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diff --git a/engines/lastexpress/menu/menu.cpp b/engines/lastexpress/menu/menu.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/menu/menu.h"
+
+// Data
+#include "lastexpress/data/animation.h"
+#include "lastexpress/data/cursor.h"
+#include "lastexpress/data/snd.h"
+#include "lastexpress/data/scene.h"
+
+#include "lastexpress/fight/fight.h"
+
+#include "lastexpress/game/inventory.h"
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/savegame.h"
+#include "lastexpress/game/savepoint.h"
+#include "lastexpress/game/scenes.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/menu/clock.h"
+#include "lastexpress/menu/trainline.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/graphics.h"
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+#include "common/rational.h"
+
+#define getNextGameId() (GameId)((_gameId + 1) % 6)
+
+namespace LastExpress {
+
+// Bottom-left buttons (quit.seq)
+enum StartMenuButtons {
+ kButtonVolumeDownPushed,
+ kButtonVolumeDown,
+ kButtonVolume,
+ kButtonVolumeUp,
+ kButtonVolumeUpPushed,
+ kButtonBrightnessDownPushed, // 5
+ kButtonBrightnessDown,
+ kButtonBrightness,
+ kButtonBrightnessUp,
+ kButtonBrightnessUpPushed,
+ kButtonQuit, // 10
+ kButtonQuitPushed
+};
+
+// Egg buttons (buttns.seq)
+enum StartMenuEggButtons {
+ kButtonShield,
+ kButtonRewind,
+ kButtonRewindPushed,
+ kButtonForward,
+ kButtonForwardPushed,
+ kButtonCredits, // 5
+ kButtonCreditsPushed,
+ kButtonContinue
+};
+
+// Tooltips sequence (helpnewr.seq)
+enum StartMenuTooltips {
+ kTooltipInsertCd1,
+ kTooltipInsertCd2,
+ kTooltipInsertCd3,
+ kTooltipContinueGame,
+ kTooltipReplayGame,
+ kTooltipContinueRewoundGame, // 5
+ kTooltipViewGameEnding,
+ kTooltipStartAnotherGame,
+ kTooltipVolumeUp,
+ kTooltipVolumeDown,
+ kTooltipBrightnessUp, // 10
+ kTooltipBrightnessDown,
+ kTooltipQuit,
+ kTooltipRewindParis,
+ kTooltipForwardStrasbourg,
+ kTooltipRewindStrasbourg, // 15
+ kTooltipRewindMunich,
+ kTooltipForwardMunich,
+ kTooltipForwardVienna,
+ kTooltipRewindVienna,
+ kTooltipRewindBudapest, // 20
+ kTooltipForwardBudapest,
+ kTooltipForwardBelgrade,
+ kTooltipRewindBelgrade,
+ kTooltipForwardConstantinople,
+ kTooltipSwitchBlueGame, // 25
+ kTooltipSwitchRedGame,
+ kTooltipSwitchGoldGame,
+ kTooltipSwitchGreenGame,
+ kTooltipSwitchTealGame,
+ kTooltipSwitchPurpleGame, // 30
+ kTooltipPlayNewGame,
+ kTooltipCredits,
+ kTooltipFastForward,
+ kTooltipRewind
+};
+
+//////////////////////////////////////////////////////////////////////////
+// DATA
+//////////////////////////////////////////////////////////////////////////
+static const struct {
+ TimeValue time;
+ uint index;
+ StartMenuTooltips rewind;
+ StartMenuTooltips forward;
+} _cityButtonsInfo[7] = {
+ {kTimeCityParis, 64, kTooltipRewindParis, kTooltipRewindParis},
+ {kTimeCityStrasbourg, 128, kTooltipRewindStrasbourg, kTooltipForwardStrasbourg},
+ {kTimeCityMunich, 129, kTooltipRewindMunich, kTooltipForwardMunich},
+ {kTimeCityVienna, 130, kTooltipRewindVienna, kTooltipForwardVienna},
+ {kTimeCityBudapest, 131, kTooltipRewindBudapest, kTooltipForwardBudapest},
+ {kTimeCityBelgrade, 132, kTooltipRewindBelgrade, kTooltipForwardBelgrade},
+ {kTimeCityConstantinople, 192, kTooltipForwardConstantinople, kTooltipForwardConstantinople}
+};
+
+//////////////////////////////////////////////////////////////////////////
+// Menu
+//////////////////////////////////////////////////////////////////////////
+Menu::Menu(LastExpressEngine *engine) : _engine(engine),
+ _seqTooltips(NULL), _seqEggButtons(NULL), _seqButtons(NULL), _seqAcorn(NULL), _seqCity1(NULL), _seqCity2(NULL), _seqCity3(NULL), _seqCredits(NULL),
+ _gameId(kGameBlue), _hasShownStartScreen(false), _hasShownIntro(false),
+ _isShowingCredits(false), _isGameStarted(false), _isShowingMenu(false),
+ _creditsSequenceIndex(0), _checkHotspotsTicks(15), _mouseFlags(Common::EVENT_INVALID), _lastHotspot(NULL),
+ _currentTime(kTimeNone), _lowerTime(kTimeNone), _time(kTimeNone), _currentIndex(0), _index(0), _lastIndex(0), _delta(0), _handleTimeDelta(false) {
+
+ _clock = new Clock(_engine);
+ _trainLine = new TrainLine(_engine);
+}
+
+Menu::~Menu() {
+ SAFE_DELETE(_clock);
+ SAFE_DELETE(_trainLine);
+
+ SAFE_DELETE(_seqTooltips);
+ SAFE_DELETE(_seqEggButtons);
+ SAFE_DELETE(_seqButtons);
+ SAFE_DELETE(_seqAcorn);
+ SAFE_DELETE(_seqCity1);
+ SAFE_DELETE(_seqCity2);
+ SAFE_DELETE(_seqCity3);
+ SAFE_DELETE(_seqCredits);
+
+ _lastHotspot = NULL;
+
+ // Cleanup frames
+ for (MenuFrames::iterator it = _frames.begin(); it != _frames.end(); it++)
+ SAFE_DELETE(it->_value);
+
+ _frames.clear();
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Setup
+void Menu::setup() {
+
+ // Clear drawing queue
+ getScenes()->removeAndRedraw(&_frames[kOverlayAcorn], false);
+ SAFE_DELETE(_seqAcorn);
+
+ // Load Menu scene
+ // + 1 = normal menu with open egg / clock
+ // + 2 = shield menu, when no savegame exists (no game has been started)
+ _isGameStarted = _lowerTime >= kTimeStartGame;
+ getScenes()->loadScene((SceneIndex)(_isGameStarted ? _gameId * 5 + 1 : _gameId * 5 + 2));
+ getFlags()->shouldRedraw = true;
+ getLogic()->updateCursor();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Load Acorn sequence
+ _seqAcorn = loadSequence(getAcornSequenceName(_isGameStarted ? getNextGameId() : kGameBlue));
+
+ //////////////////////////////////////////////////////////////////////////
+ // Check if we loaded sequences before
+ if (_seqTooltips && _seqTooltips->count() > 0)
+ return;
+
+ // Load all static data
+ _seqTooltips = loadSequence("helpnewr.seq");
+ _seqEggButtons = loadSequence("buttns.seq");
+ _seqButtons = loadSequence("quit.seq");
+ _seqCity1 = loadSequence("jlinetl.seq");
+ _seqCity2 = loadSequence("jlinecen.seq");
+ _seqCity3 = loadSequence("jlinebr.seq");
+ _seqCredits = loadSequence("credits.seq");
+
+ _frames[kOverlayTooltip] = new SequenceFrame(_seqTooltips);
+ _frames[kOverlayEggButtons] = new SequenceFrame(_seqEggButtons);
+ _frames[kOverlayButtons] = new SequenceFrame(_seqButtons);
+ _frames[kOverlayAcorn] = new SequenceFrame(_seqAcorn);
+ _frames[kOverlayCity1] = new SequenceFrame(_seqCity1);
+ _frames[kOverlayCity2] = new SequenceFrame(_seqCity2);
+ _frames[kOverlayCity3] = new SequenceFrame(_seqCity3);
+ _frames[kOverlayCredits] = new SequenceFrame(_seqCredits);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Handle events
+void Menu::eventMouse(const Common::Event &ev) {
+ if (!getFlags()->shouldRedraw)
+ return;
+
+ bool redraw = true;
+ getFlags()->shouldRedraw = false;
+
+ // Update coordinates
+ setCoords(ev.mouse);
+ //_mouseFlags = (Common::EventType)(ev.type & Common::EVENT_LBUTTONUP);
+
+ if (_isShowingCredits) {
+ if (ev.type == Common::EVENT_RBUTTONUP) {
+ showFrame(kOverlayCredits, -1, true);
+ _isShowingCredits = false;
+ }
+
+ if (ev.type == Common::EVENT_LBUTTONUP) {
+ // Last frame of the credits
+ if (_seqCredits && _creditsSequenceIndex == _seqCredits->count() - 1) {
+ showFrame(kOverlayCredits, -1, true);
+ _isShowingCredits = false;
+ } else {
+ ++_creditsSequenceIndex;
+ showFrame(kOverlayCredits, _creditsSequenceIndex, true);
+ }
+ }
+ } else {
+ // Check for hotspots
+ SceneHotspot *hotspot = NULL;
+ getScenes()->get(getState()->scene)->checkHotSpot(ev.mouse, &hotspot);
+
+ if (_lastHotspot != hotspot || ev.type == Common::EVENT_LBUTTONUP) {
+ _lastHotspot = hotspot;
+
+ if (ev.type == Common::EVENT_MOUSEMOVE) { /* todo check event type */
+ if (!_handleTimeDelta && hasTimeDelta())
+ setTime();
+ }
+
+ if (hotspot) {
+ redraw = handleEvent((StartMenuAction)hotspot->action, ev.type);
+ getFlags()->mouseRightClick = false;
+ getFlags()->mouseLeftClick = false;
+ } else {
+ hideOverlays();
+ }
+ }
+ }
+
+ if (redraw) {
+ getFlags()->shouldRedraw = true;
+ askForRedraw();
+ }
+}
+
+void Menu::eventTick(const Common::Event&) {
+ if (hasTimeDelta())
+ adjustTime();
+ else if (_handleTimeDelta)
+ _handleTimeDelta = false;
+
+ // Check hotspots
+ if (!--_checkHotspotsTicks) {
+ checkHotspots();
+ _checkHotspotsTicks = 15;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Show the intro and load the main menu scene
+void Menu::show(bool doSavegame, SavegameType type, uint32 value) {
+
+ if (_isShowingMenu)
+ return;
+
+ _isShowingMenu = true;
+ getEntities()->reset();
+
+ // If no blue savegame exists, this might be the first time we start the game, so we show the full intro
+ if (!getFlags()->mouseRightClick) {
+ if (!SaveLoad::isSavegameValid(kGameBlue) && _engine->getResourceManager()->loadArchive(kArchiveCd1)) {
+
+ if (!_hasShownIntro) {
+ // Show Broderbrund logo
+ Animation animation;
+ if (animation.load(getArchive("1930.nis")))
+ animation.play();
+
+ getFlags()->mouseRightClick = false;
+
+ // Play intro music
+ getSound()->playSoundWithSubtitles("MUS001.SND", kFlagMusic, kEntityPlayer);
+
+ // Show The Smoking Car logo
+ if (animation.load(getArchive("1931.nis")))
+ animation.play();
+
+ _hasShownIntro = true;
+ }
+ } else {
+ // Only show the quick intro
+ if (!_hasShownStartScreen) {
+ getSound()->playSoundWithSubtitles("MUS018.SND", kFlagMusic, kEntityPlayer);
+ getScenes()->loadScene(kSceneStartScreen);
+
+ // Original game waits 60 frames and loops Sound::unknownFunction1 unless the right button is pressed
+ uint32 nextFrameCount = getFrameCount() + 60;
+ while (getFrameCount() < nextFrameCount) {
+ _engine->pollEvents();
+
+ if (getFlags()->mouseRightClick)
+ break;
+
+ getSoundQueue()->updateQueue();
+ }
+ }
+ }
+ }
+
+ _hasShownStartScreen = true;
+
+ // Init Menu
+ init(doSavegame, type, value);
+
+ // Setup sound
+ getSoundQueue()->resetQueue();
+ getSoundQueue()->resetQueue(kSoundType11, kSoundType13);
+ if (getSoundQueue()->isBuffered("TIMER"))
+ getSoundQueue()->removeFromQueue("TIMER");
+
+ // Init flags & misc
+ _isShowingCredits = false;
+ _handleTimeDelta = hasTimeDelta();
+ getInventory()->unselectItem();
+
+ // Set Cursor type
+ _engine->getCursor()->setStyle(kCursorNormal);
+ _engine->getCursor()->show(true);
+
+ setup();
+ checkHotspots();
+
+ // Set event handlers
+ SET_EVENT_HANDLERS(Menu, this);
+}
+
+bool Menu::handleEvent(StartMenuAction action, Common::EventType type) {
+ bool clicked = (type == Common::EVENT_LBUTTONUP);
+
+ switch(action) {
+ default:
+ hideOverlays();
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuCredits:
+ if (hasTimeDelta()) {
+ hideOverlays();
+ break;
+ }
+
+ if (clicked) {
+ showFrame(kOverlayEggButtons, kButtonCreditsPushed, true);
+ showFrame(kOverlayTooltip, -1, true);
+
+ getSound()->playSound(kEntityPlayer, "LIB046");
+
+ hideOverlays();
+
+ _isShowingCredits = true;
+ _creditsSequenceIndex = 0;
+
+ showFrame(kOverlayCredits, 0, true);
+ } else {
+ // TODO check flags ?
+
+ showFrame(kOverlayEggButtons, kButtonCredits, true);
+ showFrame(kOverlayTooltip, kTooltipCredits, true);
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuQuitGame:
+ showFrame(kOverlayTooltip, kTooltipQuit, true);
+
+ if (clicked) {
+ showFrame(kOverlayButtons, kButtonQuitPushed, true);
+
+ getSoundQueue()->clearStatus();
+ getSoundQueue()->updateQueue();
+ getSound()->playSound(kEntityPlayer, "LIB046");
+
+ // FIXME uncomment when sound queue is properly implemented
+ /*while (getSoundQueue()->isBuffered("LIB046"))
+ getSoundQueue()->updateQueue();*/
+
+ getFlags()->shouldRedraw = false;
+
+ Engine::quitGame();
+
+ return false;
+ } else {
+ showFrame(kOverlayButtons, kButtonQuit, true);
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuCase4:
+ if (clicked)
+ _index = 0;
+ // fall down to kMenuContinue
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuContinue: {
+ if (hasTimeDelta()) {
+ hideOverlays();
+ break;
+ }
+
+ // Determine the proper CD archive
+ ArchiveIndex cd = kArchiveCd1;
+ if (getProgress().chapter > kChapter1)
+ cd = (getProgress().chapter > kChapter3) ? kArchiveCd3 : kArchiveCd2;
+
+ // Show tooltips & buttons to start a game, continue a game or load the proper cd
+ if (ResourceManager::isArchivePresent(cd)) {
+ if (_isGameStarted) {
+ showFrame(kOverlayEggButtons, kButtonContinue, true);
+
+ if (_lastIndex == _index) {
+ showFrame(kOverlayTooltip, getSaveLoad()->isGameFinished(_index, _lastIndex) ? kTooltipViewGameEnding : kTooltipContinueGame, true);
+ } else {
+ showFrame(kOverlayTooltip, kTooltipContinueRewoundGame, true);
+ }
+
+ } else {
+ showFrame(kOverlayEggButtons, kButtonShield, true);
+ showFrame(kOverlayTooltip, kTooltipPlayNewGame, true);
+ }
+ } else {
+ showFrame(kOverlayEggButtons, -1, true);
+ showFrame(kOverlayTooltip, cd - 1, true);
+ }
+
+ if (!clicked)
+ break;
+
+ // Try loading the archive file
+ if (!_engine->getResourceManager()->loadArchive(cd))
+ break;
+
+ // Load the train data file and setup game
+ getScenes()->loadSceneDataFile(cd);
+ showFrame(kOverlayTooltip, -1, true);
+ getSound()->playSound(kEntityPlayer, "LIB046");
+
+ // Setup new game
+ getSavePoints()->reset();
+ setLogicEventHandlers();
+
+ if (_index) {
+ getSoundQueue()->processEntry(kSoundType11);
+ } else {
+ if (!getFlags()->mouseRightClick) {
+ getScenes()->loadScene((SceneIndex)(5 * _gameId + 3));
+
+ if (!getFlags()->mouseRightClick) {
+ getScenes()->loadScene((SceneIndex)(5 * _gameId + 4));
+
+ if (!getFlags()->mouseRightClick) {
+ getScenes()->loadScene((SceneIndex)(5 * _gameId + 5));
+
+ if (!getFlags()->mouseRightClick) {
+ getSoundQueue()->processEntry(kSoundType11);
+
+ // Show intro
+ Animation animation;
+ if (animation.load(getArchive("1601.nis")))
+ animation.play();
+
+ getEvent(kEventIntro) = 1;
+ }
+ }
+ }
+ }
+
+ if (!getEvent(kEventIntro)) {
+ getEvent(kEventIntro) = 1;
+
+ getSoundQueue()->processEntry(kSoundType11);
+ }
+ }
+
+ // Setup game
+ getFlags()->isGameRunning = true;
+ startGame();
+
+ if (!_isShowingMenu)
+ getInventory()->show();
+
+ return false;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuSwitchSaveGame:
+ if (hasTimeDelta()) {
+ hideOverlays();
+ break;
+ }
+
+ if (clicked) {
+ showFrame(kOverlayAcorn, 1, true);
+ showFrame(kOverlayTooltip, -1, true);
+ getSound()->playSound(kEntityPlayer, "LIB047");
+
+ // Setup new menu screen
+ switchGame();
+ setup();
+
+ // Set fight state to 0
+ getFight()->resetState();
+
+ return true;
+ }
+
+ // TODO Check for flag
+
+ showFrame(kOverlayAcorn, 0, true);
+
+ if (_isGameStarted) {
+ showFrame(kOverlayTooltip, kTooltipSwitchBlueGame, true);
+ break;
+ }
+
+ if (_gameId == kGameGold) {
+ showFrame(kOverlayTooltip, kTooltipSwitchBlueGame, true);
+ break;
+ }
+
+ if (!SaveLoad::isSavegameValid(getNextGameId())) {
+ showFrame(kOverlayTooltip, kTooltipStartAnotherGame, true);
+ break;
+ }
+
+ // Stupid tooltips ids are not in order, so we can't just increment them...
+ switch(_gameId) {
+ default:
+ break;
+
+ case kGameBlue:
+ showFrame(kOverlayTooltip, kTooltipSwitchRedGame, true);
+ break;
+
+ case kGameRed:
+ showFrame(kOverlayTooltip, kTooltipSwitchGreenGame, true);
+ break;
+
+ case kGameGreen:
+ showFrame(kOverlayTooltip, kTooltipSwitchPurpleGame, true);
+ break;
+
+ case kGamePurple:
+ showFrame(kOverlayTooltip, kTooltipSwitchTealGame, true);
+ break;
+
+ case kGameTeal:
+ showFrame(kOverlayTooltip, kTooltipSwitchGoldGame, true);
+ break;
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuRewindGame:
+ if (!_index || _currentTime < _time) {
+ hideOverlays();
+ break;
+ }
+
+ if (clicked) {
+ if (hasTimeDelta())
+ _handleTimeDelta = false;
+
+ showFrame(kOverlayEggButtons, kButtonRewindPushed, true);
+ showFrame(kOverlayTooltip, -1, true);
+
+ getSound()->playSound(kEntityPlayer, "LIB046");
+
+ rewindTime();
+
+ _handleTimeDelta = false;
+ } else {
+ showFrame(kOverlayEggButtons, kButtonRewind, true);
+ showFrame(kOverlayTooltip, kTooltipRewind, true);
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuForwardGame:
+ if (_lastIndex <= _index || _currentTime > _time) {
+ hideOverlays();
+ break;
+ }
+
+ if (clicked) {
+ if (hasTimeDelta())
+ _handleTimeDelta = false;
+
+ showFrame(kOverlayEggButtons, kButtonForwardPushed, true);
+ showFrame(kOverlayTooltip, -1, true);
+
+ getSound()->playSound(kEntityPlayer, "LIB046");
+
+ forwardTime();
+
+ _handleTimeDelta = false;
+ } else {
+ showFrame(kOverlayEggButtons, kButtonForward, true);
+ showFrame(kOverlayTooltip, kTooltipFastForward, true);
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuParis:
+ moveToCity(kParis, clicked);
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuStrasBourg:
+ moveToCity(kStrasbourg, clicked);
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuMunich:
+ moveToCity(kMunich, clicked);
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuVienna:
+ moveToCity(kVienna, clicked);
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuBudapest:
+ moveToCity(kBudapest, clicked);
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuBelgrade:
+ moveToCity(kBelgrade, clicked);
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuConstantinople:
+ moveToCity(kConstantinople, clicked);
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuDecreaseVolume:
+ if (hasTimeDelta()) {
+ hideOverlays();
+ break;
+ }
+
+ // Cannot decrease volume further
+ if (getVolume() == 0) {
+ showFrame(kOverlayButtons, kButtonVolume, true);
+ showFrame(kOverlayTooltip, -1, true);
+ break;
+ }
+
+ showFrame(kOverlayTooltip, kTooltipVolumeDown, true);
+
+ // Show highlight on button & adjust volume if needed
+ if (clicked) {
+ showFrame(kOverlayButtons, kButtonVolumeDownPushed, true);
+ getSound()->playSound(kEntityPlayer, "LIB046");
+ setVolume(getVolume() - 1);
+
+ getSaveLoad()->saveVolumeBrightness();
+
+ uint32 nextFrameCount = getFrameCount() + 15;
+ while (nextFrameCount > getFrameCount()) {
+ _engine->pollEvents();
+
+ getSoundQueue()->updateQueue();
+ }
+ } else {
+ showFrame(kOverlayButtons, kButtonVolumeDown, true);
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuIncreaseVolume:
+ if (hasTimeDelta()) {
+ hideOverlays();
+ break;
+ }
+
+ // Cannot increase volume further
+ if (getVolume() >= 7) {
+ showFrame(kOverlayButtons, kButtonVolume, true);
+ showFrame(kOverlayTooltip, -1, true);
+ break;
+ }
+
+ showFrame(kOverlayTooltip, kTooltipVolumeUp, true);
+
+ // Show highlight on button & adjust volume if needed
+ if (clicked) {
+ showFrame(kOverlayButtons, kButtonVolumeUpPushed, true);
+ getSound()->playSound(kEntityPlayer, "LIB046");
+ setVolume(getVolume() + 1);
+
+ getSaveLoad()->saveVolumeBrightness();
+
+ uint32 nextFrameCount = getFrameCount() + 15;
+ while (nextFrameCount > getFrameCount()) {
+ _engine->pollEvents();
+
+ getSoundQueue()->updateQueue();
+ }
+ } else {
+ showFrame(kOverlayButtons, kButtonVolumeUp, true);
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuDecreaseBrightness:
+ if (hasTimeDelta()) {
+ hideOverlays();
+ break;
+ }
+
+ // Cannot increase brightness further
+ if (getBrightness() == 0) {
+ showFrame(kOverlayButtons, kButtonBrightness, true);
+ showFrame(kOverlayTooltip, -1, true);
+ break;
+ }
+
+ showFrame(kOverlayTooltip, kTooltipBrightnessDown, true);
+
+ // Show highlight on button & adjust brightness if needed
+ if (clicked) {
+ showFrame(kOverlayButtons, kButtonBrightnessDownPushed, true);
+ getSound()->playSound(kEntityPlayer, "LIB046");
+ setBrightness(getBrightness() - 1);
+
+ getSaveLoad()->saveVolumeBrightness();
+
+ // Reshow the background and frames (they will pick up the new brightness through the GraphicsManager)
+ _engine->getGraphicsManager()->draw(getScenes()->get((SceneIndex)(_isGameStarted ? _gameId * 5 + 1 : _gameId * 5 + 2)), GraphicsManager::kBackgroundC, true);
+ showFrame(kOverlayTooltip, kTooltipBrightnessDown, false);
+ showFrame(kOverlayButtons, kButtonBrightnessDownPushed, false);
+ } else {
+ showFrame(kOverlayButtons, kButtonBrightnessDown, true);
+ }
+ break;
+
+ //////////////////////////////////////////////////////////////////////////
+ case kMenuIncreaseBrightness:
+ if (hasTimeDelta()) {
+ hideOverlays();
+ break;
+ }
+
+ // Cannot increase brightness further
+ if (getBrightness() >= 6) {
+ showFrame(kOverlayButtons, kButtonBrightness, true);
+ showFrame(kOverlayTooltip, -1, true);
+ break;
+ }
+
+ showFrame(kOverlayTooltip, kTooltipBrightnessUp, true);
+
+ // Show highlight on button & adjust brightness if needed
+ if (clicked) {
+ showFrame(kOverlayButtons, kButtonBrightnessUpPushed, true);
+ getSound()->playSound(kEntityPlayer, "LIB046");
+ setBrightness(getBrightness() + 1);
+
+ getSaveLoad()->saveVolumeBrightness();
+
+ // Reshow the background and frames (they will pick up the new brightness through the GraphicsManager)
+ _engine->getGraphicsManager()->draw(getScenes()->get((SceneIndex)(_isGameStarted ? _gameId * 5 + 1 : _gameId * 5 + 2)), GraphicsManager::kBackgroundC, true);
+ showFrame(kOverlayTooltip, kTooltipBrightnessUp, false);
+ showFrame(kOverlayButtons, kButtonBrightnessUpPushed, false);
+ } else {
+ showFrame(kOverlayButtons, kButtonBrightnessUp, true);
+ }
+ break;
+ }
+
+ return true;
+}
+
+void Menu::setLogicEventHandlers() {
+ SET_EVENT_HANDLERS(Logic, getLogic());
+ clear();
+ _isShowingMenu = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Game-related
+//////////////////////////////////////////////////////////////////////////
+void Menu::init(bool doSavegame, SavegameType type, uint32 value) {
+
+ bool useSameIndex = true;
+
+ if (getGlobalTimer()) {
+ value = 0;
+
+ // Check if the CD file is present
+ ArchiveIndex index = kArchiveCd1;
+ switch (getProgress().chapter) {
+ default:
+ case kChapter1:
+ break;
+
+ case kChapter2:
+ case kChapter3:
+ index = kArchiveCd2;
+ break;
+
+ case kChapter4:
+ case kChapter5:
+ index = kArchiveCd3;
+ break;
+ }
+
+ if (ResourceManager::isArchivePresent(index)) {
+ setGlobalTimer(0);
+ useSameIndex = false;
+
+ // TODO remove existing savegame and reset index & savegame name
+ warning("[Menu::initGame] Not implemented");
+ }
+
+ doSavegame = false;
+ } else {
+ // TODO rename saves?
+ }
+
+ // Create a new savegame if needed
+ if (!SaveLoad::isSavegamePresent(_gameId))
+ getSaveLoad()->create(_gameId);
+
+ if (doSavegame)
+ getSaveLoad()->saveGame(kSavegameTypeEvent2, kEntityPlayer, kEventNone);
+
+ if (!getGlobalTimer()) {
+ // TODO: remove existing savegame temp file
+ }
+
+ // Init savegame & menu values
+ _lastIndex = getSaveLoad()->init(_gameId, true);
+ _lowerTime = getSaveLoad()->getTime(_lastIndex);
+
+ if (useSameIndex)
+ _index = _lastIndex;
+
+ //if (!getGlobalTimer())
+ // _index3 = 0;
+
+ if (!getProgress().chapter)
+ getProgress().chapter = kChapter1;
+
+ getState()->time = (TimeValue)getSaveLoad()->getTime(_index);
+ getProgress().chapter = getSaveLoad()->getChapter(_index);
+
+ if (_lowerTime >= kTimeStartGame) {
+ _currentTime = (uint32)getState()->time;
+ _time = (uint32)getState()->time;
+ _clock->draw(_time);
+ _trainLine->draw(_time);
+
+ initTime(type, value);
+ }
+}
+
+// Start a game (or load an existing savegame)
+void Menu::startGame() {
+ // Clear savegame headers
+ getSaveLoad()->clear();
+
+ // Hide menu elements
+ _clock->clear();
+ _trainLine->clear();
+
+ if (_lastIndex == _index) {
+ setGlobalTimer(0);
+ if (_index) {
+ getSaveLoad()->loadGame(_gameId);
+ } else {
+ getLogic()->resetState();
+ getEntities()->setup(true, kEntityPlayer);
+ }
+ } else {
+ getSaveLoad()->loadGame(_gameId, _index);
+ }
+}
+
+// Switch to the next savegame
+void Menu::switchGame() {
+
+ // Switch back to blue game is the current game is not started
+ _gameId = SaveLoad::isSavegameValid(_gameId) ? getNextGameId() : kGameBlue;
+
+ // Initialize savegame if needed
+ if (!SaveLoad::isSavegamePresent(_gameId))
+ getSaveLoad()->create(_gameId);
+
+ getState()->time = kTimeNone;
+
+ // Clear menu elements
+ _clock->clear();
+ _trainLine->clear();
+
+ // Clear loaded savegame data
+ getSaveLoad()->clear(true);
+
+ init(false, kSavegameTypeIndex, 0);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Overlays & elements
+//////////////////////////////////////////////////////////////////////////
+void Menu::checkHotspots() {
+ if (!_isShowingMenu)
+ return;
+
+ if (!getFlags()->shouldRedraw)
+ return;
+
+ if (_isShowingCredits)
+ return;
+
+ SceneHotspot *hotspot = NULL;
+ getScenes()->get(getState()->scene)->checkHotSpot(getCoords(), &hotspot);
+
+ if (hotspot)
+ handleEvent((StartMenuAction)hotspot->action, _mouseFlags);
+ else
+ hideOverlays();
+}
+
+void Menu::hideOverlays() {
+ _lastHotspot = NULL;
+
+ // Hide all menu overlays
+ for (MenuFrames::iterator it = _frames.begin(); it != _frames.end(); it++)
+ showFrame(it->_key, -1, false);
+
+ getScenes()->drawFrames(true);
+}
+
+void Menu::showFrame(StartMenuOverlay overlayType, int index, bool redraw) {
+ if (index == -1) {
+ getScenes()->removeFromQueue(_frames[overlayType]);
+ } else {
+ // Check that the overlay is valid
+ if (!_frames[overlayType])
+ return;
+
+ // Remove the frame and add a new one with the proper index
+ getScenes()->removeFromQueue(_frames[overlayType]);
+ _frames[overlayType]->setFrame((uint16)index);
+ getScenes()->addToQueue(_frames[overlayType]);
+ }
+
+ if (redraw)
+ getScenes()->drawFrames(true);
+}
+
+// Remove all frames from the queue
+void Menu::clear() {
+ for (MenuFrames::iterator it = _frames.begin(); it != _frames.end(); it++)
+ getScenes()->removeAndRedraw(&it->_value, false);
+
+ clearBg(GraphicsManager::kBackgroundOverlay);
+}
+
+// Get the sequence name to use for the acorn highlight, depending of the currently loaded savegame
+Common::String Menu::getAcornSequenceName(GameId id) const {
+ Common::String name = "";
+ switch (id) {
+ default:
+ case kGameBlue:
+ name = "aconblu3.seq";
+ break;
+
+ case kGameRed:
+ name = "aconred.seq";
+ break;
+
+ case kGameGreen:
+ name = "acongren.seq";
+ break;
+
+ case kGamePurple:
+ name = "aconpurp.seq";
+ break;
+
+ case kGameTeal:
+ name = "aconteal.seq";
+ break;
+
+ case kGameGold:
+ name = "acongold.seq";
+ break;
+ }
+
+ return name;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Time
+//////////////////////////////////////////////////////////////////////////
+void Menu::initTime(SavegameType type, uint32 value) {
+ if (!value)
+ return;
+
+ // The savegame entry index
+ uint32 entryIndex = 0;
+
+ switch (type) {
+ default:
+ break;
+
+ case kSavegameTypeIndex:
+ entryIndex = (_index <= value) ? 1 : _index - value;
+ break;
+
+ case kSavegameTypeTime:
+ if (value < kTimeStartGame)
+ break;
+
+ entryIndex = _index;
+ if (!entryIndex)
+ break;
+
+ // Iterate through existing entries
+ do {
+ if (getSaveLoad()->getTime(entryIndex) <= value)
+ break;
+
+ entryIndex--;
+ } while (entryIndex);
+ break;
+
+ case kSavegameTypeEvent:
+ entryIndex = _index;
+ if (!entryIndex)
+ break;
+
+ do {
+ if (getSaveLoad()->getValue(entryIndex) == value)
+ break;
+
+ entryIndex--;
+ } while (entryIndex);
+ break;
+
+ case kSavegameTypeEvent2:
+ // TODO rewrite in a more legible way
+ if (_index > 1) {
+ uint32 index = _index;
+ do {
+ if (getSaveLoad()->getValue(index) == value)
+ break;
+
+ index--;
+ } while (index > 1);
+
+ entryIndex = index - 1;
+ } else {
+ entryIndex = _index - 1;
+ }
+ break;
+ }
+
+ if (entryIndex) {
+ _currentIndex = entryIndex;
+ updateTime(getSaveLoad()->getTime(entryIndex));
+ }
+}
+
+void Menu::updateTime(uint32 time) {
+ if (_currentTime == _time)
+ _delta = 0;
+
+ _currentTime = time;
+
+ if (_time != time) {
+ if (getSoundQueue()->isBuffered(kEntityChapters))
+ getSoundQueue()->removeFromQueue(kEntityChapters);
+
+ getSound()->playSoundWithSubtitles((_currentTime >= _time) ? "LIB042" : "LIB041", kFlagMenuClock, kEntityChapters);
+ adjustIndex(_currentTime, _time, false);
+ }
+}
+
+void Menu::adjustIndex(uint32 time1, uint32 time2, bool searchEntry) {
+ uint32 index = 0;
+ int32 timeDelta = -1;
+
+ if (time1 != time2) {
+
+ index = _index;
+
+ if (time2 >= time1) {
+ if (searchEntry) {
+ uint32 currentIndex = _index;
+
+ if ((int32)_index >= 0) {
+ do {
+ // Calculate new delta
+ int32 newDelta = time1 - (uint32)getSaveLoad()->getTime(currentIndex);
+
+ if (newDelta >= 0 && timeDelta >= newDelta) {
+ timeDelta = newDelta;
+ index = currentIndex;
+ }
+
+ --currentIndex;
+ } while ((int32)currentIndex >= 0);
+ }
+ } else {
+ index = _index - 1;
+ }
+ } else {
+ if (searchEntry) {
+ uint32 currentIndex = _index;
+
+ if (_lastIndex >= _index) {
+ do {
+ // Calculate new delta
+ int32 newDelta = (uint32)getSaveLoad()->getTime(currentIndex) - time1;
+
+ if (newDelta >= 0 && timeDelta > newDelta) {
+ timeDelta = newDelta;
+ index = currentIndex;
+ }
+
+ ++currentIndex;
+ } while (currentIndex <= _lastIndex);
+ }
+ } else {
+ index = _index + 1;
+ }
+ }
+
+ _index = index;
+ checkHotspots();
+ }
+
+ if (_index == _currentIndex) {
+ if (getProgress().chapter != getSaveLoad()->getChapter(index))
+ getProgress().chapter = getSaveLoad()->getChapter(_index);
+ }
+}
+
+void Menu::goToTime(uint32 time) {
+
+ uint32 entryIndex = 0;
+ uint32 deltaTime = (uint32)ABS((int32)(getSaveLoad()->getTime(0) - time));
+ uint32 index = 0;
+
+ do {
+ uint32 deltaTime2 = (uint32)ABS((int32)(getSaveLoad()->getTime(index) - time));
+ if (deltaTime2 < deltaTime) {
+ deltaTime = deltaTime2;
+ entryIndex = index;
+ }
+
+ ++index;
+ } while (_lastIndex >= index);
+
+ _currentIndex = entryIndex;
+ updateTime(getSaveLoad()->getTime(entryIndex));
+}
+
+void Menu::setTime() {
+ _currentIndex = _index;
+ _currentTime = getSaveLoad()->getTime(_currentIndex);
+
+ if (_time == _currentTime)
+ adjustTime();
+}
+
+void Menu::forwardTime() {
+ if (_lastIndex <= _index)
+ return;
+
+ _currentIndex = _lastIndex;
+ updateTime(getSaveLoad()->getTime(_currentIndex));
+}
+
+void Menu::rewindTime() {
+ if (!_index)
+ return;
+
+ _currentIndex = 0;
+ updateTime(getSaveLoad()->getTime(_currentIndex));
+}
+
+void Menu::adjustTime() {
+ uint32 originalTime = _time;
+
+ // Adjust time delta
+ Common::Rational timeDelta(_delta >= 90 ? 9 : (9 * _delta + 89), _delta >= 90 ? 1 : 90);
+
+ if (_currentTime < _time) {
+ timeDelta *= 900;
+ _time -= (uint)timeDelta.toInt();
+
+ if (_currentTime > _time)
+ _time = _currentTime;
+ } else {
+ timeDelta *= 900;
+ _time += (uint)timeDelta.toInt();
+
+ if (_currentTime < _time)
+ _time = _currentTime;
+ }
+
+ if (_currentTime == _time && getSoundQueue()->isBuffered(kEntityChapters))
+ getSoundQueue()->removeFromQueue(kEntityChapters);
+
+ _clock->draw(_time);
+ _trainLine->draw(_time);
+ getScenes()->drawFrames(true);
+
+ adjustIndex(_time, originalTime, true);
+
+ ++_delta;
+}
+
+void Menu::moveToCity(CityButton city, bool clicked) {
+ uint32 time = (uint32)_cityButtonsInfo[city].time;
+
+ // TODO Check if we have access (there seems to be more checks on some internal times) - probably : current_time (menu only) / game time / some other?
+ if (_lowerTime < time || _time == time || _currentTime == time) {
+ hideOverlays();
+ return;
+ }
+
+ // Show city overlay
+ showFrame((StartMenuOverlay)((_cityButtonsInfo[city].index >> 6) + 3), _cityButtonsInfo[city].index & 63, true);
+
+ if (clicked) {
+ showFrame(kOverlayTooltip, -1, true);
+ getSound()->playSound(kEntityPlayer, "LIB046");
+ goToTime(time);
+
+ _handleTimeDelta = true;
+
+ return;
+ }
+
+ // Special case of first and last cities
+ if (city == kParis || city == kConstantinople) {
+ showFrame(kOverlayTooltip, (city == kParis) ? kTooltipRewindParis : kTooltipForwardConstantinople, true);
+ return;
+ }
+
+ showFrame(kOverlayTooltip, (_time <= time) ? _cityButtonsInfo[city].forward : _cityButtonsInfo[city].rewind, true);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Sound / Brightness
+//////////////////////////////////////////////////////////////////////////
+
+// Get current volume (converted internal ScummVM value)
+uint32 Menu::getVolume() const {
+ return getState()->volume;
+}
+
+// Set the volume (converts to ScummVM values)
+void Menu::setVolume(uint32 volume) const {
+ getState()->volume = volume;
+
+ // Clamp volume
+ uint32 value = volume * Audio::Mixer::kMaxMixerVolume / 7;
+
+ if (value > Audio::Mixer::kMaxMixerVolume)
+ value = Audio::Mixer::kMaxMixerVolume;
+
+ _engine->_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, (int32)value);
+}
+
+uint32 Menu::getBrightness() const {
+ return getState()->brightness;
+}
+
+void Menu::setBrightness(uint32 brightness) const {
+ getState()->brightness = brightness;
+
+ // TODO reload cursor & font with adjusted brightness
+}
+
+} // End of namespace LastExpress