diff options
Diffstat (limited to 'engines/lastexpress/game')
-rw-r--r-- | engines/lastexpress/game/action.cpp | 4 | ||||
-rw-r--r-- | engines/lastexpress/game/beetle.cpp | 14 | ||||
-rw-r--r-- | engines/lastexpress/game/entities.cpp | 14 | ||||
-rw-r--r-- | engines/lastexpress/game/inventory.cpp | 4 | ||||
-rw-r--r-- | engines/lastexpress/game/logic.cpp | 4 | ||||
-rw-r--r-- | engines/lastexpress/game/object.cpp | 2 | ||||
-rw-r--r-- | engines/lastexpress/game/savegame.cpp | 56 | ||||
-rw-r--r-- | engines/lastexpress/game/savepoint.cpp | 6 | ||||
-rw-r--r-- | engines/lastexpress/game/scenes.cpp | 6 | ||||
-rw-r--r-- | engines/lastexpress/game/state.cpp | 2 | ||||
-rw-r--r-- | engines/lastexpress/game/state.h | 2 |
11 files changed, 57 insertions, 57 deletions
diff --git a/engines/lastexpress/game/action.cpp b/engines/lastexpress/game/action.cpp index 2c7b5b3c32..2ef4c20d70 100644 --- a/engines/lastexpress/game/action.cpp +++ b/engines/lastexpress/game/action.cpp @@ -407,7 +407,7 @@ SceneIndex Action::processHotspot(const SceneHotspot &hotspot) { ////////////////////////////////////////////////////////////////////////// // Action 0 IMPLEMENT_ACTION(dummy) - warning("Action::action_dummy: Dummy action function called (hotspot action: %d)!", hotspot.action); + warning("[Action::action_dummy] Dummy action function called (hotspot action: %d)", hotspot.action); return kSceneInvalid; } @@ -1910,7 +1910,7 @@ LABEL_KEY: // Play an animation and add delta time to global game time void Action::playAnimation(EventIndex index, bool debugMode) const { if (index >= _animationListSize) - error("Action::playAnimation: invalid event index (value=%i, max=%i)", index, _animationListSize); + error("[Action::playAnimation] Invalid event index (value=%i, max=%i)", index, _animationListSize); // In debug mode, just show the animation if (debugMode) { diff --git a/engines/lastexpress/game/beetle.cpp b/engines/lastexpress/game/beetle.cpp index cb6f0a3306..ab707ddae9 100644 --- a/engines/lastexpress/game/beetle.cpp +++ b/engines/lastexpress/game/beetle.cpp @@ -131,7 +131,7 @@ bool Beetle::isLoaded() const { bool Beetle::catchBeetle() { if (!_data) - error("Beetle::catchBeetle: sequences have not been loaded!"); + error("[Beetle::catchBeetle] Sequences have not been loaded"); if (getInventory()->getSelectedItem() == kItemMatchBox && getInventory()->hasItem(kItemMatch) @@ -148,14 +148,14 @@ bool Beetle::catchBeetle() { bool Beetle::isCatchable() const { if (!_data) - error("Beetle::isCatchable: sequences have not been loaded!"); + error("[Beetle::isCatchable] Sequences have not been loaded"); return (_data->indexes[_data->offset] >= 30); } void Beetle::update() { if (!_data) - error("Beetle::update: sequences have not been loaded!"); + error("[Beetle::update] Sequences have not been loaded"); if (!_data->isLoaded) return; @@ -194,7 +194,7 @@ void Beetle::update() { void Beetle::drawUpdate() { if (!_data) - error("Beetle::drawUpdate: sequences have not been loaded!"); + error("[Beetle::drawUpdate] Sequences have not been loaded"); if (_data->frame != NULL) { getScenes()->setCoordinates(_data->frame); @@ -366,7 +366,7 @@ void Beetle::drawUpdate() { void Beetle::move() { if (!_data) - error("Beetle::move: sequences have not been loaded!"); + error("[Beetle::move] Sequences have not been loaded"); if (_data->indexes[_data->offset] >= 24 && _data->indexes[_data->offset] <= 29) return; @@ -444,7 +444,7 @@ update_data: // Update the beetle sequence to show the correct frames in the correct place void Beetle::updateFrame(SequenceFrame *frame) const { if (!_data) - error("Beetle::updateSequence: sequences have not been loaded!"); + error("[Beetle::updateFrame] Sequences have not been loaded"); if (!frame) return; @@ -459,7 +459,7 @@ void Beetle::updateFrame(SequenceFrame *frame) const { void Beetle::updateData(uint32 index) { if (!_data) - error("Beetle::updateData: sequences have not been loaded!"); + error("[Beetle::updateData] Sequences have not been loaded"); if (!_data->isLoaded) return; diff --git a/engines/lastexpress/game/entities.cpp b/engines/lastexpress/game/entities.cpp index a56531891b..f6bb2030f0 100644 --- a/engines/lastexpress/game/entities.cpp +++ b/engines/lastexpress/game/entities.cpp @@ -202,7 +202,7 @@ Entity *Entities::get(EntityIndex entity) { assert((uint)entity < _entities.size()); if (entity == kEntityPlayer) - error("Cannot get entity for index == 0!"); + error("[Entities::get] Cannot get entity for kEntityPlayer"); return _entities[entity]; } @@ -220,24 +220,24 @@ int Entities::getPosition(CarIndex car, Position position) const { int index = 100 * car + position; if (car > 10) - error("Entities::getPosition: trying to access an invalid car (was: %d, valid:0-9)", car); + error("[Entities::getPosition] Trying to access an invalid car (was: %d, valid:0-9)", car); if (position > 100) - error("Entities::getPosition: trying to access an invalid position (was: %d, valid:0-100)", position); + error("[Entities::getPosition] Trying to access an invalid position (was: %d, valid:0-100)", position); return _positions[index]; } int Entities::getCompartments(int index) const { if (index >= _compartmentsCount) - error("Entities::getCompartments: trying to access an invalid compartment (was: %d, valid:0-15)", index); + error("[Entities::getCompartments] Trying to access an invalid compartment (was: %d, valid:0-15)", index); return _compartments[index]; } int Entities::getCompartments1(int index) const { if (index >= _compartmentsCount) - error("Entities::getCompartments: trying to access an invalid compartment (was: %d, valid:0-15)", index); + error("[Entities::getCompartments] Trying to access an invalid compartment (was: %d, valid:0-15)", index); return _compartments1[index]; } @@ -1782,7 +1782,7 @@ void Entities::enterCompartment(EntityIndex entity, ObjectIndex compartment, boo // Update compartments int index = (compartment < 32 ? compartment - 1 : compartment - 24); if (index >= 16) - error("Entities::exitCompartment: invalid compartment index!"); + error("[Entities::enterCompartment] Invalid compartment index"); if (useCompartment1) _compartments1[index] |= STORE_VALUE(entity); @@ -1868,7 +1868,7 @@ void Entities::exitCompartment(EntityIndex entity, ObjectIndex compartment, bool // Update compartments int index = (compartment < 32 ? compartment - 1 : compartment - 24); if (index >= 16) - error("Entities::exitCompartment: invalid compartment index!"); + error("[Entities::exitCompartment] Invalid compartment index"); if (useCompartment1) _compartments1[index] &= ~STORE_VALUE(entity); diff --git a/engines/lastexpress/game/inventory.cpp b/engines/lastexpress/game/inventory.cpp index d902c8860a..e417b1ec0d 100644 --- a/engines/lastexpress/game/inventory.cpp +++ b/engines/lastexpress/game/inventory.cpp @@ -439,7 +439,7 @@ void Inventory::showHourGlass(){ ////////////////////////////////////////////////////////////////////////// Inventory::InventoryEntry *Inventory::get(InventoryItem item) { if (item >= kPortraitOriginal) - error("Inventory::getEntry: Invalid inventory item!"); + error("[Inventory::get] Invalid inventory item"); return &_entries[item]; } @@ -623,7 +623,7 @@ void Inventory::drawEgg() { // Blinking egg: we need to blink the egg for delta time, with the blinking getting faster until it's always lit. void Inventory::drawBlinkingEgg() { - warning("Inventory::drawEgg - blinking not implemented!"); + warning("[Inventory::drawBlinkingEgg] Blinking not implemented"); //// TODO show egg (with or without mouseover) diff --git a/engines/lastexpress/game/logic.cpp b/engines/lastexpress/game/logic.cpp index 2b7b1cfa50..aeac8cff98 100644 --- a/engines/lastexpress/game/logic.cpp +++ b/engines/lastexpress/game/logic.cpp @@ -413,7 +413,7 @@ void Logic::eventTick(const Common::Event &) { void Logic::resetState() { getState()->scene = kSceneDefault; - warning("Logic::resetState: not implemented! You need to restart the engine until this is implemented."); + warning("[Logic::resetState] Not implemented! You need to restart the engine until this is implemented."); } /** @@ -506,7 +506,7 @@ void Logic::playFinalSequence() const { } void Logic::showCredits() const { - error("Logic::showCredits: not implemented!"); + error("[Logic::showCredits] Not implemented"); } ////////////////////////////////////////////////////////////////////////// diff --git a/engines/lastexpress/game/object.cpp b/engines/lastexpress/game/object.cpp index a600075953..d9e9e4279a 100644 --- a/engines/lastexpress/game/object.cpp +++ b/engines/lastexpress/game/object.cpp @@ -39,7 +39,7 @@ Objects::Objects(LastExpressEngine *engine) : _engine(engine) {} const Objects::Object Objects::get(ObjectIndex index) const { if (index >= kObjectMax) - error("Objects::get - internal error: invalid object index (%d)", index); + error("[Objects::get] Invalid object index (%d)", index); return _objects[index]; } diff --git a/engines/lastexpress/game/savegame.cpp b/engines/lastexpress/game/savegame.cpp index 8dfc214913..ebada5dd4e 100644 --- a/engines/lastexpress/game/savegame.cpp +++ b/engines/lastexpress/game/savegame.cpp @@ -75,10 +75,10 @@ void SaveLoad::initStream() { void SaveLoad::flushStream(GameId id) { Common::OutSaveFile *save = openForSaving(id); if (!save) - error("SaveLoad::flushStream: cannot open savegame (%s)!", getFilename(id).c_str()); + error("[SaveLoad::flushStream] Cannot open savegame (%s)", getFilename(id).c_str()); if (!_savegame) - error("SaveLoad::flushStream: savegame stream is invalid"); + error("[SaveLoad::flushStream] Savegame stream is invalid"); save->write(_savegame->getData(), (uint32)_savegame->size()); @@ -109,7 +109,7 @@ uint32 SaveLoad::init(GameId id, bool resetHeaders) { SavegameMainHeader mainHeader; mainHeader.saveLoadWithSerializer(ser); if (!mainHeader.isValid()) - error("SaveLoad::init - Savegame seems to be corrupted (invalid header)"); + error("[SaveLoad::init] Savegame seems to be corrupted (invalid header)"); // Reset cached entry headers if needed if (resetHeaders) { @@ -148,10 +148,10 @@ uint32 SaveLoad::init(GameId id, bool resetHeaders) { void SaveLoad::loadStream(GameId id) { Common::InSaveFile *save = openForLoading(id); if (save->size() < 32) - error("SaveLoad::init - Savegame seems to be corrupted (not enough data: %i bytes)", save->size()); + error("[SaveLoad::loadStream] Savegame seems to be corrupted (not enough data: %i bytes)", save->size()); if (!_savegame) - error("SaveLoad::loadStream: savegame stream is invalid"); + error("[SaveLoad::loadStream] Savegame stream is invalid"); // Load all savegame data uint8* buf = new uint8[8192]; @@ -192,7 +192,7 @@ void SaveLoad::clear(bool clearStream) { // Load game void SaveLoad::loadGame(GameId id) { if (!_savegame) - error("SaveLoad::loadGame: No savegame stream present!"); + error("[SaveLoad::loadGame] No savegame stream present"); // Rewind current savegame _savegame->seek(0); @@ -200,12 +200,12 @@ void SaveLoad::loadGame(GameId id) { // Validate main header SavegameMainHeader header; if (!loadMainHeader(_savegame, &header)) { - debugC(2, kLastExpressDebugSavegame, "SaveLoad::saveGame - Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str()); + debugC(2, kLastExpressDebugSavegame, "Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str()); return; } if (!_savegame) - error("SaveLoad::loadGame: No savegame stream present!"); + error("[SaveLoad::loadGame] No savegame stream present"); // Load the last entry _savegame->seek(header.offsetEntry); @@ -230,7 +230,7 @@ void SaveLoad::loadGame(GameId id) { // Load a specific game entry void SaveLoad::loadGame(GameId id, uint32 index) { - error("SaveLoad::loadGame: not implemented! (only loading the last entry is working for now)"); + error("[SaveLoad::loadGame] Not implemented! (only loading the last entry is working for now)"); } // Save game @@ -241,12 +241,12 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) { // Validate main header SavegameMainHeader header; if (!loadMainHeader(_savegame, &header)) { - debugC(2, kLastExpressDebugSavegame, "SaveLoad::saveGame - Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str()); + debugC(2, kLastExpressDebugSavegame, "Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str()); return; } if (!_savegame) - error("SaveLoad::saveGame: savegame stream is invalid"); + error("[SaveLoad::saveGame] Savegame stream is invalid"); // Validate the current entry if it exists if (header.count > 0) { @@ -258,7 +258,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) { entry.saveLoadWithSerializer(ser); if (!entry.isValid()) { - warning("SaveLoad::saveGame: Invalid entry. This savegame might be corrupted!"); + warning("[SaveLoad::saveGame] Invalid entry. This savegame might be corrupted"); _savegame->seek(header.offset); } else if (getState()->time < entry.time || (type == kSavegameTypeTickInterval && getState()->time == entry.time)) { // Not ready to save a game, skipping! @@ -296,7 +296,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) { // Validate the main header if (!header.isValid()) - error("SaveLoad::saveGame: main game header is invalid!"); + error("[SaveLoad::saveGame] Main game header is invalid"); // Write the main header _savegame->seek(0); @@ -307,7 +307,7 @@ void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) { } void SaveLoad::saveVolumeBrightness() { - warning("SaveLoad::saveVolumeBrightness: not implemented!"); + warning("[SaveLoad::saveVolumeBrightness] Not implemented"); } ////////////////////////////////////////////////////////////////////////// @@ -319,7 +319,7 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he // Check there is enough data (32 bytes) if (stream->size() < 32) { - debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Savegame seems to be corrupted (not enough data: %i bytes)!", stream->size()); + debugC(2, kLastExpressDebugSavegame, "Savegame seems to be corrupted (not enough data: %i bytes)", stream->size()); return false; } @@ -331,7 +331,7 @@ bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *he // Validate the header if (!header->isValid()) { - debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Cannot validate main header!"); + debugC(2, kLastExpressDebugSavegame, "Cannot validate main header"); return false; } @@ -348,11 +348,11 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) { uint32 _count = (uint32)_savegame->pos() - _prevPosition; \ debugC(kLastExpressDebugSavegame, "Savegame: Writing " #name ": %d bytes", _count); \ if (_count != val)\ - error("SaveLoad::writeEntry: Number of bytes written (%d) differ from expected count (%d)", _count, val); \ + error("[SaveLoad::writeEntry] Number of bytes written (%d) differ from expected count (%d)", _count, val); \ } if (!_savegame) - error("SaveLoad::writeEntry: savegame stream is invalid"); + error("[SaveLoad::writeEntry] Savegame stream is invalid"); SavegameEntryHeader header; @@ -395,7 +395,7 @@ void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) { // Validate entry header if (!header.isValid()) - error("SaveLoad::writeEntry: entry header is invalid"); + error("[SaveLoad::writeEntry] Entry header is invalid"); // Save the header with the updated info _savegame->seek(originalPosition); @@ -412,7 +412,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b uint32 _count = (uint32)_savegame->pos() - _prevPosition; \ debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \ if (_count != val) \ - error("SaveLoad::readEntry: Number of bytes read (%d) differ from expected count (%d)", _count, val); \ + error("[SaveLoad::readEntry] Number of bytes read (%d) differ from expected count (%d)", _count, val); \ } #define LOAD_ENTRY_ONLY(name, func) { \ @@ -423,10 +423,10 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b } if (!type || !entity || !val) - error("SaveLoad::readEntry: Invalid parameters passed!"); + error("[SaveLoad::readEntry] Invalid parameters passed"); if (!_savegame) - error("SaveLoad::readEntry: No savegame stream present!"); + error("[SaveLoad::readEntry] No savegame stream present"); // Load entry header SavegameEntryHeader entry; @@ -434,7 +434,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b entry.saveLoadWithSerializer(ser); if (!entry.isValid()) - error("SaveLoad::readEntry: entry header is invalid!"); + error("[SaveLoad::readEntry] Entry header is invalid"); // Init type, entity & value *type = entry.type; @@ -469,7 +469,7 @@ void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, b SaveLoad::SavegameEntryHeader *SaveLoad::getEntry(uint32 index) { if (index >= _gameHeaders.size()) - error("SaveLoad::getEntry: invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1); + error("[SaveLoad::getEntry] Invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1); return _gameHeaders[index]; } @@ -489,7 +489,7 @@ bool SaveLoad::isSavegamePresent(GameId id) { // Check if the game has been started in the specific savegame bool SaveLoad::isSavegameValid(GameId id) { if (!isSavegamePresent(id)) { - debugC(2, kLastExpressDebugSavegame, "SaveLoad::isSavegameValid - Savegame does not exist: %s", getFilename(id).c_str()); + debugC(2, kLastExpressDebugSavegame, "Savegame does not exist: %s", getFilename(id).c_str()); return false; } @@ -552,7 +552,7 @@ bool SaveLoad::isGameFinished(uint32 menuIndex, uint32 savegameIndex) { // Get the file name from the savegame ID Common::String SaveLoad::getFilename(GameId id) { if (id >= 6) - error("SaveLoad::getName - attempting to use an invalid game id. Valid values: 0 - 5, was %d", id); + error("[SaveLoad::getFilename] Attempting to use an invalid game id. Valid values: 0 - 5, was %d", id); return gameInfo[id].saveFile; } @@ -561,7 +561,7 @@ Common::InSaveFile *SaveLoad::openForLoading(GameId id) { Common::InSaveFile *load = g_system->getSavefileManager()->openForLoading(getFilename(id)); if (!load) - debugC(2, kLastExpressDebugSavegame, "SaveLoad::openForLoading - Cannot open savegame for loading: %s", getFilename(id).c_str()); + debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for loading: %s", getFilename(id).c_str()); return load; } @@ -570,7 +570,7 @@ Common::OutSaveFile *SaveLoad::openForSaving(GameId id) { Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id)); if (!save) - debugC(2, kLastExpressDebugSavegame, "SaveLoad::openForSaving - Cannot open savegame for writing: %s", getFilename(id).c_str()); + debugC(2, kLastExpressDebugSavegame, "Cannot open savegame for writing: %s", getFilename(id).c_str()); return save; } diff --git a/engines/lastexpress/game/savepoint.cpp b/engines/lastexpress/game/savepoint.cpp index 7ec7c241e9..64ae26c2be 100644 --- a/engines/lastexpress/game/savepoint.cpp +++ b/engines/lastexpress/game/savepoint.cpp @@ -128,17 +128,17 @@ void SavePoints::addData(EntityIndex entity, ActionIndex action, uint32 param) { ////////////////////////////////////////////////////////////////////////// void SavePoints::setCallback(EntityIndex index, Entity::Callback *callback) { if (index >= 40) - error("SavePoints::setCallback - attempting to use an invalid entity index. Valid values 0-39, was %d", index); + error("[SavePoints::setCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index); if (!callback || !callback->isValid()) - error("SavePoints::setCallback - attempting to set an invalid callback for entity %s", ENTITY_NAME(index)); + error("[SavePoints::setCallback] Attempting to set an invalid callback for entity %s", ENTITY_NAME(index)); _callbacks[index] = callback; } Entity::Callback *SavePoints::getCallback(EntityIndex index) const { if (index >= 40) - error("SavePoints::getCallback - attempting to use an invalid entity index. Valid values 0-39, was %d", index); + error("[SavePoints::getCallback] Attempting to use an invalid entity index. Valid values 0-39, was %d", index); return _callbacks[index]; } diff --git a/engines/lastexpress/game/scenes.cpp b/engines/lastexpress/game/scenes.cpp index 65efc80265..b886951e0b 100644 --- a/engines/lastexpress/game/scenes.cpp +++ b/engines/lastexpress/game/scenes.cpp @@ -81,12 +81,12 @@ void SceneManager::loadSceneDataFile(ArchiveIndex archive) { case kArchiveCd2: case kArchiveCd3: if (!_sceneLoader->load(getArchive(Common::String::format("CD%iTRAIN.DAT", archive)))) - error("SceneManager::loadSceneDataFile: cannot load data file CD%iTRAIN.DAT", archive); + error("[SceneManager::loadSceneDataFile] Cannot load data file CD%iTRAIN.DAT", archive); break; default: case kArchiveAll: - error("SceneManager::loadSceneDataFile: Invalid archive index (must be [1-3], was %d", archive); + error("[SceneManager::loadSceneDataFile] Invalid archive index (must be [1-3], was %d", archive); break; } } @@ -464,7 +464,7 @@ bool SceneManager::checkPosition(SceneIndex index, CheckPositionType type) const switch (type) { default: - error("SceneManager::checkPosition: Invalid position type: %d", type); + error("[SceneManager::checkPosition] Invalid position type: %d", type); case kCheckPositionLookingUp: return isInSleepingCar && (position >= 1 && position <= 19); diff --git a/engines/lastexpress/game/state.cpp b/engines/lastexpress/game/state.cpp index 0cf2ddba40..f3fd9720b1 100644 --- a/engines/lastexpress/game/state.cpp +++ b/engines/lastexpress/game/state.cpp @@ -57,7 +57,7 @@ bool State::isNightTime() const { void State::getHourMinutes(uint32 time, uint8 *hours, uint8 *minutes) { if (hours == NULL || minutes == NULL) - error("State::getHourMinutes: invalid parameters passed!"); + error("[State::getHourMinutes] Invalid parameters passed"); *hours = (uint8)((time % 1296000) / 54000); *minutes = (uint8)((time % 54000) / 900); diff --git a/engines/lastexpress/game/state.h b/engines/lastexpress/game/state.h index 8f71e7d424..c937fdce9f 100644 --- a/engines/lastexpress/game/state.h +++ b/engines/lastexpress/game/state.h @@ -325,7 +325,7 @@ public: switch (index) { default: - error("GameProgress::isEqual: invalid index value (was: %d, max:127)", index); + error("[GameProgress::getValueName] Invalid index value (was: %d, max:127)", index); break; EXPOSE_VALUE(0, field_0); |