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Diffstat (limited to 'engines/m4/m4_scene.h')
-rw-r--r-- | engines/m4/m4_scene.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/m4/m4_scene.h b/engines/m4/m4_scene.h new file mode 100644 index 0000000000..be04a52dce --- /dev/null +++ b/engines/m4/m4_scene.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef M4_M4_SCENE_H +#define M4_M4_SCENE_H + +class View; + +#include "m4/scene.h" + +namespace M4 { + +#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene +#define MAINMENU_SCENE_BURGER 903 +#define FIRST_SCENE 101 + +class M4Scene : public Scene { +private: + M4Engine *_vm; + SpriteAsset *_sceneSprites; + SpriteAsset *_walkerSprite; + + void loadSceneSprites(int sceneNumber); + void nextCommonCursor(); +public: + M4Scene(M4Engine *vm); + virtual ~M4Scene(); + + // Methods that differ between engines + virtual void loadScene(int sceneNumber); + virtual void leaveScene() {}; + virtual void loadSceneCodes(int sceneNumber, int index = 0); + virtual void show(); + virtual void checkHotspotAtMousePos(int x, int y); + virtual void leftClick(int x, int y); + virtual void rightClick(int x, int y); + virtual void setAction(int action, int objectId = -1); + virtual void setStatusText(const char *text); + virtual void update(); + + M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; }; +}; + +} // End of namespace M4 + +#endif |