diff options
Diffstat (limited to 'engines/lastexpress/game/menu.h')
-rw-r--r-- | engines/lastexpress/game/menu.h | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/engines/lastexpress/game/menu.h b/engines/lastexpress/game/menu.h deleted file mode 100644 index 4b84c065cb..0000000000 --- a/engines/lastexpress/game/menu.h +++ /dev/null @@ -1,207 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef LASTEXPRESS_MENU_H -#define LASTEXPRESS_MENU_H - -#include "lastexpress/data/sequence.h" - -#include "lastexpress/eventhandler.h" - -#include "lastexpress/shared.h" - -#include "common/hashmap.h" - -namespace LastExpress { - -class LastExpressEngine; -class Scene; -class SceneHotspot; - -class Clock; -class TrainLine; - -class Menu : public EventHandler { -public: - Menu(LastExpressEngine *engine); - ~Menu(); - - void show(bool doSavegame, SavegameType type, uint32 value); - - // Event handling - void eventMouse(const Common::Event &ev); - void eventTick(const Common::Event &ev); - - bool isShown() const { return _isShowingMenu; } - - GameId getGameId() const { return _gameId; } - -private: - // Start menu events - enum StartMenuAction { - kMenuContinue = 1, - kMenuCredits = 2, - kMenuQuitGame = 3, - kMenuCase4 = 4, - kMenuSwitchSaveGame = 6, - kMenuRewindGame = 7, - kMenuForwardGame = 8, - kMenuParis = 10, - kMenuStrasBourg = 11, - kMenuMunich = 12, - kMenuVienna = 13, - kMenuBudapest = 14, - kMenuBelgrade = 15, - kMenuConstantinople = 16, - kMenuDecreaseVolume = 17, - kMenuIncreaseVolume = 18, - kMenuDecreaseBrightness = 19, - kMenuIncreaseBrightness = 20 - }; - - // City buttons - enum CityButton { - kParis = 0, - kStrasbourg = 1, - kMunich = 2, - kVienna = 3, - kBudapest = 4, - kBelgrade = 5, - kConstantinople = 6 - }; - - // Start menu overlay elements - enum StartMenuOverlay { - kOverlayTooltip, // 0 - kOverlayEggButtons, - kOverlayButtons, - kOverlayAcorn, - kOverlayCity1, - kOverlayCity2, // 5 - kOverlayCity3, - kOverlayCredits - }; - - LastExpressEngine *_engine; - - // Sequences - Sequence *_seqTooltips; - Sequence *_seqEggButtons; - Sequence *_seqButtons; - Sequence *_seqAcorn; - Sequence *_seqCity1; - Sequence *_seqCity2; - Sequence *_seqCity3; - Sequence *_seqCredits; - - GameId _gameId; - - // Indicator to know if we need to show the start animation when showMenu is called - bool _hasShownStartScreen; - bool _hasShownIntro; - - bool _isShowingCredits; - bool _isGameStarted; - bool _isShowingMenu; - - - uint16 _creditsSequenceIndex; - - ////////////////////////////////////////////////////////////////////////// - // Event handling - uint32 _checkHotspotsTicks; - Common::EventType _mouseFlags; - SceneHotspot *_lastHotspot; - - void init(bool doSavegame, SavegameType type, uint32 value); - void setup(); - bool handleEvent(StartMenuAction action, Common::EventType type); - void checkHotspots(); - void setLogicEventHandlers(); - - ////////////////////////////////////////////////////////////////////////// - // Game-related - void startGame(); - void switchGame(); - - ////////////////////////////////////////////////////////////////////////// - // Overlays & elements - Clock *_clock; - TrainLine *_trainLine; - - struct MenuOverlays_EqualTo { - bool operator()(const StartMenuOverlay &x, const StartMenuOverlay &y) const { return x == y; } - }; - - struct MenuOverlays_Hash { - uint operator()(const StartMenuOverlay &x) const { return x; } - }; - - typedef Common::HashMap<StartMenuOverlay, SequenceFrame *, MenuOverlays_Hash, MenuOverlays_EqualTo> MenuFrames; - - MenuFrames _frames; - - void hideOverlays(); - void showFrame(StartMenuOverlay overlay, int index, bool redraw); - - void clear(); - - // TODO: remove? - void moveToCity(CityButton city, bool clicked); - - ////////////////////////////////////////////////////////////////////////// - // Misc - Common::String getAcornSequenceName(GameId id) const; - - ////////////////////////////////////////////////////////////////////////// - // Time - uint32 _currentTime; // current game time - uint32 _lowerTime; // lower time value - uint32 _time; - - uint32 _currentIndex; // current savegame entry - uint32 _index; - uint32 _lastIndex; - uint32 _delta; - bool _handleTimeDelta; - - void initTime(SavegameType type, uint32 val); - void updateTime(uint32 time); - void adjustTime(); - void adjustIndex(uint32 time1, uint32 time2, bool searchEntry); - void goToTime(uint32 time); - void setTime(); - void forwardTime(); - void rewindTime(); - bool hasTimeDelta() { return (_currentTime - _time) >= 1; } - - ////////////////////////////////////////////////////////////////////////// - // Sound/Brightness related - uint32 getVolume() const; - void setVolume(uint32 volume) const; - uint32 getBrightness() const; - void setBrightness(uint32 brightness) const; -}; - -} // End of namespace LastExpress - -#endif // LASTEXPRESS_MENU_H |