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Diffstat (limited to 'engines/lastexpress/game/logic.h')
-rw-r--r-- | engines/lastexpress/game/logic.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/lastexpress/game/logic.h b/engines/lastexpress/game/logic.h new file mode 100644 index 0000000000..7e01655b68 --- /dev/null +++ b/engines/lastexpress/game/logic.h @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef LASTEXPRESS_LOGIC_H +#define LASTEXPRESS_LOGIC_H + +#include "lastexpress/shared.h" + +#include "lastexpress/game/entities.h" + +#include "lastexpress/eventhandler.h" + +#include "common/events.h" + +namespace LastExpress { + +class LastExpressEngine; + +class Action; +class Beetle; +class Debugger; +class Entities; +class Fight; +class SaveLoad; +class State; + +class Logic : public EventHandler { +public: + Logic(LastExpressEngine *engine); + ~Logic(); + + void eventMouse(const Common::Event &ev); + void eventTick(const Common::Event &ev); + + void gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, bool showScene) const; + void playFinalSequence() const; + void updateCursor(bool redraw = true) const; + + Action *getGameAction() { return _action; } + Beetle *getGameBeetle() { return _beetle; } + Entities *getGameEntities() { return _entities; } + Fight *getGameFight() { return _fight; } + SaveLoad *getGameSaveLoad() { return _saveload; } + State *getGameState() { return _state; } + +private: + LastExpressEngine *_engine; + + Action *_action; ///< Actions + Beetle *_beetle; ///< Beetle catching + Entities *_entities; ///< Entities + Fight *_fight; ///< Fight handling + SaveLoad *_saveload; ///< Save & loading + State *_state; ///< Game state + + void switchChapter() const; + void showCredits() const; + + // Flags & Members + bool _flagActionPerformed; + bool _ignoreFrameInterval; + int _ticksSinceLastSavegame; + + friend class Debugger; +}; + +} // End of namespace LastExpress + +#endif // LASTEXPRESS_LOGIC_H |