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-rw-r--r--engines/lastexpress/graphics.cpp166
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diff --git a/engines/lastexpress/graphics.cpp b/engines/lastexpress/graphics.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lastexpress/graphics.h"
+
+#include "common/system.h"
+
+namespace LastExpress {
+
+#define COLOR_KEY 0xFFFF
+
+GraphicsManager::GraphicsManager() : _changed(false) {
+ _screen.create(640, 480, 2);
+
+ // Create the game surfaces
+ _backgroundA.create(640, 480, 2);
+ _backgroundC.create(640, 480, 2);
+ _overlay.create(640, 480, 2);
+ _inventory.create(640, 480, 2);
+
+ clear(kBackgroundAll);
+}
+
+GraphicsManager::~GraphicsManager() {
+ // Free the game surfaces
+ _screen.free();
+ _backgroundA.free();
+ _backgroundC.free();
+ _overlay.free();
+ _inventory.free();
+}
+
+void GraphicsManager::update() {
+ // Update the screen if needed and reset the status
+ if (_changed) {
+ mergePlanes();
+ updateScreen();
+ _changed = false;
+ }
+}
+
+void GraphicsManager::change() {
+ _changed = true;
+}
+
+void GraphicsManager::clear(BackgroundType type) {
+ clear(type, Common::Rect(640, 480));
+}
+
+void GraphicsManager::clear(BackgroundType type, const Common::Rect &rect) {
+ switch (type) {
+ default:
+ error("GraphicsManager::clear() - Unknown background type: %d", type);
+ break;
+
+ case kBackgroundA:
+ case kBackgroundC:
+ case kBackgroundOverlay:
+ case kBackgroundInventory:
+ getSurface(type)->fillRect(rect, COLOR_KEY);
+ break;
+
+ case kBackgroundAll:
+ _backgroundA.fillRect(rect, COLOR_KEY);
+ _backgroundC.fillRect(rect, COLOR_KEY);
+ _overlay.fillRect(rect, COLOR_KEY);
+ _inventory.fillRect(rect, COLOR_KEY);
+ break;
+ }
+}
+
+bool GraphicsManager::draw(Drawable *drawable, BackgroundType type, bool transition) {
+ // TODO handle transition properly
+ if (transition)
+ clear(type);
+
+ // TODO store rect for later use
+ Common::Rect rect = drawable->draw(getSurface(type));
+
+ return (!rect.isEmpty());
+}
+
+Graphics::Surface *GraphicsManager::getSurface(BackgroundType type) {
+ switch (type) {
+ default:
+ error("GraphicsManager::getSurface() - Unknown surface type: %d", type);
+ break;
+
+ case kBackgroundA:
+ return &_backgroundA;
+
+ case kBackgroundC:
+ return &_backgroundC;
+
+ case kBackgroundOverlay:
+ return &_overlay;
+
+ case kBackgroundInventory:
+ return &_inventory;
+
+ case kBackgroundAll:
+ error("GraphicsManager::getSurface() - cannot return a surface for kBackgroundAll!");
+ break;
+ }
+}
+
+// TODO optimize to only merge dirty rects
+void GraphicsManager::mergePlanes() {
+ // Clear screen surface
+ _screen.fillRect(Common::Rect(640, 480), 0);
+
+ uint16 *screen = (uint16 *)_screen.pixels;
+ uint16 *inventory = (uint16 *)_inventory.pixels;
+ uint16 *overlay = (uint16 *)_overlay.pixels;
+ uint16 *backgroundC = (uint16 *)_backgroundC.pixels;
+ uint16 *backgroundA = (uint16 *)_backgroundA.pixels;
+
+ for (int i = 0; i < 640 * 480; i++) {
+
+ if (*inventory != COLOR_KEY)
+ *screen = *inventory;
+ else if (*overlay != COLOR_KEY)
+ *screen = *overlay;
+ else if (*backgroundA != COLOR_KEY)
+ *screen = *backgroundA;
+ else if (*backgroundC != COLOR_KEY)
+ *screen = *backgroundC;
+ else
+ *screen = 0;
+
+ inventory++;
+ screen++;
+ overlay++;
+ backgroundA++;
+ backgroundC++;
+ }
+}
+
+void GraphicsManager::updateScreen() {
+ g_system->fillScreen(0);
+ g_system->copyRectToScreen((byte *)_screen.getBasePtr(0, 0), 640 * 2, 0, 0, 640, 480);
+}
+
+} // End of namespace LastExpress