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-rw-r--r--engines/m4/assets.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/m4/assets.h b/engines/m4/assets.h
index 3ae7fb2e22..940646b5f2 100644
--- a/engines/m4/assets.h
+++ b/engines/m4/assets.h
@@ -33,16 +33,16 @@
namespace M4 {
// Sequence chunks
-#define CHUNK_SCEN MKID_BE('SCEN')
-#define CHUNK_MACH MKID_BE('MACH')
-#define CHUNK_SEQU MKID_BE('SEQU')
-#define CHUNK_DATA MKID_BE('DATA')
-#define CHUNK_CELS MKID_BE('CELS')
+#define CHUNK_SCEN MKTAG('S','C','E','N')
+#define CHUNK_MACH MKTAG('M','A','C','H')
+#define CHUNK_SEQU MKTAG('S','E','Q','U')
+#define CHUNK_DATA MKTAG('D','A','T','A')
+#define CHUNK_CELS MKTAG('C','E','L','S')
// Sprite chunks
-#define HEAD_M4SS MKID_BE('M4SS') //'M4SS'
-#define CELS__PAL MKID_BE(' PAL') //' PAL'
-#define CELS___SS MKID_BE(' SS') //' SS'
+#define HEAD_M4SS MKTAG('M','4','S','S') //'M4SS'
+#define CELS__PAL MKTAG(' ','P','A','L') //' PAL'
+#define CELS___SS MKTAG(' ',' ','S','S') //' SS'
#define SPRITE_SET_CHAR_INFO 4