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authorPaul Gilbert2010-03-07 05:06:58 +0000
committerPaul Gilbert2010-03-07 05:06:58 +0000
commit7f57001e175ef2215e192968e9883e63145e7a50 (patch)
tree99a4fd17e2a9717d0763f2a19065b2c2056f59d6 /engines/m4/m4_scene.h
parenta5a8b6c19f2601113fc3d3a14b6ec19576fdd1f8 (diff)
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
svn-id: r48172
Diffstat (limited to 'engines/m4/m4_scene.h')
-rw-r--r--engines/m4/m4_scene.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/m4/m4_scene.h b/engines/m4/m4_scene.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef M4_M4_SCENE_H
+#define M4_M4_SCENE_H
+
+class View;
+
+#include "m4/scene.h"
+
+namespace M4 {
+
+#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
+#define MAINMENU_SCENE_BURGER 903
+#define FIRST_SCENE 101
+
+class M4Scene : public Scene {
+private:
+ M4Engine *_vm;
+ SpriteAsset *_sceneSprites;
+ SpriteAsset *_walkerSprite;
+
+ void loadSceneSprites(int sceneNumber);
+ void nextCommonCursor();
+public:
+ M4Scene(M4Engine *vm);
+ virtual ~M4Scene();
+
+ // Methods that differ between engines
+ virtual void loadScene(int sceneNumber);
+ virtual void leaveScene() {};
+ virtual void loadSceneCodes(int sceneNumber, int index = 0);
+ virtual void show();
+ virtual void checkHotspotAtMousePos(int x, int y);
+ virtual void leftClick(int x, int y);
+ virtual void rightClick(int x, int y);
+ virtual void setAction(int action, int objectId = -1);
+ virtual void setStatusText(const char *text);
+ virtual void update();
+
+ M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; };
+};
+
+} // End of namespace M4
+
+#endif