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-rw-r--r--engines/m4/events.cpp351
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// TODO: There is a 'please_hyperwalk' variable that gets accessed that is meant to be global, but
+// at the moment it's implemented as a local variable
+
+#include "graphics/cursorman.h"
+
+#include "m4/events.h"
+#include "m4/graphics.h"
+#include "m4/scene.h"
+#include "m4/viewmgr.h"
+#include "m4/m4.h"
+
+namespace M4 {
+
+bool please_hyperwalk = false;
+
+/*--------------------------------------------------------------------------*
+ * Events *
+ * *
+ * Implements an interface to the event system *
+ *--------------------------------------------------------------------------*/
+
+Events::Events(M4Engine *vm) : _vm(vm) {
+ _mouseState = MSTATE_NO_EVENT;
+ quitFlag = false;
+ _keyCode = 0;
+ _console = new Console(_vm);
+ _mouseButtons = 0;
+}
+
+M4EventType Events::handleEvents() {
+ static int oldX = -1, oldY = -1;
+ static uint32 dclickTime = 0;
+
+ // Handle event types
+ while (g_system->getEventManager()->pollEvent(_event)) {
+ switch (_event.type) {
+ case Common::EVENT_QUIT:
+ quitFlag = true;
+ break;
+ case Common::EVENT_KEYDOWN:
+ if (_event.kbd.flags == Common::KBD_CTRL) {
+ if (_event.kbd.keycode == Common::KEYCODE_d)
+ _console->attach();
+ _console->onFrame();
+ }
+ _keyCode = (int)_event.kbd.keycode;
+
+ break;
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_RBUTTONUP:
+ case Common::EVENT_MBUTTONDOWN:
+ case Common::EVENT_MBUTTONUP:
+ case Common::EVENT_MOUSEMOVE:
+ case Common::EVENT_WHEELUP:
+ case Common::EVENT_WHEELDOWN:
+ _vm->_mouse->handleEvent(_event);
+ break;
+ default:
+ break;
+ }
+ }
+
+ _mouseButtons = g_system->getEventManager()->getButtonState();
+
+ // State machine for moving between states
+ switch (_mouseState) {
+ case MSTATE_NO_EVENT:
+ if (_mouseButtons & LEFT_BUTTON_DOWN) {
+ if ((dclickTime != 0) && (g_system->getMillis() < dclickTime)) {
+ _mouseState = MSTATE_DOUBLECLICK_DOWN;
+ dclickTime = 0;
+ return MEVENT_DOUBLECLICK;
+ }
+ dclickTime = 0;
+ _mouseState = MSTATE_LEFT_CLICK_DOWN;
+ return MEVENT_LEFT_CLICK;
+ }
+ if (_mouseButtons & RIGHT_BUTTON_DOWN) {
+ _mouseState = MSTATE_RIGHT_CLICK_DOWN;
+ return MEVENT_RIGHT_CLICK;
+ }
+ if ((_event.mouse.x != oldX) || (_event.mouse.y != oldY)) {
+ oldX = _event.mouse.x; oldY = _event.mouse.y;
+ return MEVENT_MOVE;
+ }
+ return MEVENT_NO_EVENT;
+
+ case MSTATE_LEFT_CLICK_DOWN:
+ if (!(_mouseButtons & LEFT_BUTTON_DOWN)) {
+ dclickTime = g_system->getMillis() + 1000 * 15 / 60;
+ _mouseState = MSTATE_NO_EVENT;
+ return MEVENT_LEFT_RELEASE;
+ }
+ if ((_event.mouse.x != oldX) || (_event.mouse.y != oldY)) {
+ oldX = _event.mouse.x; oldY = _event.mouse.y;
+ return MEVENT_LEFT_DRAG;
+ }
+ return MEVENT_LEFT_HOLD;
+
+ case MSTATE_RIGHT_CLICK_DOWN:
+ if (!(_mouseButtons & RIGHT_BUTTON_DOWN)) {
+ _mouseState = MSTATE_NO_EVENT;
+ please_hyperwalk = true;
+ return MEVENT_RIGHT_RELEASE;
+ }
+ if ((_event.mouse.x != oldX) || (_event.mouse.y != oldY)) {
+ oldX = _event.mouse.x; oldY = _event.mouse.y;
+ return MEVENT_RIGHT_DRAG;
+ }
+ return MEVENT_RIGHT_HOLD;
+
+ case MSTATE_DOUBLECLICK_DOWN:
+ if (!(_mouseButtons & LEFT_BUTTON_DOWN)) {
+ _mouseState = MSTATE_NO_EVENT;
+ return MEVENT_DOUBLECLICK_RELEASE;
+ }
+ if ((_event.mouse.x != oldX) || (_event.mouse.y != oldY)) {
+ oldX = _event.mouse.x; oldY = _event.mouse.y;
+ return MEVENT_DOUBLECLICK_DRAG;
+ }
+ return MEVENT_DOUBLECLICK_HOLD;
+
+ default:
+ return MEVENT_NO_EVENT;
+ }
+}
+
+bool Events::kbdCheck(uint32 &keyCode) {
+ if (_keyCode == 0)
+ return false;
+
+ keyCode = _keyCode;
+ _keyCode = 0;
+ return true;
+}
+
+
+/*--------------------------------------------------------------------------*
+ * Mouse *
+ * *
+ * Implements an interface to the mouse *
+ *--------------------------------------------------------------------------*/
+
+Mouse::Mouse(M4Engine *vm) : _vm(vm) {
+ _locked = false;
+ _cursorOn = false;
+ _cursor = NULL;
+ _cursorSprites = NULL;
+ resetMouse();
+}
+
+Mouse::~Mouse() {
+ if (_cursorSprites)
+ delete _cursorSprites;
+}
+
+bool Mouse::init(const char *seriesName, RGB8 *palette) {
+ Common::SeekableReadStream *stream = _vm->res()->get(seriesName);
+ int colorCount = 0;
+ RGB8* cursorPalette;
+
+ _cursorSprites = new SpriteAsset(_vm, stream, stream->size(), seriesName);
+
+ // Remove cursor special pixels and set the mouse cursor hotspot in MADS games
+ if (!_vm->isM4()) {
+ byte *data = NULL;
+ for (int i = 0; i < _cursorSprites->getCount(); i++) {
+ bool hotSpotSet = false;
+
+ for (int x = 0; x < _cursorSprites->getFrame(i)->width(); x++) {
+ for (int y = 0; y < _cursorSprites->getFrame(i)->height(); y++) {
+ data = _cursorSprites->getFrame(i)->getBasePtr(x, y);
+ if (*data == 1) {
+ // It seems that some cursors have more than one hotspot
+ // In such a case, the first hotspot seems to set the x and
+ // the second one the y hotspot offset
+ if (!hotSpotSet) {
+ _cursorSprites->getFrame(i)->xOffset = x;
+ _cursorSprites->getFrame(i)->yOffset = y;
+ hotSpotSet = true;
+ } else {
+ _cursorSprites->getFrame(i)->yOffset = y;
+ }
+ *data = 0;
+ }
+ } // for y
+ } // for x
+ } // for i
+ }
+
+ colorCount = _cursorSprites->getColorCount();
+ cursorPalette = _cursorSprites->getPalette();
+ _vm->_palette->setPalette(cursorPalette, 0, colorCount);
+
+ //printf("Cursor count: %d\n", _cursorSprites->getCount());
+
+ _vm->res()->toss(seriesName);
+
+ _currentCursor = -1;
+ return true;
+}
+
+bool Mouse::setCursorNum(int cursorIndex) {
+ if ((cursorIndex < 0) || (cursorIndex >= (int)_cursorSprites->getCount()))
+ return false;
+
+ _lockedCursor = cursorIndex;
+ if (_locked)
+ // Cursor is locked, so don't go ahead with changing cursor
+ return true;
+
+ _currentCursor = _lockedCursor;
+ _cursor = _cursorSprites->getFrame(cursorIndex);
+
+ // Set the cursor to the sprite
+ CursorMan.replaceCursor((const byte *)_cursor->getData(), _cursor->w, _cursor->h, _cursor->xOffset, _cursor->yOffset, 0);
+
+ return true;
+}
+
+int Mouse::cursorCount() {
+ return _cursorSprites->getCount();
+}
+
+void Mouse::cursorOn() {
+ _cursorOn = true;
+ CursorMan.showMouse(!inHideArea());
+}
+
+void Mouse::cursorOff() {
+ _cursorOn = false;
+ CursorMan.showMouse(false);
+}
+
+void Mouse::lockCursor(int cursorIndex) {
+ _locked = false;
+ setCursorNum(cursorIndex);
+ _locked = true;
+}
+
+void Mouse::unlockCursor() {
+ _locked = false;
+ setCursorNum(_lockedCursor);
+}
+
+const char *Mouse::getVerb() {
+ switch (_vm->_mouse->getCursorNum()) {
+ case CURSOR_LOOK:
+ return "LOOK AT";
+ case CURSOR_TAKE:
+ return "TAKE";
+ case CURSOR_USE:
+ return "GEAR";
+ default:
+ return NULL;
+ }
+}
+
+void Mouse::resetMouse() {
+ _hideRect.left = -1;
+ _hideRect.top = -1;
+ _hideRect.right = -1;
+ _hideRect.bottom = -1;
+ _showRect.left = -1;
+ _showRect.top = -1;
+ _showRect.right = -1;
+ _showRect.bottom = -1;
+}
+
+void Mouse::setHideRect(Common::Rect &r) {
+ _hideRect = r;
+}
+
+void Mouse::setShowRect(Common::Rect &r) {
+ _showRect = r;
+}
+
+const Common::Rect *Mouse::getHideRect() {
+ return &_hideRect;
+}
+
+const Common::Rect *Mouse::getShowRect() {
+ if ((_showRect.top == -1) || (_showRect.left == -1)) {
+ // Show rectangle uninitialised - set it to current screen dimensions
+ _showRect.top = 0;
+ _showRect.left = 0;
+ _showRect.right = _vm->_screen->width() - 1;
+ _showRect.bottom = _vm->_screen->height() -1;
+ }
+
+ return &_showRect;
+}
+
+void Mouse::handleEvent(Common::Event &event) {
+ _currentPos.x = event.mouse.x;
+ _currentPos.y = event.mouse.y;
+
+ // If mouse is turned on, check to see if the position is in the hide rect, or outside the show rect.
+ // If so, handle toggling the visibility of the mouse
+ bool showFlag = !inHideArea();
+ if (_cursorOn && (CursorMan.isVisible() != showFlag)) {
+ CursorMan.showMouse(showFlag);
+ }
+}
+
+bool Mouse::inHideArea() {
+ // Returns true if the mouse is inside a specified hide rect, or if a show rect is specified and
+ // the mouse is currently outside it
+ if ((_currentPos.x >= _hideRect.left) && (_currentPos.x <= _hideRect.right) &&
+ (_currentPos.y >= _hideRect.top) && (_currentPos.y <= _hideRect.bottom))
+ // Inside a hide area
+ return true;
+
+
+ if ((_showRect.top == -1) && (_showRect.left == -1))
+ // No show rect defined
+ return false;
+
+ // Return true if the mouse is outside the show area
+ return (_currentPos.x < _showRect.left) || (_currentPos.x > _showRect.right) ||
+ (_currentPos.y < _showRect.top) || (_currentPos.y > _showRect.bottom);
+}
+
+} // End of namespace M4