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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/random.h"
+#include "common/error.h"
+#include "common/events.h"
+#include "common/debug-channels.h"
+#include "common/config-manager.h"
+#include "common/textconsole.h"
+
+#include "lilliput/lilliput.h"
+
+#include "engines/util.h"
+
+namespace Lilliput {
+
+LilliputEngine *LilliputEngine::s_Engine = 0;
+
+LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd) : Engine(syst), _gameDescription(gd)
+{
+ _system = syst;
+ DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
+ DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
+ DebugMan.addDebugChannel(kDebugDisplay, "Display", "Display debug level");
+ DebugMan.addDebugChannel(kDebugMouse, "Mouse", "Mouse debug level");
+ DebugMan.addDebugChannel(kDebugParser, "Parser", "Parser debug level");
+ DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level");
+ DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level");
+ DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level");
+ DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
+ DebugMan.addDebugChannel(kDebugMusic, "Music", "Music debug level");
+
+ _console = new LilliputConsole(this);
+ _rnd = 0;
+}
+
+LilliputEngine::~LilliputEngine() {
+
+ DebugMan.clearAllDebugChannels();
+ delete _console;
+ delete _rnd;
+}
+
+GUI::Debugger *LilliputEngine::getDebugger() {
+ return _console;
+}
+
+bool LilliputEngine::hasFeature(EngineFeature f) const {
+ return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
+}
+
+const char *LilliputEngine::getCopyrightString() const {
+ return "Copyright 1989-1997 David P Gray, All Rights Reserved.";
+}
+
+GameType LilliputEngine::getGameType() const {
+ return _gameType;
+}
+
+Common::Platform LilliputEngine::getPlatform() const {
+ return _platform;
+}
+
+Common::Error LilliputEngine::run() {
+ s_Engine = this;
+ initGraphics(320, 200);
+
+ // Setup mixer
+ syncSoundSettings();
+
+ return Common::kNoError;
+}
+
+void LilliputEngine::initialize() {
+ debugC(1, kDebugEngine, "initialize");
+
+ _rnd = new Common::RandomSource("robin");
+ _rnd->setSeed(42); // Kick random number generator
+}
+
+void LilliputEngine::syncSoundSettings() {
+ Engine::syncSoundSettings();
+
+// _sound->syncVolume();
+}
+
+Common::String LilliputEngine::getSavegameFilename(int slot) {
+ return _targetName + Common::String::format("-%02d.SAV", slot);
+}
+
+
+
+} // End of namespace Lilliput