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Diffstat (limited to 'engines/lastexpress/menu/clock.cpp')
-rw-r--r-- | engines/lastexpress/menu/clock.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/lastexpress/menu/clock.cpp b/engines/lastexpress/menu/clock.cpp new file mode 100644 index 0000000000..dedf045940 --- /dev/null +++ b/engines/lastexpress/menu/clock.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "lastexpress/menu/clock.h" + +#include "lastexpress/data/sequence.h" + +#include "lastexpress/game/scenes.h" +#include "lastexpress/game/state.h" + +#include "lastexpress/helpers.h" +#include "lastexpress/lastexpress.h" +#include "lastexpress/resource.h" + +namespace LastExpress { + +Clock::Clock(LastExpressEngine *engine) : _engine(engine), _frameMinutes(NULL), _frameHour(NULL), _frameSun(NULL), _frameDate(NULL) { + _frameMinutes = new SequenceFrame(loadSequence("eggmin.seq"), 0, true); + _frameHour = new SequenceFrame(loadSequence("egghour.seq"), 0, true); + _frameSun = new SequenceFrame(loadSequence("sun.seq"), 0, true); + _frameDate = new SequenceFrame(loadSequence("datenew.seq"), 0, true); +} + +Clock::~Clock() { + SAFE_DELETE(_frameMinutes); + SAFE_DELETE(_frameHour); + SAFE_DELETE(_frameSun); + SAFE_DELETE(_frameDate); + + // Zero passed pointers + _engine = NULL; +} + +void Clock::clear() { + getScenes()->removeFromQueue(_frameMinutes); + getScenes()->removeFromQueue(_frameHour); + getScenes()->removeFromQueue(_frameSun); + getScenes()->removeFromQueue(_frameDate); +} + +void Clock::draw(uint32 time) { + assert(time >= kTimeCityParis && time <= kTimeCityConstantinople); + + // Check that sequences have been loaded + if (!_frameMinutes || !_frameHour || !_frameSun || !_frameDate) + error("[Clock::draw] Clock sequences have not been loaded correctly"); + + // Clear existing frames + clear(); + + // Game starts at: 1037700 = 7:13 p.m. on July 24, 1914 + // Game ends at: 4941000 = 7:30 p.m. on July 26, 1914 + // Game lasts for: 3903300 = 2 days + 17 mins = 2897 mins + + // 15 = 1 second + // 15 * 60 = 900 = 1 minute + // 900 * 60 = 54000 = 1 hour + // 54000 * 24 = 1296000 = 1 day + + // Calculate each sequence index from the current time + + uint8 hour = 0; + uint8 minute = 0; + State::getHourMinutes(time, &hour, &minute); + uint32 index_date = 18 * time / 1296000; + if (hour == 23) + index_date += 18 * minute / 60; + + // Set sequences frames + _frameMinutes->setFrame(minute); + _frameHour->setFrame((5 * hour + minute / 12) % 60); + _frameSun->setFrame((5 * hour + minute / 12) % 120); + _frameDate->setFrame((uint16)index_date); + + // Adjust z-order and queue + _frameMinutes->getInfo()->location = 1; + _frameHour->getInfo()->location = 1; + _frameSun->getInfo()->location = 1; + _frameDate->getInfo()->location = 1; + + getScenes()->addToQueue(_frameMinutes); + getScenes()->addToQueue(_frameHour); + getScenes()->addToQueue(_frameSun); + getScenes()->addToQueue(_frameDate); +} + +} // End of namespace LastExpress |