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-rw-r--r--engines/lure/res.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp
index 2d69c9e931..95cb0a2f1b 100644
--- a/engines/lure/res.cpp
+++ b/engines/lure/res.cpp
@@ -620,6 +620,9 @@ Hotspot *Resources::activateHotspot(uint16 hotspotId) {
// Special post-load handling
if (res->loadOffset == 3) hotspot->setPersistant(true);
if (res->loadOffset == 5) hotspot->handleTalkDialog();
+ if (hotspotId == CASTLE_SKORL_ID)
+ // The Castle skorl has a default room #99, so it needs to be adjusted dynamically
+ res->npcSchedule.top().setRoomNumber(res->roomNumber);
// TODO: Figure out why there's a room set in the animation decode for a range of characters,
// particularly since it doesn't seem to match what happens in-game