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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LILLIPUT_LILLIPUT_H
+#define LILLIPUT_LILLIPUT_H
+
+#include "engines/engine.h"
+#include "common/file.h"
+#include "lilliput/console.h"
+
+namespace Common {
+class RandomSource;
+}
+
+/**
+ * This is the namespace of the Robin engine.
+ *
+ * Status of this engine: ???
+ *
+ * Games using this engine:
+ * - Adventures of Robin Hood
+ * - Rome: Pathway to Rome
+ */
+namespace Lilliput {
+
+static const int kSavegameVersion = 1;
+
+enum GameType {
+ kGameTypeNone = 0,
+ kGameTypeRobin,
+ kGameTypeRome
+};
+
+enum LilliputDebugChannels {
+ kDebugSchedule = 1 << 0,
+ kDebugEngine = 1 << 1,
+ kDebugDisplay = 1 << 2,
+ kDebugMouse = 1 << 3,
+ kDebugParser = 1 << 4,
+ kDebugFile = 1 << 5,
+ kDebugRoute = 1 << 6,
+ kDebugInventory = 1 << 7,
+ kDebugObject = 1 << 8,
+ kDebugMusic = 1 << 9
+};
+
+struct LilliputGameDescription;
+
+class LilliputEngine : public Engine {
+public:
+ LilliputEngine(OSystem *syst, const LilliputGameDescription *gd);
+ ~LilliputEngine();
+
+ OSystem *_system;
+
+ GUI::Debugger *getDebugger();
+
+ Common::RandomSource *_rnd;
+
+ const LilliputGameDescription *_gameDescription;
+ uint32 getFeatures() const;
+ const char *getGameId() const;
+
+ void initGame(const LilliputGameDescription *gd);
+
+ GameType getGameType() const;
+ Common::Platform getPlatform() const;
+
+ bool hasFeature(EngineFeature f) const;
+ const char *getCopyrightString() const;
+
+ Common::String getSavegameFilename(int slot);
+ void syncSoundSettings();
+
+protected:
+
+ // Engine APIs
+ Common::Error run();
+
+private:
+ static LilliputEngine *s_Engine;
+
+ LilliputConsole *_console;
+ GameType _gameType;
+ Common::Platform _platform;
+
+ void initialize();
+};
+
+} // End of namespace Lilliput
+
+#endif