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-rw-r--r--engines/lastexpress/game/savegame.cpp310
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diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/savegame.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/debug.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/helpers.h"
+
+#include "common/file.h"
+#include "common/system.h"
+
+namespace LastExpress {
+
+// Savegame signatures
+#define SAVEGAME_SIGNATURE 0x12001200
+#define SAVEGAME_HEADER 0xE660E660
+
+// Names of savegames
+static const struct {
+ const char *saveFile;
+} gameInfo[6] = {
+ {"blue.egg"},
+ {"red.egg"},
+ {"green.egg"},
+ {"purple.egg"},
+ {"teal.egg"},
+ {"gold.egg"}
+};
+
+//////////////////////////////////////////////////////////////////////////
+// Constructors
+//////////////////////////////////////////////////////////////////////////
+
+SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine) {
+ _gameTicksLastSavegame = 0;
+}
+
+SaveLoad::~SaveLoad() {
+ //Zero passed pointers
+ _engine = NULL;
+
+ clearEntries();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Save & Load
+//////////////////////////////////////////////////////////////////////////
+
+// Load game
+bool SaveLoad::loadGame(GameId id) {
+
+ if (!SaveLoad::isSavegamePresent(id))
+ return false;
+
+ //Common::InSaveFile *save = SaveLoad::openForLoading(id);
+ // Validate header
+
+
+
+
+ error("SaveLoad::loadgame: not implemented!");
+
+ return false;
+}
+
+// Save game
+void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
+
+ // Save ticks
+ _gameTicksLastSavegame = getState()->timeTicks;
+
+ warning("SaveLoad::savegame: not implemented!");
+}
+
+void SaveLoad::saveVolumeBrightness() {
+ warning("SaveLoad::saveVolumeBrightness: not implemented!");
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Static Members
+//////////////////////////////////////////////////////////////////////////
+
+// Check if a specific savegame exists
+bool SaveLoad::isSavegamePresent(GameId id) {
+ if (g_system->getSavefileManager()->listSavefiles(getSavegameName(id)).size() == 0)
+ return false;
+
+ return true;
+}
+
+// Check if the game has been started in the specific savegame
+bool SaveLoad::isSavegameValid(GameId id) {
+ if (!isSavegamePresent(id)) {
+ debugC(2, kLastExpressDebugSavegame, "SaveLoad::isSavegameValid - Savegame does not exist: %s", getSavegameName(id).c_str());
+ return false;
+ }
+
+ SavegameMainHeader header;
+ if (!loadMainHeader(id, &header))
+ return false;
+
+ return validateMainHeader(header);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Headers
+//////////////////////////////////////////////////////////////////////////
+bool SaveLoad::loadMainHeader(GameId id, SavegameMainHeader* header) {
+ // Read first 32 bytes of savegame
+ Common::InSaveFile *save = openForLoading(id);
+ if (!save) {
+ debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Cannot open savegame for reading: %s", getSavegameName(id).c_str());
+ return false;
+ }
+
+ // Check there is enough data
+ if (save->size() < 32) {
+ debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Savegame seems to be corrupted (not enough data: %i bytes): %s", save->size(), getSavegameName(id).c_str());
+ delete save;
+ return false;
+ }
+
+ header->signature = save->readUint32LE();
+ header->index = save->readUint32LE();
+ header->time = save->readUint32LE();
+ header->field_C = save->readUint32LE();
+ header->field_10 = save->readUint32LE();
+ header->brightness = save->readSint32LE();
+ header->volume = save->readSint32LE();
+ header->field_1C = save->readUint32LE();
+
+ delete save;
+
+ // Valide the header
+ if (!validateMainHeader(*header)) {
+ debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Cannot validate main header for savegame %s.", getSavegameName(id).c_str());
+ return false;
+ }
+
+ return true;
+}
+
+void SaveLoad::loadEntryHeader(Common::InSaveFile *save, SavegameEntryHeader *header) {
+ header->signature = save->readUint32LE();
+ header->type = (HeaderType)save->readUint32LE();
+ header->time = save->readUint32LE();
+ header->field_C = save->readUint32LE();
+ header->chapter = (ChapterIndex)save->readUint32LE();
+ header->event = (EventIndex)save->readUint32LE();
+ header->field_18 = save->readUint32LE();
+ header->field_1C = save->readUint32LE();
+}
+
+bool SaveLoad::validateMainHeader(const SavegameMainHeader &header) {
+ if (header.signature != SAVEGAME_SIGNATURE)
+ return false;
+
+ /* Check not needed as it can never be < 0
+ if (header.chapter < 0)
+ return false;*/
+
+ if (header.time < 32)
+ return false;
+
+ if (header.field_C < 32)
+ return false;
+
+ if (header.field_10 != 1 && header.field_10)
+ return false;
+
+ if (header.brightness < 0 || header.brightness > 6)
+ return false;
+
+ if (header.volume < 0 || header.volume > 7)
+ return false;
+
+ if (header.field_1C != 9)
+ return false;
+
+ return true;
+}
+
+bool SaveLoad::validateEntryHeader(const SavegameEntryHeader &header) {
+ if (header.signature != SAVEGAME_HEADER)
+ return false;
+
+ if (header.type < kHeaderType1 || header.type > kHeaderType5)
+ return false;
+
+ if (header.time < kTimeStartGame || header.time > kTimeCityConstantinople)
+ return false;
+
+ if (header.field_C <= 0 || header.field_C >= 15)
+ return false;
+
+ /* No check for < 0, as it cannot happen normaly */
+ if (header.chapter == 0)
+ return false;
+
+ return true;
+}
+
+SaveLoad::SavegameEntryHeader *SaveLoad::getEntry(uint32 index) {
+ if (index >= _gameHeaders.size())
+ error("SaveLoad::getEntry: invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1);
+
+ return _gameHeaders[index];
+}
+
+void SaveLoad::clearEntries() {
+ for (uint i = 0; i < _gameHeaders.size(); i++)
+ SAFE_DELETE(_gameHeaders[i]);
+
+ _gameHeaders.clear();
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Init
+//////////////////////////////////////////////////////////////////////////
+void SaveLoad::writeMainHeader(GameId id) {
+ Common::OutSaveFile *save = openForSaving(id);
+ if (!save) {
+ debugC(2, kLastExpressDebugSavegame, "SaveLoad::initSavegame - Cannot open savegame for writing: %s", getSavegameName(id).c_str());
+ return;
+ }
+
+ // Write default values to savegame
+ save->writeUint32LE(SAVEGAME_SIGNATURE);
+ save->writeUint32LE(0);
+ save->writeUint32LE(32);
+ save->writeUint32LE(32);
+ save->writeUint32LE(0);
+ save->writeUint32LE(3);
+ save->writeUint32LE(7);
+ save->writeUint32LE(9);
+
+ delete save;
+}
+
+void SaveLoad::initSavegame(GameId id, bool resetHeaders) {
+ //Common::OutSaveFile *save = openForSaving(id);
+ //if (!save) {
+ // debugC(2, kLastExpressDebugSavegame, "SaveLoad::initSavegame - Cannot open savegame for writing: %s", getSavegameName(id).c_str());
+ // return;
+ //}
+
+ if (resetHeaders) {
+ clearEntries();
+
+ SavegameEntryHeader *header = new SavegameEntryHeader();
+ header->time = kTimeCityParis;
+ header->chapter = kChapter1;
+
+ _gameHeaders.push_back(header);
+ }
+
+ // Open the savegame and read all game headers
+
+ warning("SaveLoad::initSavegame: not implemented!");
+
+ //delete save;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Private methods
+//////////////////////////////////////////////////////////////////////////
+
+// Get the file name from the savegame ID
+Common::String SaveLoad::getSavegameName(GameId id) {
+ if (id >= 6)
+ error("SaveLoad::getSavegameName - attempting to use an invalid game id. Valid values: 0 - 5, was %d", id);
+
+ return gameInfo[id].saveFile;
+}
+
+Common::InSaveFile *SaveLoad::openForLoading(GameId id) {
+ return g_system->getSavefileManager()->openForLoading(getSavegameName(id));
+}
+
+Common::OutSaveFile *SaveLoad::openForSaving(GameId id) {
+ return g_system->getSavefileManager()->openForSaving(getSavegameName(id));
+}
+
+} // End of namespace LastExpress