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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LASTEXPRESS_LOGIC_H
+#define LASTEXPRESS_LOGIC_H
+
+#include "lastexpress/shared.h"
+
+#include "lastexpress/game/entities.h"
+
+#include "lastexpress/eventhandler.h"
+
+#include "common/events.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+
+class Action;
+class Beetle;
+class Debugger;
+class Entities;
+class Fight;
+class SaveLoad;
+class State;
+
+class Logic : public EventHandler {
+public:
+ Logic(LastExpressEngine *engine);
+ ~Logic();
+
+ void eventMouse(const Common::Event &ev);
+ void eventTick(const Common::Event &ev);
+
+ void gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, bool showScene) const;
+ void playFinalSequence() const;
+ void updateCursor(bool redraw = true) const;
+
+ Action *getGameAction() { return _action; }
+ Beetle *getGameBeetle() { return _beetle; }
+ Entities *getGameEntities() { return _entities; }
+ Fight *getGameFight() { return _fight; }
+ SaveLoad *getGameSaveLoad() { return _saveload; }
+ State *getGameState() { return _state; }
+
+private:
+ LastExpressEngine *_engine;
+
+ Action *_action; ///< Actions
+ Beetle *_beetle; ///< Beetle catching
+ Entities *_entities; ///< Entities
+ Fight *_fight; ///< Fight handling
+ SaveLoad *_saveload; ///< Save & loading
+ State *_state; ///< Game state
+
+ void switchChapter() const;
+ void showCredits() const;
+
+ // Flags & Members
+ bool _flagActionPerformed;
+ bool _ignoreFrameInterval;
+ int _ticksSinceLastSavegame;
+
+ friend class Debugger;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_LOGIC_H