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Diffstat (limited to 'engines/lilliput/lilliput.h')
-rw-r--r-- | engines/lilliput/lilliput.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/engines/lilliput/lilliput.h b/engines/lilliput/lilliput.h new file mode 100644 index 0000000000..190bbfc9b6 --- /dev/null +++ b/engines/lilliput/lilliput.h @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef LILLIPUT_LILLIPUT_H +#define LILLIPUT_LILLIPUT_H + +#include "engines/engine.h" +#include "common/file.h" +#include "lilliput/console.h" + +namespace Common { +class RandomSource; +} + +/** + * This is the namespace of the Robin engine. + * + * Status of this engine: ??? + * + * Games using this engine: + * - Adventures of Robin Hood + * - Rome: Pathway to Rome + */ +namespace Lilliput { + +static const int kSavegameVersion = 1; + +enum GameType { + kGameTypeNone = 0, + kGameTypeRobin, + kGameTypeRome +}; + +enum LilliputDebugChannels { + kDebugSchedule = 1 << 0, + kDebugEngine = 1 << 1, + kDebugDisplay = 1 << 2, + kDebugMouse = 1 << 3, + kDebugParser = 1 << 4, + kDebugFile = 1 << 5, + kDebugRoute = 1 << 6, + kDebugInventory = 1 << 7, + kDebugObject = 1 << 8, + kDebugMusic = 1 << 9 +}; + +struct LilliputGameDescription; + +class LilliputEngine : public Engine { +public: + LilliputEngine(OSystem *syst, const LilliputGameDescription *gd); + ~LilliputEngine(); + + OSystem *_system; + + GUI::Debugger *getDebugger(); + + Common::RandomSource *_rnd; + + const LilliputGameDescription *_gameDescription; + uint32 getFeatures() const; + const char *getGameId() const; + + void initGame(const LilliputGameDescription *gd); + + GameType getGameType() const; + Common::Platform getPlatform() const; + + bool hasFeature(EngineFeature f) const; + const char *getCopyrightString() const; + + Common::String getSavegameFilename(int slot); + void syncSoundSettings(); + +protected: + + // Engine APIs + Common::Error run(); + +private: + static LilliputEngine *s_Engine; + + LilliputConsole *_console; + GameType _gameType; + Common::Platform _platform; + + void initialize(); +}; + +} // End of namespace Lilliput + +#endif |