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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/menu/clock.h"
+
+#include "lastexpress/data/sequence.h"
+
+#include "lastexpress/game/scenes.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+namespace LastExpress {
+
+Clock::Clock(LastExpressEngine *engine) : _engine(engine), _frameMinutes(NULL), _frameHour(NULL), _frameSun(NULL), _frameDate(NULL) {
+ _frameMinutes = new SequenceFrame(loadSequence("eggmin.seq"), 0, true);
+ _frameHour = new SequenceFrame(loadSequence("egghour.seq"), 0, true);
+ _frameSun = new SequenceFrame(loadSequence("sun.seq"), 0, true);
+ _frameDate = new SequenceFrame(loadSequence("datenew.seq"), 0, true);
+}
+
+Clock::~Clock() {
+ SAFE_DELETE(_frameMinutes);
+ SAFE_DELETE(_frameHour);
+ SAFE_DELETE(_frameSun);
+ SAFE_DELETE(_frameDate);
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+void Clock::clear() {
+ getScenes()->removeFromQueue(_frameMinutes);
+ getScenes()->removeFromQueue(_frameHour);
+ getScenes()->removeFromQueue(_frameSun);
+ getScenes()->removeFromQueue(_frameDate);
+}
+
+void Clock::draw(uint32 time) {
+ assert(time >= kTimeCityParis && time <= kTimeCityConstantinople);
+
+ // Check that sequences have been loaded
+ if (!_frameMinutes || !_frameHour || !_frameSun || !_frameDate)
+ error("[Clock::draw] Clock sequences have not been loaded correctly");
+
+ // Clear existing frames
+ clear();
+
+ // Game starts at: 1037700 = 7:13 p.m. on July 24, 1914
+ // Game ends at: 4941000 = 7:30 p.m. on July 26, 1914
+ // Game lasts for: 3903300 = 2 days + 17 mins = 2897 mins
+
+ // 15 = 1 second
+ // 15 * 60 = 900 = 1 minute
+ // 900 * 60 = 54000 = 1 hour
+ // 54000 * 24 = 1296000 = 1 day
+
+ // Calculate each sequence index from the current time
+
+ uint8 hour = 0;
+ uint8 minute = 0;
+ State::getHourMinutes(time, &hour, &minute);
+ uint32 index_date = 18 * time / 1296000;
+ if (hour == 23)
+ index_date += 18 * minute / 60;
+
+ // Set sequences frames
+ _frameMinutes->setFrame(minute);
+ _frameHour->setFrame((5 * hour + minute / 12) % 60);
+ _frameSun->setFrame((5 * hour + minute / 12) % 120);
+ _frameDate->setFrame((uint16)index_date);
+
+ // Adjust z-order and queue
+ _frameMinutes->getInfo()->location = 1;
+ _frameHour->getInfo()->location = 1;
+ _frameSun->getInfo()->location = 1;
+ _frameDate->getInfo()->location = 1;
+
+ getScenes()->addToQueue(_frameMinutes);
+ getScenes()->addToQueue(_frameHour);
+ getScenes()->addToQueue(_frameSun);
+ getScenes()->addToQueue(_frameDate);
+}
+
+} // End of namespace LastExpress