131: - setSequenceAndDraw(fighter, 2, (fighter->sequenceIndex ? kFightSequenceType2 : kFightSequenceType0)); - break; - } -} - -void Fight::updateSalko(Fighter *fighter) { - update(fighter); - - // The original doesn't check for currentSequence2 != NULL (might not happen when everything is working properly, but crashes with our current implementation) - if (fighter->frame && CHECK_SEQUENCE2(fighter, 2)) { - - if (fighter->opponent->countdown <= 0) { - getSound()->removeFromQueue(kEntityTables0); - bailout(kFightEndWin); - - return; - } - - if (fighter->sequenceIndex == 2) - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction2); - } -} - -bool Fight::canInteractSalko(Fighter const *fighter, FightAction action) { - if (action == kFightAction131) { - if (fighter->sequenceIndex == 1) { - if (fighter->opponent->countdown <= 0) - _engine->getCursor()->setStyle(kCursorHand); - - return true; - } - - return false; - } - - return canInteract(fighter); -} - -void Fight::handleOpponentActionSalko(Fighter *fighter, FightAction action) { - if (action == kFightAction2) { - setSequenceAndDraw(fighter, 5, kFightSequenceType1); - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - } else { - handleAction(fighter, action); - } -} - -void Fight::updateOpponentSalko(Fighter *fighter) { - // This is an opponent struct - Opponent *opponent = (Opponent *)fighter; - - if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) { - - switch (rnd(5)) { - default: - break; - - case 0: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - break; - - case 1: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - break; - - case 2: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - break; - - case 3: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - setSequenceAndDraw(opponent, 1, kFightSequenceType2); - break; - - case 4: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - setSequenceAndDraw(opponent, 1, kFightSequenceType2); - break; - } - - // Update field_38 - opponent->field_38 = 4 * opponent->countdown; - } - - if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) { - if (opponent->opponent->countdown <= 0) { - getSound()->removeFromQueue(kEntityTables0); - bailout(kFightEndLost); - - // Stop processing - return; - } - - if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2) - CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex); - } - - updateOpponent(opponent); -} - -////////////////////////////////////////////////////////////////////////// -// Vesna -////////////////////////////////////////////////////////////////////////// - -void Fight::loadVesnaPlayer() { - REGISTER_PLAYER_FUNCTIONS(Vesna) - - _data->player->sequences.push_back(loadSequence("2005cr.seq")); - _data->player->sequences.push_back(loadSequence("2005cdr.seq")); - _data->player->sequences.push_back(loadSequence("2005cbr.seq")); - _data->player->sequences.push_back(loadSequence("2005bk.seq")); - _data->player->sequences.push_back(loadSequence("2005cdm1.seq")); - _data->player->sequences.push_back(loadSequence("2005chl.seq")); -} - -void Fight::loadVesnaOpponent() { - REGISTER_OPPONENT_FUNCTIONS(Vesna) - - _data->opponent->sequences.push_back(loadSequence("2005or.seq")); - _data->opponent->sequences.push_back(loadSequence("2005oam.seq")); - _data->opponent->sequences.push_back(loadSequence("2005oar.seq")); - _data->opponent->sequences.push_back(loadSequence("2005okml.seq")); - _data->opponent->sequences.push_back(loadSequence("2005okr.seq")); - _data->opponent->sequences.push_back(loadSequence("2005odm1.seq")); - _data->opponent->sequences.push_back(loadSequence("2005csbm.seq")); - _data->opponent->sequences.push_back(loadSequence("2005oam4.seq")); - - getSound()->playSound(kEntityTables0, "MUS038", SoundManager::kFlagDefault); - - _data->opponent->countdown = 4; - _data->opponent->field_38 = 30; -} - -void Fight::handleActionVesna(Fighter *fighter, FightAction action) { - switch (action) { - default: - handleAction(fighter, action); - return; - - case kFightAction1: - if (fighter->sequenceIndex != 1) { - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } else { - fighter->field_34++; - } - break; - - case kFightAction2: - if (fighter->sequenceIndex != 2) { - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } else { - fighter->field_34++; - } - break; - - case kFightAction5: - if (fighter->sequenceIndex != 3) { - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - CALL_FUNCTION0(fighter, update); - } - break; - - case kFightAction128: - if (fighter->sequenceIndex == 1 && fighter->opponent->sequenceIndex == 1 && CHECK_SEQUENCE2(fighter, 4)) { - setSequenceAndDraw(fighter, 5, kFightSequenceType1); - } else { - setSequenceAndDraw(fighter, (fighter->opponent->sequenceIndex == 5) ? 3 : 1, kFightSequenceType0); - } - break; - - case kFightAction132: - setSequenceAndDraw(fighter, 2, kFightSequenceType0); - break; - } - - if (fighter->field_34 > 10) { - setSequenceAndDraw(fighter->opponent, 5, kFightSequenceType2); - fighter->opponent->countdown = 1; - fighter->field_34 = 0; - } -} - -void Fight::updateVesna(Fighter *fighter) { - if (fighter->frame && CHECK_SEQUENCE2(fighter, 2)) { - - if (fighter->sequenceIndex == 3) - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction3); - - if (fighter->opponent->countdown <= 0) { - getSound()->removeFromQueue(kEntityTables0); - bailout(kFightEndWin); - return; - } - - if (fighter->sequenceIndex == 5) - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction5); - } - - update(fighter); -} - -bool Fight::canInteractVesna(Fighter const *fighter, FightAction action) { - if (action != kFightAction128) - return canInteract(fighter); - - if (fighter->sequenceIndex != 1) { - - if (fighter->opponent->sequenceIndex == 5) { - _engine->getCursor()->setStyle(kCursorDown); - return true; - } - - return canInteract(fighter); - } - - if (fighter->opponent->sequenceIndex == 1 && CHECK_SEQUENCE2(fighter, 4)) { - _engine->getCursor()->setStyle(kCursorPunchLeft); - return true; - } - - return false; -} - -void Fight::handleOpponentActionVesna(Fighter *fighter, FightAction action) { - switch (action) { - default: - handleAction(fighter, action); - break; - - case kFightAction3: - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - break; - - case kFightAction5: - setSequenceAndDraw(fighter, 7, kFightSequenceType1); - CALL_FUNCTION1(fighter->opponent, handleAction, kFightAction103); - if (fighter->countdown <= 1) - fighter->countdown = 1; - break; - - case kFightAction131: - break; - } -} - -void Fight::updateOpponentVesna(Fighter *fighter) { - // This is an opponent struct - Opponent *opponent = (Opponent *)fighter; - - if (!opponent->field_38 && CALL_FUNCTION1(opponent, canInteract, kFightAction1) && !opponent->sequenceIndex2) { - - if (opponent->opponent->field_34 == 1) { - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - } else { - switch (rnd(6)) { - default: - break; - - case 0: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - break; - - case 1: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - setSequenceAndDraw(opponent, 1, kFightSequenceType2); - break; - - case 2: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - break; - - case 3: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - break; - - case 4: - setSequenceAndDraw(opponent, 1, kFightSequenceType0); - setSequenceAndDraw(opponent, 2, kFightSequenceType2); - break; - - case 5: - setSequenceAndDraw(opponent, 2, kFightSequenceType0); - setSequenceAndDraw(opponent, 1, kFightSequenceType2); - break; - } - } - - // Update field_38 - opponent->field_38 = 4 * opponent->countdown; - } - - if (opponent->frame && CHECK_SEQUENCE2(opponent, 2)) { - if (opponent->sequenceIndex == 1 || opponent->sequenceIndex == 2 || opponent->sequenceIndex == 5) - CALL_FUNCTION1(opponent->opponent, handleAction, (FightAction)opponent->sequenceIndex); - - if (opponent->opponent->countdown <= 0) { - - switch (opponent->sequenceIndex) { - default: - break; - - case 1: - setSequenceAndDraw(opponent, 3, kFightSequenceType1); - break; - - case 2: - setSequenceAndDraw(opponent, 4, kFightSequenceType1); - break; - - case 5: - setSequenceAndDraw(opponent, 6, kFightSequenceType1); - break; - } - - setSequenceAndDraw(opponent->opponent, 4, kFightSequenceType1); - - CALL_FUNCTION1(opponent, handleAction, kFightActionLost); - CALL_FUNCTION0(opponent->opponent, update); - CALL_FUNCTION0(opponent, update); - - getSound()->removeFromQueue(kEntityTables0); - - // Stop processing - return; - } - } - - updateOpponent(opponent); -} - -} // End of namespace LastExpress |