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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef M4_M4_MENUS_H
+#define M4_M4_MENUS_H
+
+#include "common/list.h"
+#include "common/ptr.h"
+
+#include "m4/viewmgr.h"
+#include "m4/m4.h"
+#include "m4/gui.h"
+#include "m4/saveload.h"
+
+namespace M4 {
+
+#define M4_DIALOG_FADE_STEPS 5
+#define M4_DIALOG_FADE_DELAY 30
+
+typedef Common::List<MenuObject *> MenuObjectList;
+
+class OrionMenuView: public DialogView {
+ typedef MenuObjectList::iterator MenuObjectsIterator;
+private:
+ MenuType _menuType;
+ SpriteAsset *_sprites;
+ MenuObjectList _menuObjects;
+ MenuObject *_currentItem;
+ typedef void (*Callback)(OrionMenuView *view);
+ OrionMenuView::Callback _escapeHandler, _returnHandler;
+ bool _closeFlag;
+ bool _calledFromMainMenu;
+ bool _interfaceWasVisible;
+ int _firstSlotIndex;
+
+ bool loadSprites(const char *seriesName);
+ M4Surface *createThumbnail();
+ void destroyView();
+public:
+ OrionMenuView(M4Engine *vm, int x, int y, MenuType menuType, bool calledFromMainMenu,
+ bool loadSaveFromHotkey);
+ ~OrionMenuView();
+ MenuType getMenuType() { return _menuType; }
+ SpriteAsset *sprites() { return _sprites; }
+ MenuObjectList &items() { return _menuObjects; }
+ MenuObject *getItem(int objectId);
+ void setTopSaveSlot(int slotNumber);
+ void refresh(const Common::Rect &areaRect);
+ void close() { _closeFlag = true; }
+
+ bool onEvent(M4EventType eventType, int param, int x, int y, bool &captureEvents);
+
+ int _originalMidiVolume;
+ SaveGameList *_saveNames;
+ bool _loadSaveFromHotkey;
+};
+
+class OrionCallbacks {
+public:
+ static void closeMenuFn(DialogView *view, MenuObject *item);
+ static void closeMenuFn(OrionMenuView *view);
+ static void gameOptionsMenuFn(DialogView *view, MenuObject *item);
+ static void gameSaveGameFn(DialogView *view, MenuObject *item);
+ static void gameLoadGameFn(DialogView *view, MenuObject *item);
+ static void gameExitFn(DialogView *view, MenuObject *item);
+ static void optionsDigiSliderFn(DialogView *view, MenuObject *item);
+ static void optionsMidiSliderFn(DialogView *view, MenuObject *item);
+ static void optionsScrollingFn(DialogView *view, MenuObject *item);
+ static void optionsCancelFn(DialogView *view, MenuObject *item);
+ static void optionsDoneFn(DialogView *view, MenuObject *item);
+ static void optionsReturnFn(OrionMenuView *view);
+ static void optionsEscapeFn(OrionMenuView *view);
+ static void saveLoadSaveFn(DialogView *view, MenuObject *item);
+ static void saveLoadLoadFn(DialogView *view, MenuObject *item);
+ static void saveLoadSlotFn(DialogView *view, MenuObject *item);
+ static void saveLoadCancelFn(DialogView *view, MenuObject *item);
+ static void saveLoadSliderFn(DialogView *view, MenuObject *item);
+ static void saveLoadEscapeFn(OrionMenuView *view);
+ static void saveLoadReturnFn(OrionMenuView *view);
+};
+
+}
+
+#endif