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Diffstat (limited to 'engines/lastexpress/game/savegame.cpp')
-rw-r--r-- | engines/lastexpress/game/savegame.cpp | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp new file mode 100644 index 0000000000..1bd3d8239b --- /dev/null +++ b/engines/lastexpress/game/savegame.cpp @@ -0,0 +1,310 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "lastexpress/game/logic.h" +#include "lastexpress/game/savegame.h" +#include "lastexpress/game/state.h" + +#include "lastexpress/debug.h" +#include "lastexpress/lastexpress.h" +#include "lastexpress/helpers.h" + +#include "common/file.h" +#include "common/system.h" + +namespace LastExpress { + +// Savegame signatures +#define SAVEGAME_SIGNATURE 0x12001200 +#define SAVEGAME_HEADER 0xE660E660 + +// Names of savegames +static const struct { + const char *saveFile; +} gameInfo[6] = { + {"blue.egg"}, + {"red.egg"}, + {"green.egg"}, + {"purple.egg"}, + {"teal.egg"}, + {"gold.egg"} +}; + +////////////////////////////////////////////////////////////////////////// +// Constructors +////////////////////////////////////////////////////////////////////////// + +SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine) { + _gameTicksLastSavegame = 0; +} + +SaveLoad::~SaveLoad() { + //Zero passed pointers + _engine = NULL; + + clearEntries(); +} + +////////////////////////////////////////////////////////////////////////// +// Save & Load +////////////////////////////////////////////////////////////////////////// + +// Load game +bool SaveLoad::loadGame(GameId id) { + + if (!SaveLoad::isSavegamePresent(id)) + return false; + + //Common::InSaveFile *save = SaveLoad::openForLoading(id); + // Validate header + + + + + error("SaveLoad::loadgame: not implemented!"); + + return false; +} + +// Save game +void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) { + + // Save ticks + _gameTicksLastSavegame = getState()->timeTicks; + + warning("SaveLoad::savegame: not implemented!"); +} + +void SaveLoad::saveVolumeBrightness() { + warning("SaveLoad::saveVolumeBrightness: not implemented!"); +} + +////////////////////////////////////////////////////////////////////////// +// Static Members +////////////////////////////////////////////////////////////////////////// + +// Check if a specific savegame exists +bool SaveLoad::isSavegamePresent(GameId id) { + if (g_system->getSavefileManager()->listSavefiles(getSavegameName(id)).size() == 0) + return false; + + return true; +} + +// Check if the game has been started in the specific savegame +bool SaveLoad::isSavegameValid(GameId id) { + if (!isSavegamePresent(id)) { + debugC(2, kLastExpressDebugSavegame, "SaveLoad::isSavegameValid - Savegame does not exist: %s", getSavegameName(id).c_str()); + return false; + } + + SavegameMainHeader header; + if (!loadMainHeader(id, &header)) + return false; + + return validateMainHeader(header); +} + + +////////////////////////////////////////////////////////////////////////// +// Headers +////////////////////////////////////////////////////////////////////////// +bool SaveLoad::loadMainHeader(GameId id, SavegameMainHeader* header) { + // Read first 32 bytes of savegame + Common::InSaveFile *save = openForLoading(id); + if (!save) { + debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Cannot open savegame for reading: %s", getSavegameName(id).c_str()); + return false; + } + + // Check there is enough data + if (save->size() < 32) { + debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Savegame seems to be corrupted (not enough data: %i bytes): %s", save->size(), getSavegameName(id).c_str()); + delete save; + return false; + } + + header->signature = save->readUint32LE(); + header->index = save->readUint32LE(); + header->time = save->readUint32LE(); + header->field_C = save->readUint32LE(); + header->field_10 = save->readUint32LE(); + header->brightness = save->readSint32LE(); + header->volume = save->readSint32LE(); + header->field_1C = save->readUint32LE(); + + delete save; + + // Valide the header + if (!validateMainHeader(*header)) { + debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Cannot validate main header for savegame %s.", getSavegameName(id).c_str()); + return false; + } + + return true; +} + +void SaveLoad::loadEntryHeader(Common::InSaveFile *save, SavegameEntryHeader *header) { + header->signature = save->readUint32LE(); + header->type = (HeaderType)save->readUint32LE(); + header->time = save->readUint32LE(); + header->field_C = save->readUint32LE(); + header->chapter = (ChapterIndex)save->readUint32LE(); + header->event = (EventIndex)save->readUint32LE(); + header->field_18 = save->readUint32LE(); + header->field_1C = save->readUint32LE(); +} + +bool SaveLoad::validateMainHeader(const SavegameMainHeader &header) { + if (header.signature != SAVEGAME_SIGNATURE) + return false; + + /* Check not needed as it can never be < 0 + if (header.chapter < 0) + return false;*/ + + if (header.time < 32) + return false; + + if (header.field_C < 32) + return false; + + if (header.field_10 != 1 && header.field_10) + return false; + + if (header.brightness < 0 || header.brightness > 6) + return false; + + if (header.volume < 0 || header.volume > 7) + return false; + + if (header.field_1C != 9) + return false; + + return true; +} + +bool SaveLoad::validateEntryHeader(const SavegameEntryHeader &header) { + if (header.signature != SAVEGAME_HEADER) + return false; + + if (header.type < kHeaderType1 || header.type > kHeaderType5) + return false; + + if (header.time < kTimeStartGame || header.time > kTimeCityConstantinople) + return false; + + if (header.field_C <= 0 || header.field_C >= 15) + return false; + + /* No check for < 0, as it cannot happen normaly */ + if (header.chapter == 0) + return false; + + return true; +} + +SaveLoad::SavegameEntryHeader *SaveLoad::getEntry(uint32 index) { + if (index >= _gameHeaders.size()) + error("SaveLoad::getEntry: invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1); + + return _gameHeaders[index]; +} + +void SaveLoad::clearEntries() { + for (uint i = 0; i < _gameHeaders.size(); i++) + SAFE_DELETE(_gameHeaders[i]); + + _gameHeaders.clear(); +} + +////////////////////////////////////////////////////////////////////////// +// Init +////////////////////////////////////////////////////////////////////////// +void SaveLoad::writeMainHeader(GameId id) { + Common::OutSaveFile *save = openForSaving(id); + if (!save) { + debugC(2, kLastExpressDebugSavegame, "SaveLoad::initSavegame - Cannot open savegame for writing: %s", getSavegameName(id).c_str()); + return; + } + + // Write default values to savegame + save->writeUint32LE(SAVEGAME_SIGNATURE); + save->writeUint32LE(0); + save->writeUint32LE(32); + save->writeUint32LE(32); + save->writeUint32LE(0); + save->writeUint32LE(3); + save->writeUint32LE(7); + save->writeUint32LE(9); + + delete save; +} + +void SaveLoad::initSavegame(GameId id, bool resetHeaders) { + //Common::OutSaveFile *save = openForSaving(id); + //if (!save) { + // debugC(2, kLastExpressDebugSavegame, "SaveLoad::initSavegame - Cannot open savegame for writing: %s", getSavegameName(id).c_str()); + // return; + //} + + if (resetHeaders) { + clearEntries(); + + SavegameEntryHeader *header = new SavegameEntryHeader(); + header->time = kTimeCityParis; + header->chapter = kChapter1; + + _gameHeaders.push_back(header); + } + + // Open the savegame and read all game headers + + warning("SaveLoad::initSavegame: not implemented!"); + + //delete save; +} + +////////////////////////////////////////////////////////////////////////// +// Private methods +////////////////////////////////////////////////////////////////////////// + +// Get the file name from the savegame ID +Common::String SaveLoad::getSavegameName(GameId id) { + if (id >= 6) + error("SaveLoad::getSavegameName - attempting to use an invalid game id. Valid values: 0 - 5, was %d", id); + + return gameInfo[id].saveFile; +} + +Common::InSaveFile *SaveLoad::openForLoading(GameId id) { + return g_system->getSavefileManager()->openForLoading(getSavegameName(id)); +} + +Common::OutSaveFile *SaveLoad::openForSaving(GameId id) { + return g_system->getSavefileManager()->openForSaving(getSavegameName(id)); +} + +} // End of namespace LastExpress |