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-rw-r--r--engines/lastexpress/sound/entry.cpp396
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diff --git a/engines/lastexpress/sound/entry.cpp b/engines/lastexpress/sound/entry.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "lastexpress/sound/entry.h"
+
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/savepoint.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/sound/queue.h"
+#include "lastexpress/sound/sound.h"
+
+#include "lastexpress/graphics.h"
+#include "lastexpress/helpers.h"
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/resource.h"
+
+#include "common/stream.h"
+
+namespace LastExpress {
+
+//////////////////////////////////////////////////////////////////////////
+// SoundEntry
+//////////////////////////////////////////////////////////////////////////
+SoundEntry::SoundEntry(LastExpressEngine *engine) : _engine(engine) {
+ _type = kSoundTypeNone;
+
+ _currentDataPtr = 0;
+ _soundData = NULL;
+
+ _blockCount = 0;
+ _time = 0;
+
+ _stream = NULL;
+
+ _field_34 = 0;
+ _field_38 = 0;
+ _field_3C = 0;
+ _field_40 = 0;
+ _entity = kEntityPlayer;
+ _field_48 = 0;
+ _priority = 0;
+
+ _subtitle = NULL;
+
+ _soundStream = NULL;
+}
+
+SoundEntry::~SoundEntry() {
+ // Entries that have been queued would have their streamed disposed automatically
+ if (!_soundStream)
+ SAFE_DELETE(_stream);
+
+ delete _soundStream;
+
+ // Zero passed pointers
+ _engine = NULL;
+}
+
+void SoundEntry::open(Common::String name, SoundFlag flag, int priority) {
+ _priority = priority;
+ setType(flag);
+ setStatus(flag);
+
+ // Add entry to sound list
+ getSoundQueue()->addToQueue(this);
+
+ // Add entry to cache and load sound data
+ getSoundQueue()->setupCache(this);
+ loadSoundData(name);
+}
+
+void SoundEntry::close() {
+ _status.status |= kSoundStatusRemoved;
+
+ // Loop until ready
+ while (!(_status.status1 & 4) && !(getSoundQueue()->getFlag() & 8) && (getSoundQueue()->getFlag() & 1))
+ ; // empty loop body
+
+ // The original game remove the entry from the cache here,
+ // but since we are called from within an iterator loop
+ // we will remove the entry there
+ // removeFromCache(entry);
+
+ if (_subtitle) {
+ _subtitle->draw();
+ SAFE_DELETE(_subtitle);
+ }
+
+ if (_entity) {
+ if (_entity == kEntitySteam)
+ getSound()->playLoopingSound(2);
+ else if (_entity != kEntityTrain)
+ getSavePoints()->push(kEntityPlayer, _entity, kActionEndSound);
+ }
+}
+
+void SoundEntry::setType(SoundFlag flag) {
+ switch (flag & kFlagType9) {
+ default:
+ case kFlagNone:
+ _type = getSoundQueue()->getCurrentType();
+ getSoundQueue()->setCurrentType((SoundType)(_type + 1));
+ break;
+
+ case kFlagType1_2: {
+ SoundEntry *previous2 = getSoundQueue()->getEntry(kSoundType2);
+ if (previous2)
+ previous2->update(0);
+
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType1);
+ if (previous) {
+ previous->setType(kSoundType2);
+ previous->update(0);
+ }
+
+ _type = kSoundType1;
+ }
+ break;
+
+ case kFlagType3: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType3);
+ if (previous) {
+ previous->setType(kSoundType4);
+ previous->update(0);
+ }
+
+ _type = kSoundType11;
+ }
+ break;
+
+ case kFlagType7: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType7);
+ if (previous)
+ previous->setType(kSoundType8);
+
+ _type = kSoundType7;
+ }
+ break;
+
+ case kFlagType9: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType9);
+ if (previous)
+ previous->setType(kSoundType10);
+
+ _type = kSoundType9;
+ }
+ break;
+
+ case kFlagType11: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType11);
+ if (previous)
+ previous->setType(kSoundType14);
+
+ _type = kSoundType11;
+ }
+ break;
+
+ case kFlagType13: {
+ SoundEntry *previous = getSoundQueue()->getEntry(kSoundType13);
+ if (previous)
+ previous->setType(kSoundType14);
+
+ _type = kSoundType13;
+ }
+ break;
+ }
+}
+
+void SoundEntry::setStatus(SoundFlag flag) {
+ SoundStatus statusFlag = (SoundStatus)flag;
+ if (!((statusFlag & 0xFF) & kSoundStatusClear1))
+ statusFlag = (SoundStatus)(statusFlag | kSoundStatusClear2);
+
+ if (((statusFlag & 0xFF00) >> 8) & kSoundStatusClear0)
+ _status.status = (uint32)statusFlag;
+ else
+ _status.status = (statusFlag | kSoundStatusClear4);
+}
+
+void SoundEntry::setInCache() {
+ _status.status |= kSoundStatusClear2;
+}
+
+void SoundEntry::loadSoundData(Common::String name) {
+ _name2 = name;
+
+ // Load sound data
+ _stream = getArchive(name);
+
+ if (!_stream)
+ _stream = getArchive("DEFAULT.SND");
+
+ if (_stream) {
+ warning("[Sound::loadSoundData] Not implemented");
+ } else {
+ _status.status = kSoundStatusRemoved;
+ }
+}
+
+void SoundEntry::update(uint val) {
+ if (!(_status.status3 & 64)) {
+ int value2 = val;
+
+ _status.status |= kSoundStatus_100000;
+
+ if (val) {
+ if (getSoundQueue()->getFlag() & 32) {
+ _field_40 = val;
+ value2 = val * 2 + 1;
+ }
+
+ _field_3C = value2;
+ } else {
+ _field_3C = 0;
+ _status.status |= kSoundStatus_40000000;
+ }
+ }
+}
+
+void SoundEntry::updateState() {
+ if (getSoundQueue()->getFlag() & 32) {
+ if (_type != kSoundType9 && _type != kSoundType7 && _type != kSoundType5) {
+ uint32 newStatus = _status.status & kSoundStatusClear1;
+
+ _status.status &= kSoundStatusClearAll;
+
+ _field_40 = newStatus;
+ _status.status |= newStatus * 2 + 1;
+ }
+ }
+
+ _status.status |= kSoundStatus_20;
+}
+
+void SoundEntry::reset() {
+ _status.status |= kSoundStatusRemoved;
+ _entity = kEntityPlayer;
+
+ if (_stream) {
+ if (!_soundStream) {
+ SAFE_DELETE(_stream);
+ } else {
+ _soundStream->stop();
+ SAFE_DELETE(_soundStream);
+ }
+
+ _stream = NULL;
+ }
+}
+
+void SoundEntry::showSubtitle(Common::String filename) {
+ _subtitle = new SubtitleEntry(_engine);
+ _subtitle->load(filename, this);
+
+ if (_subtitle->getStatus().status2 & 4) {
+ _subtitle->draw();
+ SAFE_DELETE(_subtitle);
+ } else {
+ _status.status |= kSoundStatus_20000;
+ }
+}
+
+void SoundEntry::saveLoadWithSerializer(Common::Serializer &s) {
+ if (_name2.matchString("NISSND?") && (_status.status & kFlagType7) != kFlag3) {
+ s.syncAsUint32LE(_status.status);
+ s.syncAsUint32LE(_type);
+ s.syncAsUint32LE(_blockCount); // field_8;
+ s.syncAsUint32LE(_time);
+ s.syncAsUint32LE(_field_34); // field_10;
+ s.syncAsUint32LE(_field_38); // field_14;
+ s.syncAsUint32LE(_entity);
+
+ uint32 delta = (uint32)_field_48 - getSound()->getData2();
+ if (delta > kFlag8)
+ delta = 0;
+ s.syncAsUint32LE(delta);
+
+ s.syncAsUint32LE(_priority);
+
+ char name1[16];
+ strcpy((char *)&name1, _name1.c_str());
+ s.syncBytes((byte *)&name1, 16);
+
+ char name2[16];
+ strcpy((char *)&name2, _name2.c_str());
+ s.syncBytes((byte *)&name2, 16);
+ }
+}
+
+void SoundEntry::loadStream() {
+ if (!_soundStream)
+ _soundStream = new StreamedSound();
+
+ _soundStream->load(_stream);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// SubtitleEntry
+//////////////////////////////////////////////////////////////////////////
+SubtitleEntry::SubtitleEntry(LastExpressEngine *engine) : _engine(engine) {
+ _sound = NULL;
+ _data = NULL;
+}
+
+SubtitleEntry::~SubtitleEntry() {
+ SAFE_DELETE(_data);
+}
+
+void SubtitleEntry::load(Common::String filename, SoundEntry *soundEntry) {
+ // Add ourselves to the list of active subtitles
+ getSoundQueue()->addSubtitle(this);
+
+ // Set sound entry and filename
+ _filename = filename + ".SBE";
+ _sound = soundEntry;
+
+ // Load subtitle data
+ if (_engine->getResourceManager()->hasFile(filename)) {
+ if (getSoundQueue()->getSubtitleFlag() & 2)
+ return;
+
+ loadData();
+ } else {
+ _status.status = kSoundStatus_400;
+ }
+}
+
+void SubtitleEntry::loadData() {
+ _data = new SubtitleManager(_engine->getFont());
+ _data->load(getArchive(_filename));
+
+ getSoundQueue()->setSubtitleFlag(getSoundQueue()->getSubtitleFlag() | 2);
+ getSoundQueue()->setCurrentSubtitle(this);
+}
+
+void SubtitleEntry::setupAndDraw() {
+ if (!_data) {
+ _data = new SubtitleManager(_engine->getFont());
+ _data->load(getArchive(_filename));
+ }
+
+ if (_data->getMaxTime() > _sound->getTime()) {
+ _status.status = kSoundStatus_400;
+ } else {
+ _data->setTime((uint16)_sound->getTime());
+
+ if (getSoundQueue()->getSubtitleFlag() & 1)
+ drawOnScreen();
+ }
+
+ getSoundQueue()->setCurrentSubtitle(this);
+}
+
+void SubtitleEntry::draw() {
+ // Remove ourselves from the queue
+ getSoundQueue()->removeSubtitle(this);
+
+ if (this == getSoundQueue()->getCurrentSubtitle()) {
+ drawOnScreen();
+
+ getSoundQueue()->setCurrentSubtitle(NULL);
+ getSoundQueue()->setSubtitleFlag(0);
+ }
+}
+
+void SubtitleEntry::drawOnScreen() {
+ getSoundQueue()->setSubtitleFlag(getSoundQueue()->getSubtitleFlag() & -1);
+
+ if (_data == NULL)
+ return;
+
+ if (getSoundQueue()->getSubtitleFlag() & 1)
+ _engine->getGraphicsManager()->draw(_data, GraphicsManager::kBackgroundOverlay);
+}
+
+} // End of namespace LastExpress