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-rw-r--r--engines/lure/animseq.cpp148
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diff --git a/engines/lure/animseq.cpp b/engines/lure/animseq.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lure/animseq.h"
+#include "lure/palette.h"
+#include "lure/decode.h"
+#include "lure/events.h"
+
+namespace Lure {
+
+// delay
+// Delays for a given number of milliseconds. If it returns true, it indicates that
+// Escape has been pressed, and the introduction should be aborted.
+
+AnimAbortType AnimationSequence::delay(uint32 milliseconds) {
+ uint32 delayCtr = _system.getMillis() + milliseconds;
+ Events &events = Events::getReference();
+
+ while (_system.getMillis() < delayCtr) {
+ while (events.pollEvent()) {
+ if (events.type() == OSystem::EVENT_KEYDOWN) {
+ if (events.event().kbd.keycode == 27) return ABORT_END_INTRO;
+ else return ABORT_NEXT_SCENE;
+ } else if (events.type() == OSystem::EVENT_LBUTTONDOWN)
+ return ABORT_NEXT_SCENE;
+ else if (events.type() == OSystem::EVENT_QUIT)
+ return ABORT_END_INTRO;
+ }
+
+ uint32 delayAmount = delayCtr - _system.getMillis();
+ if (delayAmount > 10) delayAmount = 10;
+ _system.delayMillis(delayAmount);
+ }
+ return ABORT_NONE;
+}
+
+// decodeFrame
+// Decodes a single frame of the animation sequence
+
+void AnimationSequence::decodeFrame(byte *&pPixels, byte *&pLines) {
+ byte *screen = _screen.screen_raw();
+ uint16 screenPos = 0;
+ uint16 len;
+
+ while (screenPos < SCREEN_SIZE) {
+ // Get line length
+ len = (uint16) *pLines++;
+ if (len == 0) {
+ len = READ_LE_UINT16(pLines);
+ pLines += 2;
+ }
+
+ // Move the splice over
+ memcpy(screen, pPixels, len);
+ screen += len;
+ screenPos += len;
+ pPixels += len;
+
+ // Get the offset inc amount
+ len = (uint16) *pLines++;
+ if (len == 0) {
+ len = READ_LE_UINT16(pLines);
+ pLines += 2;
+ }
+
+ screen += len;
+ screenPos += len;
+ }
+
+ // Make the decoded frame visible
+ _screen.update();
+}
+
+AnimationSequence::AnimationSequence(Screen &screen, OSystem &system, uint16 screenId, Palette &palette,
+ bool fadeIn): _screen(screen), _system(system), _screenId(screenId), _palette(palette) {
+ PictureDecoder decoder;
+ Disk &d = Disk::getReference();
+ MemoryBlock *data = d.getEntry(_screenId);
+ _decodedData = decoder.decode(data, MAX_ANIM_DECODER_BUFFER_SIZE);
+ delete data;
+
+ _lineRefs = d.getEntry(_screenId + 1);
+
+ // Show the screen that preceeds the start of the animation data
+ _screen.setPaletteEmpty();
+ _screen.screen().data().copyFrom(_decodedData, 0, 0, FULL_SCREEN_HEIGHT * FULL_SCREEN_WIDTH);
+ _screen.update();
+
+ // Set the palette
+ if (fadeIn) _screen.paletteFadeIn(&_palette);
+ else _screen.setPalette(&_palette);
+
+ // Set up frame poitners
+ _pPixels = _decodedData->data() + SCREEN_SIZE;
+ _pLines = _lineRefs->data();
+ _pPixelsEnd = _decodedData->data() + _decodedData->size() - 1;
+ _pLinesEnd = _lineRefs->data() + _lineRefs->size() - 1;
+}
+
+AnimationSequence::~AnimationSequence() {
+ delete _lineRefs;
+ delete _decodedData;
+}
+
+// show
+// Main method for displaying the animation
+
+AnimAbortType AnimationSequence::show() {
+ AnimAbortType result;
+
+ // Loop through displaying the animations
+ while ((_pPixels < _pPixelsEnd) && (_pLines < _pLinesEnd)) {
+ decodeFrame(_pPixels, _pLines);
+
+ result = delay(130);
+ if (result != ABORT_NONE) return result;
+ }
+
+ return ABORT_NONE;
+}
+
+bool AnimationSequence::step() {
+ if ((_pPixels >= _pPixelsEnd) || (_pLines >= _pLinesEnd)) return false;
+ decodeFrame(_pPixels, _pLines);
+ _screen.setPalette(&_palette);
+ return true;
+}
+
+} // end of namespace Lure