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-rw-r--r--engines/lure/sound.h92
1 files changed, 89 insertions, 3 deletions
diff --git a/engines/lure/sound.h b/engines/lure/sound.h
index 95cb5f6f88..cfe0739298 100644
--- a/engines/lure/sound.h
+++ b/engines/lure/sound.h
@@ -26,37 +26,123 @@
#include "lure/luredefs.h"
#include "lure/disk.h"
#include "lure/memory.h"
+
#include "common/singleton.h"
+#include "sound/mididrv.h"
+#include "sound/mixer.h"
+
+class MidiParser;
namespace Lure {
-#define NUM_CHANNELS 8
+#define NUM_CHANNELS_OUTER 8
+#define NUM_CHANNELS_INNER 16
+
+struct ChannelEntry {
+ MidiChannel *midiChannel;
+ byte volume;
+};
+
+class MidiMusic: public MidiDriver {
+private:
+ uint8 _soundNumber;
+ uint8 _channelNumber;
+ uint8 _numChannels;
+ byte _volume;
+ MemoryBlock *_decompressedSound;
+ uint8 *_soundData;
+ uint8 _soundSize;
+ MidiDriver *_driver;
+ MidiParser *_parser;
+ ChannelEntry *_channels;
+ bool _isPlaying;
+ bool _nativeMT32;
+
+ void queueUpdatePos();
+ uint8 randomQueuePos();
+ uint32 songOffset(uint16 songNum) const;
+ uint32 songLength(uint16 songNum) const;
+
+ bool _passThrough;
+
+public:
+ MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS_INNER],
+ uint8 channelNum, uint8 soundNum, void *soundData, uint32 size);
+ ~MidiMusic();
+ void setVolume(int volume);
+ int getVolume() { return _volume; }
+
+ void hasNativeMT32(bool b) { _nativeMT32 = b; }
+ void playSong(uint16 songNum);
+ void stopSong() { stopMusic(); }
+ void playMusic();
+ void stopMusic();
+ void queueTuneList(int16 tuneList);
+ bool queueSong(uint16 songNum);
+ void setPassThrough(bool b) { _passThrough = b; }
+ void toggleVChange();
+
+ //MidiDriver interface implementation
+ int open();
+ void close();
+ void send(uint32 b);
+ void onTimer();
+
+ void metaEvent(byte type, byte *data, uint16 length);
+
+ void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { }
+ uint32 getBaseTempo(void) { return _driver ? _driver->getBaseTempo() : 0; }
+
+ //Channel allocation functions
+ MidiChannel *allocateChannel() { return 0; }
+ MidiChannel *getPercussionChannel() { return 0; }
+
+ uint8 channelNumber() { return _channelNumber; }
+ uint8 soundNumber() { return _soundNumber; }
+ bool isPlaying() { return _isPlaying; }
+};
class SoundManager: public Common::Singleton<SoundManager> {
private:
+ // Outer sound interface properties
MemoryBlock *_descs;
+ MemoryBlock *_soundData;
+ uint8 _soundsTotal;
int _numDescs;
SoundDescResource *soundDescs() { return (SoundDescResource *) _descs->data(); }
+ MidiDriver *_driver;
ManagedList<SoundDescResource *> _activeSounds;
- byte _channels[NUM_CHANNELS];
+ ManagedList<MidiMusic *> _playingSounds;
+ ChannelEntry _channelsInner[NUM_CHANNELS_INNER];
+ bool _channelsInUse[NUM_CHANNELS_OUTER];
+ bool _isPlaying;
+ bool _nativeMT32;
+ // Internal support methods
void bellsBodge();
+ void musicInterface_TidySounds();
+ static void onTimer(void *data);
public:
SoundManager();
+ ~SoundManager();
+ void loadSection(uint16 sectionId);
void killSounds();
void addSound(uint8 soundIndex, bool tidyFlag = true);
void addSound2(uint8 soundIndex);
void stopSound(uint8 soundIndex);
void killSound(uint8 soundNumber);
void setVolume(uint8 soundNumber, uint8 volume);
+ void setVolume(uint8 volume);
void tidySounds();
SoundDescResource *findSound(uint8 soundNumber);
void removeSounds();
void restoreSounds();
+ void fadeOut();
// The following methods implement the external sound player module
- void musicInterface_Play(uint8 soundNumber, bool isEffect, uint8 channelNumber);
+ void musicInterface_Initialise();
+ void musicInterface_Play(uint8 soundNumber, uint8 channelNumber);
void musicInterface_Stop(uint8 soundNumber);
bool musicInterface_CheckPlaying(uint8 soundNumber);
void musicInterface_SetVolume(uint8 channelNum, uint8 volume);