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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LASTEXPRESS_MENU_H
+#define LASTEXPRESS_MENU_H
+
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/eventhandler.h"
+
+#include "lastexpress/shared.h"
+
+#include "common/hashmap.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class Scene;
+class SceneHotspot;
+
+class Clock;
+class TrainLine;
+
+class Menu : public EventHandler {
+public:
+ Menu(LastExpressEngine *engine);
+ ~Menu();
+
+ void show(bool doSavegame, SavegameType type, uint32 value);
+
+ // Event handling
+ void eventMouse(const Common::Event &ev);
+ void eventTick(const Common::Event &ev);
+
+ bool isShown() const { return _isShowingMenu; }
+
+ GameId getGameId() const { return _gameId; }
+
+private:
+ // Start menu events
+ enum StartMenuAction {
+ kMenuContinue = 1,
+ kMenuCredits = 2,
+ kMenuQuitGame = 3,
+ kMenuCase4 = 4,
+ kMenuSwitchSaveGame = 6,
+ kMenuRewindGame = 7,
+ kMenuForwardGame = 8,
+ kMenuParis = 10,
+ kMenuStrasBourg = 11,
+ kMenuMunich = 12,
+ kMenuVienna = 13,
+ kMenuBudapest = 14,
+ kMenuBelgrade = 15,
+ kMenuConstantinople = 16,
+ kMenuDecreaseVolume = 17,
+ kMenuIncreaseVolume = 18,
+ kMenuDecreaseBrightness = 19,
+ kMenuIncreaseBrightness = 20
+ };
+
+ // City buttons
+ enum CityButton {
+ kParis = 0,
+ kStrasbourg = 1,
+ kMunich = 2,
+ kVienna = 3,
+ kBudapest = 4,
+ kBelgrade = 5,
+ kConstantinople = 6
+ };
+
+ // Start menu overlay elements
+ enum StartMenuOverlay {
+ kOverlayTooltip, // 0
+ kOverlayEggButtons,
+ kOverlayButtons,
+ kOverlayAcorn,
+ kOverlayCity1,
+ kOverlayCity2, // 5
+ kOverlayCity3,
+ kOverlayCredits
+ };
+
+ LastExpressEngine *_engine;
+
+ // Sequences
+ Sequence* _seqTooltips;
+ Sequence* _seqEggButtons;
+ Sequence* _seqButtons;
+ Sequence* _seqAcorn;
+ Sequence* _seqCity1;
+ Sequence* _seqCity2;
+ Sequence* _seqCity3;
+ Sequence* _seqCredits;
+
+ GameId _gameId;
+
+ // Indicator to know if we need to show the start animation when showMenu is called
+ bool _hasShownStartScreen;
+ bool _hasShownIntro;
+
+ bool _isShowingCredits;
+ bool _isGameStarted;
+ bool _isShowingMenu;
+
+
+ uint16 _creditsSequenceIndex;
+
+ //////////////////////////////////////////////////////////////////////////
+ // Event handling
+ uint32 _checkHotspotsTicks;
+ Common::EventType _mouseFlags;
+ SceneHotspot *_lastHotspot;
+
+ void init(bool doSavegame, SavegameType type, uint32 value);
+ void setup();
+ bool handleEvent(StartMenuAction action, Common::EventType type);
+ void checkHotspots();
+ void setLogicEventHandlers();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Game-related
+ void startGame();
+ void switchGame();
+ bool isGameFinished() const;
+
+ //////////////////////////////////////////////////////////////////////////
+ // Overlays & elements
+ Clock *_clock;
+ TrainLine *_trainLine;
+
+ struct MenuOverlays_EqualTo {
+ bool operator()(const StartMenuOverlay& x, const StartMenuOverlay& y) const { return x == y; }
+ };
+
+ struct MenuOverlays_Hash {
+ uint operator()(const StartMenuOverlay& x) const { return x; }
+ };
+
+ typedef Common::HashMap<StartMenuOverlay, SequenceFrame *, MenuOverlays_Hash, MenuOverlays_EqualTo> MenuFrames;
+
+ MenuFrames _frames;
+
+ void hideOverlays();
+ void showFrame(StartMenuOverlay overlay, int index, bool redraw);
+
+ void clear();
+
+ // TODO: remove?
+ void moveToCity(CityButton city, bool clicked);
+
+ //////////////////////////////////////////////////////////////////////////
+ // Misc
+ Common::String getAcornSequenceName(GameId id) const;
+
+ //////////////////////////////////////////////////////////////////////////
+ // Time
+ uint32 _currentIndex; // current savegame entry
+ uint32 _currentTime; // current game time
+ uint32 _lowerTime; // lower time value
+
+ uint32 _index;
+ uint32 _index2;
+ uint32 _time;
+ uint32 _delta;
+ bool _handleTimeDelta;
+
+ void initTime(SavegameType type, uint32 time);
+ void updateTime(uint32 time);
+ void adjustTime();
+ void adjustIndex(uint32 time1, uint32 time2, bool searchEntry);
+ void goToTime(uint32 time);
+ void setTime();
+ void forwardTime();
+ void rewindTime();
+ bool hasTimeDelta() { return (_currentTime - _time) >= 1; }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sound/Brightness related
+ uint32 getVolume() const;
+ void setVolume(uint32 volume) const;
+ uint32 getBrightness() const;
+ void setBrightness(uint32 brightness) const;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_MENU_H