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Diffstat (limited to 'engines/m4/m4_scene.cpp')
-rw-r--r--engines/m4/m4_scene.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/m4/m4_scene.cpp b/engines/m4/m4_scene.cpp
index 79122a9564..475fdba653 100644
--- a/engines/m4/m4_scene.cpp
+++ b/engines/m4/m4_scene.cpp
@@ -45,7 +45,7 @@ M4Scene::M4Scene(M4Engine *vm): _sceneResources(), Scene(vm, &_sceneResources) {
_sceneResources.hotspots = new HotSpotList();
_sceneResources.parallax = new HotSpotList();
- _sceneResources.props = new HotSpotList();
+ _sceneResources.dynamicHotspots = new HotSpotList();
_interfaceSurface = new M4InterfaceView(vm);
}
@@ -74,9 +74,9 @@ void M4Scene::loadSceneResources(int sceneNumber) {
if (sceneS != NULL) {
sceneS->read(_sceneResources.artBase, MAX_CHK_FILENAME_SIZE);
sceneS->read(_sceneResources.pictureBase, MAX_CHK_FILENAME_SIZE);
- _sceneResources.hotspotCount = sceneS->readUint32LE();
+ int hotspotCount = sceneS->readUint32LE();
_sceneResources.parallaxCount = sceneS->readUint32LE();
- _sceneResources.propsCount = sceneS->readUint32LE();
+ int dynHotspotCount = sceneS->readUint32LE();
_sceneResources.frontY = sceneS->readUint32LE();
_sceneResources.backY = sceneS->readUint32LE();
_sceneResources.frontScale = sceneS->readUint32LE();
@@ -99,11 +99,11 @@ void M4Scene::loadSceneResources(int sceneNumber) {
// Clear current hotspot lists
_sceneResources.hotspots->clear();
_sceneResources.parallax->clear();
- _sceneResources.props->clear();
+ _sceneResources.dynamicHotspots->clear();
- _sceneResources.hotspots->loadHotSpots(sceneS, _sceneResources.hotspotCount);
+ _sceneResources.hotspots->loadHotSpots(sceneS, hotspotCount);
_sceneResources.parallax->loadHotSpots(sceneS, _sceneResources.parallaxCount);
- _sceneResources.props->loadHotSpots(sceneS, _sceneResources.propsCount);
+ _sceneResources.dynamicHotspots->loadHotSpots(sceneS, dynHotspotCount);
// Note that toss() deletes the MemoryReadStream
_vm->res()->toss(filename);
@@ -207,7 +207,7 @@ void M4Scene::leaveScene() {
Scene::leaveScene();
}
-void M4Scene::checkHotspotAtMousePos(int x, int y) {
+void M4Scene::mouseMove(int x, int y) {
if (_vm->getGameType() == GType_Riddle)
return;