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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LASTEXPRESS_SOUND_QUEUE_H
+#define LASTEXPRESS_SOUND_QUEUE_H
+
+#include "lastexpress/shared.h"
+
+#include "common/array.h"
+#include "common/mutex.h"
+#include "common/serializer.h"
+
+namespace LastExpress {
+
+class LastExpressEngine;
+class SoundEntry;
+class SubtitleEntry;
+
+class SoundQueue : Common::Serializable {
+public:
+ SoundQueue(LastExpressEngine *engine);
+ ~SoundQueue();
+
+ // Timer
+ void handleTimer();
+
+ // Queue
+ void addToQueue(SoundEntry *entry);
+ void removeFromQueue(Common::String filename);
+ void removeFromQueue(EntityIndex entity);
+ void updateQueue();
+ void resetQueue();
+ void resetQueue(SoundType type1, SoundType type2 = kSoundTypeNone);
+ void clearQueue();
+
+ // State
+ void clearStatus();
+ int getSoundState() { return _state; }
+ void resetState() { resetState(kSoundState1); }
+ void resetState(SoundState state) { _state |= state; }
+
+ // Entries
+ void setupEntry(SoundType type, EntityIndex index);
+ void processEntry(EntityIndex entity);
+ void processEntry(SoundType type);
+ void processEntry(Common::String filename);
+ void processEntries();
+ SoundEntry *getEntry(SoundType type);
+ SoundEntry *getEntry(EntityIndex index);
+ SoundEntry *getEntry(Common::String name);
+ uint32 getEntryTime(EntityIndex index);
+ bool isBuffered(Common::String filename, bool testForEntity = false);
+ bool isBuffered(EntityIndex entity);
+
+ // Subtitles
+ void updateSubtitles();
+ void addSubtitle(SubtitleEntry *entry) { _subtitles.push_back(entry); }
+ void removeSubtitle(SubtitleEntry *entry) { _subtitles.remove(entry); }
+ void setCurrentSubtitle(SubtitleEntry *entry) { _currentSubtitle = entry; }
+ SubtitleEntry *getCurrentSubtitle() { return _currentSubtitle; }
+
+ // Cache
+ bool setupCache(SoundEntry *entry);
+
+ // Serializable
+ void saveLoadWithSerializer(Common::Serializer &ser);
+ uint32 count();
+
+ // Accessors
+ uint32 getFlag() { return _flag; }
+ int getSubtitleFlag() { return _subtitlesFlag; }
+ void setSubtitleFlag(int flag) { _subtitlesFlag = flag; }
+ SoundType getCurrentType() { return _currentType; }
+ void setCurrentType(SoundType type) { _currentType = type; }
+
+protected:
+ // Debug
+ void stopAllSound();
+
+private:
+ LastExpressEngine *_engine;
+
+ Common::Mutex _mutex;
+
+ // State & shared data
+ int _state;
+ SoundType _currentType;
+ // TODO: this seems to be a synchronization flag for the sound timer
+ uint32 _flag;
+
+ // Entries
+ Common::List<SoundEntry *> _soundList; ///< List of all sound entries
+ Common::List<SoundEntry *> _soundCache; ///< List of entries with a data buffer
+ void *_soundCacheData;
+
+ // Subtitles
+ int _subtitlesFlag;
+ Common::List<SubtitleEntry *> _subtitles;
+ SubtitleEntry *_currentSubtitle;
+
+ // Filters
+ int32 _buffer[2940]; ///< Static sound buffer
+
+ void removeFromCache(SoundEntry *entry);
+ void applyFilter(SoundEntry *entry, int16 *buffer);
+
+ friend class Debugger;
+};
+
+} // End of namespace LastExpress
+
+#endif // LASTEXPRESS_SOUND_QUEUE_H