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-rw-r--r--engines/lastexpress/game/action.cpp4
-rw-r--r--engines/lastexpress/game/beetle.cpp14
-rw-r--r--engines/lastexpress/game/entities.cpp14
-rw-r--r--engines/lastexpress/game/inventory.cpp4
-rw-r--r--engines/lastexpress/game/logic.cpp4
-rw-r--r--engines/lastexpress/game/object.cpp2
-rw-r--r--engines/lastexpress/game/savegame.cpp56
-rw-r--r--engines/lastexpress/game/savepoint.cpp6
-rw-r--r--engines/lastexpress/game/scenes.cpp6
-rw-r--r--engines/lastexpress/game/state.cpp2
-rw-r--r--engines/lastexpress/game/state.h2
11 files changed, 57 insertions, 57 deletions
diff --git a/engines/lastexpress/game/action.cpp b/engines/lastexpress/game/action.cpp
index 2c7b5b3c32..2ef4c20d70 100644
--- a/engines/lastexpress/game/action.cpp
+++ b/engines/lastexpress/game/action.cpp
@@ -407,7 +407,7 @@ SceneIndex Action::processHotspot(const SceneHotspot &hotspot) {
//////////////////////////////////////////////////////////////////////////
// Action 0
IMPLEMENT_ACTION(dummy)
- warning("Action::action_dummy: Dummy action function called (hotspot action: %d)!", hotspot.action);
+ warning("[Action::action_dummy] Dummy action function called (hotspot action: %d)", hotspot.action);
return kSceneInvalid;
}
@@ -1910,7 +1910,7 @@ LABEL_KEY:
// Play an animation and add delta time to global game time
void Action::playAnimation(EventIndex index, bool debugMode) const {
if (index >= _animationListSize)
- error("Action::playAnimation: invalid event index (value=%i, max=%i)", index, _animationListSize);
+ error("[Action::playAnimation] Invalid event index (value=%i, max=%i)", index, _animationListSize);
// In debug mode, just show the animation
if (debugMode) {
diff --git a/engines/lastexpress/game/beetle.cpp b/engines/lastexpress/game/beetle.cpp
index cb6f0a3306..ab707ddae9 100644
--- a/engines/lastexpress/game/beetle.cpp
+++ b/engines/lastexpress/game/beetle.cpp
@@ -131,7 +131,7 @@ bool Beetle::isLoaded() const {
bool Beetle::catchBeetle() {
if (!_data)
- error("Beetle::catchBeetle: sequences have not been loaded!");
+ error("[Beetle::catchBeetle] Sequences have not been loaded");
if (getInventory()->getSelectedItem() == kItemMatchBox
&& getInventory()->hasItem(kItemMatch)
@@ -148,14 +148,14 @@ bool Beetle::catchBeetle() {
bool Beetle::isCatchable() const {
if (!_data)
- error("Beetle::isCatchable: sequences have not been loaded!");
+ error("[Beetle::isCatchable] Sequences have not been loaded");
return (_data->indexes[_data->offset] >= 30);
}
void Beetle::update() {
if (!_data)
- error("Beetle::update: sequences have not been loaded!");
+ error("[Beetle::update] Sequences have not been loaded");
if (!_data->isLoaded)
return;
@@ -194,7 +194,7 @@ void Beetle::update() {
void Beetle::drawUpdate() {
if (!_data)
- error("Beetle::drawUpdate: sequences have not been loaded!");
+ error("[Beetle::drawUpdate] Sequences have not been loaded");
if (_data->frame != NULL) {
getScenes()->setCoordinates(_data->frame);
@@ -366,7 +366,7 @@ void Beetle::drawUpdate() {
void Beetle::move() {
if (!_data)
- error("Beetle::move: sequences have not been loaded!");
+ error("[Beetle::move] Sequences have not been loaded");
if (_data->indexes[_data->offset] >= 24 && _data->indexes[_data->offset] <= 29)
return;
@@ -444,7 +444,7 @@ update_data:
// Update the beetle sequence to show the correct frames in the correct place
void Beetle::updateFrame(SequenceFrame *frame) const {
if (!_data)
- error("Beetle::updateSequence: sequences have not been loaded!");
+ error("[Beetle::updateFrame] Sequences have not been loaded");
if (!frame)
return;
@@ -459,7 +459,7 @@ void Beetle::updateFrame(SequenceFrame *frame) const {
void Beetle::updateData(uint32 index) {
if (!_data)
- error("Beetle::updateData: sequences have not been loaded!");
+ error("[Beetle::updateData] Sequences have not been loaded");
if (!_data->isLoaded)
return;
diff --git a/engines/lastexpress/game/entities.cpp b/engines/lastexpress/game/entities.cpp
index a56531891b..f6bb2030f0 100644
--- a/engines/lastexpress/game/entities.cpp
+++ b/engines/lastexpress/game/entities.cpp
@@ -202,7 +202,7 @@ Entity *Entities::get(EntityIndex entity) {
assert((uint)entity < _entities.size());
if (entity == kEntityPlayer)
- error("Cannot get entity for index == 0!");
+ error("[Entities::get] Cannot get entity for kEntityPlayer");
return _entities[entity];
}
@@ -220,24 +220,24 @@ int Entities::getPosition(CarIndex car, Position position) const {
int index = 100 * car + position;
if (car > 10)
- error("Entities::getPosition: trying to access an invalid car (was: %d, valid:0-9)", car);
+ error("[Entities::getPosition] Trying to access an invalid car (was: %d, valid:0-9)", car);
if (position > 100)
- error("Entities::getPosition: trying to access an invalid position (was: %d, valid:0-100)", position);
+ error("[Entities::getPosition] Trying to access an invalid position (was: %d, valid:0-100)", position);
return _positions[index];
}
int Entities::getCompartments(int index) const {
if (index >= _compartmentsCount)
- error("Entities::getCompartments: trying to access an invalid compartment (was: %d, valid:0-15)", index);
+ error("[Entities::getCompartments] Trying to access an invalid compartment (was: %d, valid:0-15)", index);
return _compartments[index];
}
int Entities::getCompartments1(int index) const {
if (index >= _compartmentsCount)
- error("Entities::getCompartments: trying to access an invalid compartment (was: %d, valid:0-15)", index);
+ error("[Entities::getCompartments] Trying to access an invalid compartment (was: %d, valid:0-15)", index);
return _compartments1[index];
}
@@ -1782,7 +1782,7 @@ void Entities::enterCompartment(EntityIndex entity, ObjectIndex compartment, boo
// Update compartments
int index = (compartment < 32 ? compartment - 1 : compartment - 24);
if (index >= 16)
- error("Entities::exitCompartment: invalid compartment index!");
+ error("[Entities::enterCompartment] Invalid compartment index");
if (useCompartment1)
_compartments1[index] |= STORE_VALUE(entity);
@@ -1868,7 +1868,7 @@ void Entities::exitCompartment(EntityIndex entity, ObjectIndex compartment, bool
// Update compartments
int index = (compartment < 32 ? compartment - 1 : compartment - 24);
if (index >= 16)
- error("Entities::exitCompartment: invalid compartment index!");
+ error("[Entities::exitCompartment] Invalid compartment index");
if (useCompartment1)
_compartments1[index] &= ~STORE_VALUE(entity);
diff --git a/engines/lastexpress/game/inventory.cpp b/engines/lastexpress/game/inventory.cpp
index d902c8860a..e417b1ec0d 100644
--- a/engines/lastexpress/game/inventory.cpp
+++ b/engines/lastexpress/game/inventory.cpp
@@ -439,7 +439,7 @@ void Inventory::showHourGlass(){
//////////////////////////////////////////////////////////////////////////
Inventory::InventoryEntry *Inventory::get(InventoryItem item) {
if (item >= kPortraitOriginal)
- error("Inventory::getEntry: Invalid inventory item!");
+ error("[Inventory::get] Invalid inventory item");
return &_entries[item];
}
@@ -623,7 +623,7 @@ void Inventory::drawEgg() {
// Blinking egg: we need to blink the egg for delta time, with the blinking getting faster until it's always lit.
void Inventory::drawBlinkingEgg() {
- warning("Inventory::drawEgg - blinking not implemented!");
+ warning("[Inventory::drawBlinkingEgg] Blinking not implemented");
//// TODO show egg (with or without mouseover)
diff --git a/engines/lastexpress/game/logic.cpp b/engines/lastexpress/game/logic.cpp
index 2b7b1cfa50..aeac8cff98 100644
--- a/engines/lastexpress/game/logic.cpp
+++ b/engines/lastexpress/game/logic.cpp
@@ -413,7 +413,7 @@ void Logic::eventTick(const Common::Event &) {
void Logic::resetState() {
getState()->scene = kSceneDefault;
- warning("Logic::resetState: not implemented! You need to restart the engine until this is implemented.");
+ warning("[Logic::resetState] Not implemented! You need to restart the engine until this is implemented.");
}
/**
@@ -506,7 +506,7 @@ void Logic::playFinalSequence() const {
}
void Logic::showCredits() const {
- error("Logic::showCredits: not implemented!");
+ error("[Logic::showCredits] Not implemented");
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/lastexpress/game/object.cpp b/engines/lastexpress/game/object.cpp
index a600075953..d9e9e4279a 100644
--- a/engines/lastexpress/game/object.cpp
+++ b/engines/lastexpress/game/object.cpp
@@ -39,7 +39,7 @@ Objects::Objects(LastExpressEngine *engine) : _engine(engine) {}
const Objects::Object Objects::get(ObjectIndex index) const {
if (index >= kObjectMax)
- error("Objects::get - internal error: invalid object index (%d)", index);
+ error("[Objects::get] Invalid object index (%d)", index);
return _objects[index];
}
diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp
index 8dfc214913..ebada5dd4e 100644
--- a/engines/lastexpress/game/savegame.cpp
+++ b/engines/lastexpress/game/savegame.cpp
@@ -75,10 +75,10 @@ void SaveLoad::initStream() {
void SaveLoad::flushStream(GameId id) {
Common::OutSaveFile *save = openForSaving(id);
if (!save)
- error("SaveLoad::flushStream: cannot open savegame (%s)!", getFilename(id).c_str());
+ error("[SaveLoad::flushStream] Cannot open savegame (%s)", getFilename(id).c_str());
if (!_savegame)
- error("SaveLoad::flushStream: savegame stream is invalid");
+ error("[SaveLoad::flushStream] Savegame stream is invalid");
save->write(_savegame->getData(), (uint32)_savegame->size());
@@ -109,7 +109,7 @@ uint32 SaveLoad::init(GameId id, bool resetHeaders) {
SavegameMainHeader mainHeader;
mainHeader.saveLoadWithSerializer(ser);
if (!mainHeader.isValid())
- error("SaveLoad::init - Savegame seems to be corrupted (invalid header)");
+ error("[SaveLoad::init] Savegame seems to be corrupted (invalid header)");
// Reset cached entry headers if needed
if (resetHeaders) {
@@ -148,10 +148,10 @@ uint32 SaveLoad::init(GameId id, bool resetHeaders) {
void SaveLoad::loadStream(GameId id) {
Common::InSaveFile *save = openForLoading(id);
if (save->size() < 32)
- error("SaveLoad::init - Savegame seems to be corrupted (not enough data: %i bytes)", save->size());
+ error("[SaveLoad::loadStream] Savegame seems to be corrupted (not enough data: %i bytes)", save->size());
if (!_savegame)
- error("SaveLoad::loadStream: savegame stream is invalid");
+ error("[SaveLoad::loadStream] Savegame stream is invalid");
// Load all savegame data
uint8* buf = new uint8[8192];
@@ -192,7 +192,7 @@ void SaveLoad::clear(bool clearStream) {
// Load game
void SaveLoad::loadGame(GameId id) {
if (!_savegame)
- error("SaveLoad::loadGame: No savegame stream present!");
+ error("[SaveLoad::loadGame] No savegame stream present");
// Rewind current savegame
_savegame->seek(0);
@@ -200,12 +200,12 @@ void SaveLoad::loadGame(GameId id) {
// Validate main header
SavegameMainHeader header;
if (!loadMainHeader(_savegame, &header)) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::saveGame - Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str());
return;
}
if (!_savegame)
- error("SaveLoad::loadGame: No savegame stream present!");
+ error("[SaveLoad::loadGame] No savegame stream present");
// Load the last entry
_savegame->seek(header.offsetEntry);
@@ -230,7 +230,7 @@ void SaveLoad::loadGame(GameId id) {
// Load a specific game entry
void SaveLoad::loadGame(GameId id, uint32 index) {
- error("SaveLoad::loadGame: not implemented! (only loading the last entry is working for now)");
+ error("[SaveLoad::loadGame] Not implemented! (only loading the last entry is working for now)");
}
// Save game
@@ -241,12 +241,12 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
// Validate main header
SavegameMainHeader header;
if (!loadMainHeader(_savegame, &header)) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::saveGame - Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str());
return;
}
if (!_savegame)
- error("SaveLoad::saveGame: savegame stream is invalid");
+ error("[SaveLoad::saveGame] Savegame stream is invalid");
// Validate the current entry if it exists
if (header.count > 0) {
@@ -258,7 +258,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
entry.saveLoadWithSerializer(ser);
if (!entry.isValid()) {
- warning("SaveLoad::saveGame: Invalid entry. This savegame might be corrupted!");
+ warning("[SaveLoad::saveGame] Invalid entry. This savegame might be corrupted");
_savegame->seek(header.offset);
} else if (getState()->time < entry.time || (type == kSavegameTypeTickInterval && getState()->time == entry.time)) {
// Not ready to save a game, skipping!
@@ -296,7 +296,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
// Validate the main header
if (!header.isValid())
- error("SaveLoad::saveGame: main game header is invalid!");
+ error("[SaveLoad::saveGame] Main game header is invalid");
// Write the main header
_savegame->seek(0);
@@ -307,7 +307,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) {
}
void SaveLoad::saveVolumeBrightness() {
- warning("SaveLoad::saveVolumeBrightness: not implemented!");
+ warning("[SaveLoad::saveVolumeBrightness] Not implemented");
}
//////////////////////////////////////////////////////////////////////////
@@ -319,7 +319,7 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he
// Check there is enough data (32 bytes)
if (stream->size() < 32) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Savegame seems to be corrupted (not enough data: %i bytes)!", stream->size());
+ debugC(2, kLastExpressDebugSavegame, "Savegame seems to be corrupted (not enough data: %i bytes)", stream->size());
return false;
}
@@ -331,7 +331,7 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he
// Validate the header
if (!header->isValid()) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Cannot validate main header!");
+ debugC(2, kLastExpressDebugSavegame, "Cannot validate main header");
return false;
}
@@ -348,11 +348,11 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
debugC(kLastExpressDebugSavegame, "Savegame: Writing " #name ": %d bytes", _count); \
if (_count != val)\
- error("SaveLoad::writeEntry: Number of bytes written (%d) differ from expected count (%d)", _count, val); \
+ error("[SaveLoad::writeEntry] Number of bytes written (%d) differ from expected count (%d)", _count, val); \
}
if (!_savegame)
- error("SaveLoad::writeEntry: savegame stream is invalid");
+ error("[SaveLoad::writeEntry] Savegame stream is invalid");
SavegameEntryHeader header;
@@ -395,7 +395,7 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) {
// Validate entry header
if (!header.isValid())
- error("SaveLoad::writeEntry: entry header is invalid");
+ error("[SaveLoad::writeEntry] Entry header is invalid");
// Save the header with the updated info
_savegame->seek(originalPosition);
@@ -412,7 +412,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
uint32 _count = (uint32)_savegame->pos() - _prevPosition; \
debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \
if (_count != val) \
- error("SaveLoad::readEntry: Number of bytes read (%d) differ from expected count (%d)", _count, val); \
+ error("[SaveLoad::readEntry] Number of bytes read (%d) differ from expected count (%d)", _count, val); \
}
#define LOAD_ENTRY_ONLY(name, func) { \
@@ -423,10 +423,10 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
}
if (!type || !entity || !val)
- error("SaveLoad::readEntry: Invalid parameters passed!");
+ error("[SaveLoad::readEntry] Invalid parameters passed");
if (!_savegame)
- error("SaveLoad::readEntry: No savegame stream present!");
+ error("[SaveLoad::readEntry] No savegame stream present");
// Load entry header
SavegameEntryHeader entry;
@@ -434,7 +434,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
entry.saveLoadWithSerializer(ser);
if (!entry.isValid())
- error("SaveLoad::readEntry: entry header is invalid!");
+ error("[SaveLoad::readEntry] Entry header is invalid");
// Init type, entity & value
*type = entry.type;
@@ -469,7 +469,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b
SaveLoad::SavegameEntryHeader *SaveLoad::getEntry(uint32 index) {
if (index >= _gameHeaders.size())
- error("SaveLoad::getEntry: invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1);
+ error("[SaveLoad::getEntry] Invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1);
return _gameHeaders[index];
}
@@ -489,7 +489,7 @@ bool SaveLoad::isSavegamePresent(GameId id) {
// Check if the game has been started in the specific savegame
bool SaveLoad::isSavegameValid(GameId id) {
if (!isSavegamePresent(id)) {
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::isSavegameValid - Savegame does not exist: %s", getFilename(id).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Savegame does not exist: %s", getFilename(id).c_str());
return false;
}
@@ -552,7 +552,7 @@ bool SaveLoad::isGameFinished(uint32 menuIndex, uint32 savegameIndex) {
// Get the file name from the savegame ID
Common::String SaveLoad::getFilename(GameId id) {
if (id >= 6)
- error("SaveLoad::getName - attempting to use an invalid game id. Valid values: 0 - 5, was %d", id);
+ error("[SaveLoad::getFilename] Attempting to use an invalid game id. Valid values: 0 - 5, was %d", id);
return gameInfo[id].saveFile;
}
@@ -561,7 +561,7 @@ Common::InSaveFile *SaveLoad::openForLoading(GameId id) {
Common::InSaveFile *load = g_system->getSavefileManager()->openForLoading(getFilename(id));
if (!load)
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::openForLoading - Cannot open savegame for loading: %s", getFilename(id).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for loading: %s", getFilename(id).c_str());
return load;
}
@@ -570,7 +570,7 @@ Common::OutSaveFile *SaveLoad::openForSaving(GameId id) {
Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id));
if (!save)
- debugC(2, kLastExpressDebugSavegame, "SaveLoad::openForSaving - Cannot open savegame for writing: %s", getFilename(id).c_str());
+ debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for writing: %s", getFilename(id).c_str());
return save;
}
diff --git a/engines/lastexpress/game/savepoint.cpp b/engines/lastexpress/game/savepoint.cpp
index 7ec7c241e9..64ae26c2be 100644
--- a/engines/lastexpress/game/savepoint.cpp
+++ b/engines/lastexpress/game/savepoint.cpp
@@ -128,17 +128,17 @@ void SavePoints::addData(EntityIndex entity, ActionIndex action, uint32 param) {
//////////////////////////////////////////////////////////////////////////
void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) {
if (index >= 40)
- error("SavePoints::setCallback - attempting to use an invalid entity index. Valid values 0-39, was %d", index);
+ error("[SavePoints::setCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
if (!callback || !callback->isValid())
- error("SavePoints::setCallback - attempting to set an invalid callback for entity %s", ENTITY_NAME(index));
+ error("[SavePoints::setCallback] Attempting to set an invalid callback for entity %s", ENTITY_NAME(index));
_callbacks[index] = callback;
}
Entity::Callback *SavePoints::getCallback(EntityIndex index) const {
if (index >= 40)
- error("SavePoints::getCallback - attempting to use an invalid entity index. Valid values 0-39, was %d", index);
+ error("[SavePoints::getCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index);
return _callbacks[index];
}
diff --git a/engines/lastexpress/game/scenes.cpp b/engines/lastexpress/game/scenes.cpp
index 65efc80265..b886951e0b 100644
--- a/engines/lastexpress/game/scenes.cpp
+++ b/engines/lastexpress/game/scenes.cpp
@@ -81,12 +81,12 @@ void SceneManager::loadSceneDataFile(ArchiveIndex archive) {
case kArchiveCd2:
case kArchiveCd3:
if (!_sceneLoader->load(getArchive(Common::String::format("CD%iTRAIN.DAT", archive))))
- error("SceneManager::loadSceneDataFile: cannot load data file CD%iTRAIN.DAT", archive);
+ error("[SceneManager::loadSceneDataFile] Cannot load data file CD%iTRAIN.DAT", archive);
break;
default:
case kArchiveAll:
- error("SceneManager::loadSceneDataFile: Invalid archive index (must be [1-3], was %d", archive);
+ error("[SceneManager::loadSceneDataFile] Invalid archive index (must be [1-3], was %d", archive);
break;
}
}
@@ -464,7 +464,7 @@ bool SceneManager::checkPosition(SceneIndex index, CheckPositionType type) const
switch (type) {
default:
- error("SceneManager::checkPosition: Invalid position type: %d", type);
+ error("[SceneManager::checkPosition] Invalid position type: %d", type);
case kCheckPositionLookingUp:
return isInSleepingCar && (position >= 1 && position <= 19);
diff --git a/engines/lastexpress/game/state.cpp b/engines/lastexpress/game/state.cpp
index 0cf2ddba40..f3fd9720b1 100644
--- a/engines/lastexpress/game/state.cpp
+++ b/engines/lastexpress/game/state.cpp
@@ -57,7 +57,7 @@ bool State::isNightTime() const {
void State::getHourMinutes(uint32 time, uint8 *hours, uint8 *minutes) {
if (hours == NULL || minutes == NULL)
- error("State::getHourMinutes: invalid parameters passed!");
+ error("[State::getHourMinutes] Invalid parameters passed");
*hours = (uint8)((time % 1296000) / 54000);
*minutes = (uint8)((time % 54000) / 900);
diff --git a/engines/lastexpress/game/state.h b/engines/lastexpress/game/state.h
index 8f71e7d424..c937fdce9f 100644
--- a/engines/lastexpress/game/state.h
+++ b/engines/lastexpress/game/state.h
@@ -325,7 +325,7 @@ public:
switch (index) {
default:
- error("GameProgress::isEqual: invalid index value (was: %d, max:127)", index);
+ error("[GameProgress::getValueName] Invalid index value (was: %d, max:127)", index);
break;
EXPOSE_VALUE(0, field_0);