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Diffstat (limited to 'engines/lure/hotspots.cpp')
-rw-r--r--engines/lure/hotspots.cpp88
1 files changed, 59 insertions, 29 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 82b4725a70..7def0be9ab 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -689,7 +689,6 @@ void Hotspot::converse(uint16 destCharacterId, uint16 messageId, bool standStill
if (standStill) {
setDelayCtr(_data->talkCountdown);
_data->characterMode = CHARMODE_CONVERSING;
- //TODO: HS[3Eh]=character_hotspot_id, HS[40h]=active_hotspot_id
}
}
@@ -1332,7 +1331,10 @@ void Hotspot::doUse(HotspotData *hotspot) {
faceHotspot(hotspot);
endAction();
- // TODO: If character=3E9h, HS[-1]=28h, HS[1Fh]=50h
+ if (hotspotId() == RATPOUCH_ID) {
+ _tempDest.position.x = 40;
+ setFrameCtr(80);
+ }
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, USE);
@@ -1727,7 +1729,6 @@ void Hotspot::doBribe(HotspotData *hotspot) {
++tempId; // Move over entry's sequence offset
}
- // TODO: call to talk_setup
faceHotspot(hotspot);
setActionCtr(0);
endAction();
@@ -1738,8 +1739,8 @@ void Hotspot::doBribe(HotspotData *hotspot) {
if (sequenceOffset != 0) return;
}
- // TODO: talk_record_index
- showMessage(sequenceOffset);
+ uint16 talkIndex = res.fieldList().getField(TALK_INDEX);
+ showMessage((talkIndex == 6) ? 0x30 : 0x29);
}
void Hotspot::doExamine(HotspotData *hotspot) {
@@ -1811,7 +1812,7 @@ void Hotspot::npcHeySir(HotspotData *hotspot) {
return;
}
- // TODO: Check storage of hotspot Id in data_1090/data_1091=0
+ // TODO: Check storage of hotspot Id in talk_first=player/talk_second=0
// Get the npc to say "Hey Sir" to player
showMessage(0x22, PLAYER_ID);
@@ -2059,6 +2060,9 @@ void Hotspot::saveToStream(Common::WriteStream *stream) {
stream->writeSint16LE(_destX);
stream->writeSint16LE(_destY);
stream->writeUint16LE(_destHotspotId);
+ stream->writeByte(_tempDest.counter);
+ stream->writeSint16LE(_tempDest.position.x);
+ stream->writeSint16LE(_tempDest.position.y);
stream->writeUint16LE(_frameWidth);
stream->writeUint16LE(_height);
stream->writeUint16LE(_width);
@@ -2096,6 +2100,9 @@ void Hotspot::loadFromStream(Common::ReadStream *stream) {
_destX = stream->readSint16LE();
_destY = stream->readSint16LE();
_destHotspotId = stream->readUint16LE();
+ _tempDest.counter = stream->readByte();
+ _tempDest.position.x = stream->readSint16LE();
+ _tempDest.position.y = stream->readSint16LE();
_frameWidth = stream->readUint16LE();
_height = stream->readUint16LE();
_width = stream->readUint16LE();
@@ -2227,6 +2234,7 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
RoomPathsData &paths = Resources::getReference().getRoom(h.roomNumber())->paths;
PathFinder &pathFinder = h.pathFinder();
CurrentActionStack &actions = h.currentActions();
+ Hotspot *player = res.getActiveHotspot(PLAYER_ID);
uint16 impingingList[MAX_NUM_IMPINGING];
int numImpinging;
bool bumpedPlayer;
@@ -2276,8 +2284,6 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
if (numImpinging > 0) {
// Scan to check if the character has bumped into player
- Hotspot *player = res.getActiveHotspot(PLAYER_ID);
-
if (bumpedPlayer && (player->characterMode() == CHARMODE_IDLE)) {
// Signal the player to move out of the way automatically
player->setBlockedState(BS_INITIAL);
@@ -2300,8 +2306,12 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
h.setSkipFlag(false);
}
- // TODO: Handling of any set Tick Script Offset, as well as certain other
- // as of yet unknown hotspot flags
+ if (h.resource()->scriptHotspotId != 0) {
+ // Character bumped against another
+ fields.setField(USE_HOTSPOT_ID, h.resource()->scriptHotspotId);
+ Script::execute(h.resource()->tickScriptOffset);
+ h.resource()->scriptHotspotId = 0;
+ }
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character point 4");
if (h.pauseCtr() != 0) {
@@ -2332,13 +2342,14 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
// All other character modes
if (h.delayCtr() > 0) {
// There is some countdown left to do
- bool decrementFlag = true;
+ h.updateMovement();
- if (!decrementFlag) {
- HotspotData *hotspot = res.getHotspot(0); // TODO: HS[50h]
- decrementFlag = (hotspot->roomNumber != h.roomNumber()) ? false :
+ bool decrementFlag = (h.resource()->actionHotspotId != 0);
+ if (decrementFlag) {
+ HotspotData *hotspot = res.getHotspot(h.resource()->actionHotspotId);
+ decrementFlag = (hotspot->roomNumber != h.hotspotId()) ? false :
Support::charactersIntersecting(hotspot, h.resource());
- }
+ }
if (decrementFlag) {
h.setDelayCtr(h.delayCtr() - 1);
@@ -2353,12 +2364,20 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
h.pathFinder().clear();
if ((currentMode == CHARMODE_WAIT_FOR_PLAYER) || (currentMode == CHARMODE_WAIT_FOR_INTERACT)) {
- // TODO: HS[33h]=0
+ h.resource()->talkOverride = 0;
h.showMessage(1);
}
return;
}
+ /* interactHotspotId never seems to be set
+ if ((h.resource()->interactHotspotId != 0) && !player->currentActions().isEmpty()) {
+ h.setActionCtr(99);
+ if (!actions.isEmpty())
+ actions.top().setAction(DISPATCH_ACTION);
+ }
+ */
+
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character point 6");
CurrentAction action = actions.action();
PathFinderResult pfResult;
@@ -2567,7 +2586,9 @@ void HotspotTickHandlers::puzzledAnimHandler(Hotspot &h) {
}
void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) {
- RoomExitJoinData *rec = Resources::getReference().getExitJoin(h.hotspotId());
+ Resources &res = Resources::getReference();
+// ValueTableData &fields = res.fieldList();
+ RoomExitJoinData *rec = res.getExitJoin(h.hotspotId());
if (!rec) return;
byte *currentFrame, *destFrame;
@@ -2607,7 +2628,6 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
RoomPathsData &paths = Resources::getReference().getRoom(h.roomNumber())->paths;
PathFinder &pathFinder = h.pathFinder();
CurrentActionStack &actions = h.currentActions();
- ValueTableData &fields = res.fieldList();
uint16 impingingList[MAX_NUM_IMPINGING];
int numImpinging;
Action hsAction;
@@ -2637,7 +2657,17 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
return;
h.setSkipFlag(false);
}
- // TODO: HS[58h] check
+
+ /* interactHotspotId never seems to be set
+ if (h.resource()->interactHotspotId != 0) {
+ h.resource()->interactHotspotId = 0;
+ Hotspot *hotspot = res.getActiveHotspot(h.resource()->interactHotspotId);
+ assert(hotspot);
+ if ((hotspot->characterMode() != CHARMODE_WAIT_FOR_INTERACT) &&
+ !actions.isEmpty())
+ actions.top().setAction(ACTION_NONE);
+ }
+ */
if (h.pauseCtr() > 0) {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Pause countdown = %d", h.pauseCtr());
@@ -2668,10 +2698,10 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Character mode = %d", h.characterMode());
h.setOccupied(false);
h.setCharacterMode(CHARMODE_NONE);
- if (fields.playerPendingPos().isSet) {
+ if (h.tempDest().counter != 0) {
// Start walking to the previously set destination
- fields.playerPendingPos().isSet = false;
- h.setDestPosition(fields.playerPendingPos().pos.x, fields.playerPendingPos().pos.y);
+ h.tempDest().counter = 0;
+ h.setDestPosition(h.tempDest().position.x, h.tempDest().position.y);
h.currentActions().addFront(START_WALKING, h.roomNumber());
h.setWalkFlag(false);
}
@@ -2753,9 +2783,9 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
return;
} else if (h.blockedState() != BS_NONE) {
- fields.playerPendingPos().pos.x = h.destX();
- fields.playerPendingPos().pos.y = h.destY();
- fields.playerPendingPos().isSet = true;
+ h.tempDest().position.x = h.destX();
+ h.tempDest().position.y = h.destY();
+ h.tempDest().counter = 1;
h.setBlockedState((BlockedState) ((int) h.blockedState() + 1));
h.setRandomDest();
return;
@@ -2795,7 +2825,7 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
// Walking done
if (room.cursorState() == CS_BUMPED)
room.setCursorState(CS_NONE);
- if (fields.playerPendingPos().isSet) {
+ if (h.tempDest().counter != 0) {
h.setCharacterMode(CHARMODE_PLAYER_WAIT);
h.setDelayCtr(IDLE_COUNTDOWN_SIZE);
return;
@@ -4474,9 +4504,9 @@ void Support::characterChangeRoom(Hotspot &h, uint16 roomNumber,
// TODO: Double-check.. is it impinging in leaving room (right now) or entering room
if (checkForIntersectingCharacter(h)) {
- fields.playerPendingPos().pos.x = h.destX();
- fields.playerPendingPos().pos.y = h.destY();
- fields.playerPendingPos().isSet = true;
+ h.tempDest().position.x = h.destX();
+ h.tempDest().position.y = h.destY();
+ h.tempDest().counter = 1;
Room::getReference().setCursorState(CS_BUMPED);
h.setActionCtr(0);
h.setBlockedState((BlockedState) ((int) h.blockedState() + 1));