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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef LASTEXPRESS_H
+#define LASTEXPRESS_H
+
+#include "lastexpress/debug.h"
+#include "lastexpress/eventhandler.h"
+
+#include "common/random.h"
+#include "common/timer.h"
+
+#include "engines/advancedDetector.h"
+#include "engines/engine.h"
+
+#include "graphics/pixelformat.h"
+
+/**
+ * This is the namespace of the LastExpress engine.
+ *
+ * Status of this engine:
+ * The basic framework for the engine is done and you can navigate through the
+ * train and interact with objects. Some logic for characters and entities has
+ * been implemented, but characters do not appear in-game yet and background
+ * sounds and animations are missing.
+ * - Resources: classes for the resource formats used by the game are mostly
+ * complete (subtitles integration/cursor transparency are missing)
+ * - Display: basic graphic manager functionality is implemented (transitions
+ * and dirty rects handling are missing)
+ * - Menu/Navigation: main menu is almost complete. Navigation and hotspot
+ * handling is also mostly implemented (with remaining bugs)
+ * - Logic: the framework is in place (with helper classes mostly complete),
+ * and some logic has been implemented (it is mostly hardcoded in the original)
+ * The shared entity code for drawing/handling of entities remains to be done.
+ *
+ * Maintainers:
+ * clone2727, jvprat, littleboy
+ *
+ * Supported games:
+ * - The Last Express
+ */
+namespace LastExpress {
+
+class Cursor;
+class Font;
+class GraphicsManager;
+class Logic;
+class Menu;
+class ResourceManager;
+class SceneManager;
+class SoundManager;
+
+class LastExpressEngine : public Engine {
+protected:
+ // Engine APIs
+ Common::Error run();
+ virtual void errorString(const char *buf_input, char *buf_output, int buf_output_size);
+ virtual bool hasFeature(EngineFeature f) const;
+ virtual Debugger *getDebugger() { return _debugger; }
+
+public:
+ LastExpressEngine(OSystem *syst, const ADGameDescription *gd);
+ ~LastExpressEngine();
+
+ // Misc
+ Common::RandomSource getRandom() const {return _random; }
+
+ // Game
+ Cursor *getCursor() const { return _cursor; }
+ Font *getFont() const { return _font; }
+ Logic *getGameLogic() const { return _logic; }
+ Menu *getGameMenu() const { return _menu; }
+
+ // Managers
+ GraphicsManager *getGraphicsManager() const { return _graphicsMan; }
+ ResourceManager *getResourceManager() const { return _resMan; }
+ SceneManager *getSceneManager() const { return _sceneMan; }
+ SoundManager *getSoundManager() const { return _soundMan; }
+
+ // Event handling
+ bool handleEvents();
+ void pollEvents();
+
+ void backupEventHandlers();
+ void restoreEventHandlers();
+ void setEventHandlers(EventHandler::EventFunction *eventMouse, EventHandler::EventFunction *eventTick);
+
+ bool isDemo() const { return (bool)(_gameDescription->flags & ADGF_DEMO); }
+
+ // Frame Counter
+ uint32 getFrameCounter() { return _frameCounter; }
+ void setFrameCounter(uint32 count) { _frameCounter = count; }
+
+protected:
+ // Sound Timer
+ static void soundTimer(void *ptr);
+ void handleSoundTimer();
+
+private:
+ const ADGameDescription *_gameDescription;
+ Graphics::PixelFormat _pixelFormat;
+
+ // Misc
+ Debugger *_debugger;
+ Common::RandomSource _random;
+
+ // Game
+ Cursor *_cursor;
+ Font *_font;
+ Logic *_logic;
+ Menu *_menu;
+
+ // Frame counter
+ uint32 _frameCounter;
+ uint32 _lastFrameCount;
+
+ // Managers
+ GraphicsManager *_graphicsMan;
+ ResourceManager *_resMan;
+ SceneManager *_sceneMan;
+ SoundManager *_soundMan;
+
+ // Event handlers
+ EventHandler::EventFunction *eventMouse;
+ EventHandler::EventFunction *eventTick;
+
+ EventHandler::EventFunction *eventMouseBackup;
+ EventHandler::EventFunction *eventTickBackup;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_H