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Diffstat (limited to 'engines/m4/mads_logic.cpp')
-rw-r--r--engines/m4/mads_logic.cpp304
1 files changed, 266 insertions, 38 deletions
diff --git a/engines/m4/mads_logic.cpp b/engines/m4/mads_logic.cpp
index 9cb053a876..e7c20b237d 100644
--- a/engines/m4/mads_logic.cpp
+++ b/engines/m4/mads_logic.cpp
@@ -29,6 +29,114 @@
namespace M4 {
+void MadsGameLogic::initialiseGlobals() {
+ // Clear the entire globals list
+ Common::set_to(&_madsVm->globals()->_globals[0], &_madsVm->globals()->_globals[TOTAL_NUM_VARIABLES], 0);
+
+ SET_GLOBAL(4, 8);
+ SET_GLOBAL(33, 1);
+ SET_GLOBAL(10, 0xFFFF);
+ SET_GLOBAL(13, 0xFFFF);
+ SET_GLOBAL(15, 0xFFFF);
+ SET_GLOBAL(19, 0xFFFF);
+ SET_GLOBAL(20, 0xFFFF);
+ SET_GLOBAL(21, 0xFFFF);
+ SET_GLOBAL(95, 0xFFFF);
+
+ // TODO: unknown sub call
+
+ // Put the values 0 through 3 in a random ordering in global slots 83 - 86
+ for (int idx = 0; idx < 4; ) {
+ int randVal = _madsVm->_random->getRandomNumber(4);
+ SET_GLOBAL(83 + idx, randVal);
+
+ // Check whether the given value has already been used
+ bool flag = false;
+ for (int idx2 = 0; idx2 < idx; ++idx2) {
+ if (randVal == GET_GLOBAL(83 + idx2))
+ flag = true;
+ }
+
+ if (!flag)
+ ++idx;
+ }
+
+ // Put the values 0 through 3 in a random ordering in global slots 87 - 90
+ for (int idx = 0; idx < 4; ) {
+ int randVal = _madsVm->_random->getRandomNumber(3);
+ SET_GLOBAL(87 + idx, randVal);
+
+ // Check whether the given value has already been used
+ bool flag = false;
+ for (int idx2 = 0; idx2 < idx; ++idx2) {
+ if (randVal == GET_GLOBAL(87 + idx2))
+ flag = true;
+ }
+
+ if (!flag)
+ ++idx;
+ }
+
+ // Miscellaneous global settings
+ SET_GLOBAL(120, 501);
+ SET_GLOBAL(121, 0xFFFF);
+ SET_GLOBAL(110, 0xFFFF);
+ SET_GLOBAL(119, 1);
+ SET_GLOBAL(134, 4);
+ SET_GLOBAL(190, 201);
+ SET_GLOBAL(191, 301);
+ SET_GLOBAL(192, 413);
+ SET_GLOBAL(193, 706);
+ SET_GLOBAL(194, 801);
+ SET_GLOBAL(195, 551);
+ SET_GLOBAL(196, 752);
+
+ // Fill out the globals 200 - 209 with unique random number values less than 10000
+ for (int idx = 0; idx < 10; ) {
+ int randVal = _madsVm->_random->getRandomNumber(9999);
+ SET_GLOBAL(200 + idx, randVal);
+
+ // Check whether the given value has already been used
+ bool flag = false;
+ for (int idx2 = 0; idx2 < idx; ++idx2) {
+ if (randVal == GET_GLOBAL(87 + idx2))
+ flag = true;
+ }
+
+ if (!flag)
+ ++idx;
+ }
+
+ switch (_madsVm->globals()->_difficultyLevel) {
+ case 1:
+ // Very hard
+ SET_GLOBAL(35, 0);
+ // TODO: object set room
+ SET_GLOBAL(137, 5);
+ SET_GLOBAL(136, 0);
+ break;
+
+ case 2:
+ // Hard
+ SET_GLOBAL(35, 0);
+ // TODO: object set room
+ SET_GLOBAL(136, 0xFFFF);
+ SET_GLOBAL(137, 6);
+ break;
+
+ case 3:
+ // Easy
+ SET_GLOBAL(35, 2);
+ // TODO: object set room
+ break;
+ }
+
+ _madsVm->_player._direction = 8;
+ _madsVm->_player._newDirection = 8;
+
+ // TODO: unknown processing routine getting called for 'RXM' and 'ROX'
+}
+
/*--------------------------------------------------------------------------*/
const char *MadsSceneLogic::formAnimName(char sepChar, int16 suffixNum) {
@@ -54,7 +162,7 @@ void MadsSceneLogic::getSceneSpriteSet() {
strcpy(prefix, "");
_madsVm->globals()->playerSpriteChanged = true;
- _madsVm->scene()->loadPlayerSprites(prefix);
+ _madsVm->_player.loadSprites(prefix);
// if ((_sceneNumber == 105) ((_sceneNumber == 109) && (word_84800 != 0)))
// _madsVm->globals()->playerSpriteChanged = true;
@@ -69,6 +177,10 @@ void MadsSceneLogic::getAnimName() {
strcpy(_madsVm->scene()->_aaName, newName);
}
+IntStorage &MadsSceneLogic::dataMap() {
+ return _madsVm->globals()->_dataMap;
+}
+
/*--------------------------------------------------------------------------*/
uint16 MadsSceneLogic::loadSpriteSet(uint16 suffixNum, uint16 sepChar) {
@@ -77,30 +189,30 @@ uint16 MadsSceneLogic::loadSpriteSet(uint16 suffixNum, uint16 sepChar) {
return _madsVm->scene()->loadSceneSpriteSet(resName);
}
-uint16 MadsSceneLogic::startReversibleSpriteSequence(uint16 srcSpriteIdx, int v0, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) {
+uint16 MadsSceneLogic::startReversibleSpriteSequence(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) {
M4Sprite *spriteFrame = _madsVm->scene()->_spriteSlots.getSprite(srcSpriteIdx).getFrame(0);
uint8 depth = _madsVm->_rails->getDepth(Common::Point(spriteFrame->x + (spriteFrame->width() / 2),
spriteFrame->y + (spriteFrame->height() / 2)));
- return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, v0, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0,
+ return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, flipped, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0,
true, 100, depth - 1, 1, ANIMTYPE_REVERSIBLE, 0, 0);
}
-uint16 MadsSceneLogic::startCycledSpriteSequence(uint16 srcSpriteIdx, int v0, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) {
+uint16 MadsSceneLogic::startCycledSpriteSequence(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) {
M4Sprite *spriteFrame = _madsVm->scene()->_spriteSlots.getSprite(srcSpriteIdx).getFrame(0);
uint8 depth = _madsVm->_rails->getDepth(Common::Point(spriteFrame->x + (spriteFrame->width() / 2),
spriteFrame->y + (spriteFrame->height() / 2)));
- return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, v0, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0,
+ return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, flipped, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0,
true, 100, depth - 1, 1, ANIMTYPE_CYCLED, 0, 0);
}
-uint16 MadsSceneLogic::startSpriteSequence3(uint16 srcSpriteIdx, int v0, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) {
+uint16 MadsSceneLogic::startSpriteSequence3(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks) {
M4Sprite *spriteFrame = _madsVm->scene()->_spriteSlots.getSprite(srcSpriteIdx).getFrame(0);
uint8 depth = _madsVm->_rails->getDepth(Common::Point(spriteFrame->x + (spriteFrame->width() / 2),
spriteFrame->y + (spriteFrame->height() / 2)));
- return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, v0, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0,
+ return _madsVm->scene()->_sequenceList.add(srcSpriteIdx, flipped, 1, triggerCountdown, timeoutTicks, extraTicks, numTicks, 0, 0,
true, 100, depth - 1, -1, ANIMTYPE_CYCLED, 0, 0);
}
@@ -146,6 +258,59 @@ void MadsSceneLogic::lowRoomsEntrySound() {
}
}
+void MadsSceneLogic::getPlayerSpritesPrefix() {
+ _madsVm->_sound->playSound(5);
+
+ char oldName[80];
+ strcpy(oldName, _madsVm->_player._spritesPrefix);
+
+ if ((_madsVm->globals()->_nextSceneId <= 103) || (_madsVm->globals()->_nextSceneId == 111))
+ strcpy(_madsVm->_player._spritesPrefix, (_madsVm->globals()->_globals[0] == SEX_FEMALE) ? "ROX" : "RXM");
+ else if (_madsVm->globals()->_nextSceneId <= 110)
+ strcpy(_madsVm->_player._spritesPrefix, "RXSM");
+ else if (_madsVm->globals()->_nextSceneId == 112)
+ strcpy(_madsVm->_player._spritesPrefix, "");
+
+ if (strcmp(oldName, _madsVm->_player._spritesPrefix) != 0)
+ _madsVm->_player._spritesChanged = true;
+
+ if ((_madsVm->globals()->_nextSceneId == 105) ||
+ ((_madsVm->globals()->_nextSceneId == 109) && (_madsVm->globals()->_globals[15] != 0))) {
+ // TODO: unknown flag setting
+ _madsVm->_player._spritesChanged = true;
+ }
+
+ _madsVm->_palette->setEntry(16, 40, 255, 255);
+ _madsVm->_palette->setEntry(17, 40, 180, 180);
+
+}
+
+void MadsSceneLogic::getPlayerSpritesPrefix2() {
+ _madsVm->_sound->playSound(5);
+
+ char oldName[80];
+ strcpy(oldName, _madsVm->_player._spritesPrefix);
+
+ if ((_madsVm->globals()->_nextSceneId == 213) || (_madsVm->globals()->_nextSceneId == 216))
+ strcpy(_madsVm->_player._spritesPrefix, "");
+ else if (_madsVm->globals()->_globals[0] == SEX_MALE)
+ strcpy(_madsVm->_player._spritesPrefix, "RXM");
+ else
+ strcpy(_madsVm->_player._spritesPrefix, "ROX");
+
+ // TODO: unknown flag setting for next scene Id > 212
+
+ if (strcmp(oldName, _madsVm->_player._spritesPrefix) != 0)
+ _madsVm->_player._spritesChanged = true;
+
+/* if ((_madsVm->globals()->_nextSceneId == 203) && (_madsVm->globals()->_nextSceneId == 204) &&
+ (_madsVm->globals()->_globals[0x22] == 0))
+ // TODO: unknown flag set
+*/
+ _madsVm->_palette->setEntry(16, 40, 255, 255);
+ _madsVm->_palette->setEntry(17, 40, 180, 180);
+}
+
/*--------------------------------------------------------------------------*/
@@ -171,7 +336,9 @@ void MadsSceneLogic::setupScene() {
// sub_1e754(animName, 3);
if ((_sceneNumber >= 101) && (_sceneNumber <= 112))
- getSceneSpriteSet();
+ getPlayerSpritesPrefix();
+ else
+ getPlayerSpritesPrefix2();
getAnimName();
}
@@ -187,20 +354,18 @@ void MadsSceneLogic::enterScene() {
_spriteIndexes[12] = loadSpriteSet(8, 'x');
_spriteIndexes[13] = loadSpriteSet(0, 'x');
- _spriteIndexes[15] = startCycledSpriteSequence(_spriteIndexes[0], 0, 5, 0, 0, 25);
-
- _spriteIndexes[16] = startCycledSpriteSequence(_spriteIndexes[1], 0, 4, 0, 1, 0);
- _spriteIndexes[17] = startCycledSpriteSequence(_spriteIndexes[2], 0, 4, 0, 1, 0);
-
-// _madsVm->scene()->_sequenceList.addSubEntry(_spriteIndexes[17], SM_FRAME_INDEX, 7, 70);
+ _spriteIndexes[15] = startCycledSpriteSequence(_spriteIndexes[0], false, 5, 0, 0, 25);
+ _spriteIndexes[16] = startCycledSpriteSequence(_spriteIndexes[1], false, 4, 0, 1, 0);
+ _spriteIndexes[17] = startCycledSpriteSequence(_spriteIndexes[2], false, 4, 0, 1, 0);
- _spriteIndexes[18] = startReversibleSpriteSequence(_spriteIndexes[3], 0, 10, 0, 0, 60);
- _spriteIndexes[19] = startCycledSpriteSequence(_spriteIndexes[4], 0, 5, 0, 1, 0);
- _spriteIndexes[20] = startCycledSpriteSequence(_spriteIndexes[5], 0, 10, 0, 2, 0);
- _spriteIndexes[21] = startCycledSpriteSequence(_spriteIndexes[6], 0, 6, 0, 0, 0);
+ _madsVm->scene()->_sequenceList.addSubEntry(_spriteIndexes[17], SM_FRAME_INDEX, 7, 70);
- _spriteIndexes[23] = startCycledSpriteSequence(_spriteIndexes[8], 0, 6, 0, 10, 4);
- _spriteIndexes[24] = startCycledSpriteSequence(_spriteIndexes[9], 0, 6, 0, 32, 47);
+ _spriteIndexes[18] = startReversibleSpriteSequence(_spriteIndexes[3], false, 10, 0, 0, 60);
+ _spriteIndexes[19] = startCycledSpriteSequence(_spriteIndexes[4], false, 5, 0, 1, 0);
+ _spriteIndexes[20] = startCycledSpriteSequence(_spriteIndexes[5], false, 10, 0, 2, 0);
+ _spriteIndexes[21] = startCycledSpriteSequence(_spriteIndexes[6], false, 6, 0, 0, 0);
+ _spriteIndexes[23] = startCycledSpriteSequence(_spriteIndexes[8], false, 6, 0, 10, 4);
+ _spriteIndexes[24] = startCycledSpriteSequence(_spriteIndexes[9], false, 6, 0, 32, 47);
activateHotspot(0x137, false); // SHIELD MODULATOR
// shield_panel_opened = 0;
@@ -208,18 +373,18 @@ void MadsSceneLogic::enterScene() {
if (_madsVm->globals()->previousScene != -1)
_madsVm->globals()->_globals[10] = 0;
if (_madsVm->globals()->previousScene != -2) {
- _madsVm->scene()->getSceneResources().playerPos = Common::Point(100, 152);
+ _madsVm->_player._playerPos = Common::Point(100, 152);
}
if ((_madsVm->globals()->previousScene == 112) ||
((_madsVm->globals()->previousScene != -2) && (_spriteIndexes[29] != 0))) {
// Returning from probe cutscene?
_spriteIndexes[29] = -1;
- _madsVm->scene()->getSceneResources().playerPos = Common::Point(161, 123);
- _madsVm->scene()->getSceneResources().playerDir = 9;
+ _madsVm->_player._playerPos = Common::Point(161, 123);
+ _madsVm->_player._direction = 9;
// TODO: Extra flags setting
- _spriteIndexes[25] = startCycledSpriteSequence(_spriteIndexes[10], 0, 3, 0, 0, 0);
+ _spriteIndexes[25] = startCycledSpriteSequence(_spriteIndexes[10], false, 3, 0, 0, 0);
_madsVm->scene()->_sequenceList.setAnimRange(_spriteIndexes[25], 17, 17);
activateHotspot(0x47, false); // CHAIR
/*timer_unk1 = */_madsVm->scene()->_dynamicHotspots.add(0x47, 0x13F /*SIT_IN*/, -1,
@@ -228,36 +393,99 @@ void MadsSceneLogic::enterScene() {
//if (_madsVm->globals()->previousScene == 112)
// room101Check();
} else {
- _spriteIndexes[26] = startCycledSpriteSequence(_spriteIndexes[11], 0, 6, 0, 0, 0);
+ _spriteIndexes[26] = startCycledSpriteSequence(_spriteIndexes[11], false, 6, 0, 0, 0);
+ _madsVm->scene()->_sequenceList.setDepth(_spriteIndexes[26], 4);
}
_madsVm->globals()->loadQuoteSet(0x31, 0x32, 0x37, 0x38, 0x39, -1);
if (_madsVm->globals()->_globals[10]) {
const char *animName = MADSResourceManager::getResourceName('S', 'e', EXTTYPE_AA, NULL, -1);
- _madsVm->scene()->loadAnimation(animName, 0x47);
+ _madsVm->scene()->loadAnimation(animName, 71);
- _madsVm->scene()->getSceneResources().playerPos = Common::Point(68, 140);
- _madsVm->scene()->getSceneResources().playerDir = 4;
- // TODO: Flags setting
+ _madsVm->_player._playerPos = Common::Point(68, 140);
+ _madsVm->_player._direction = 4;
+ _madsVm->_player._visible = false;
+ _madsVm->_player._stepEnabled = false;
+
+ dataMap()[0x56FC] = 0;
+ dataMap()[0x5482] = 0;
+ dataMap()[0x5484] = 30;
}
+ _madsVm->globals()->_dataMap[0x5486] = 0;
lowRoomsEntrySound();
}
-void MadsSceneLogic::doAction() {
-
+void MadsSceneLogic::doPreactions() {
+ warning("Still to do preactions logic");
}
-void MadsSceneLogic::sceneStep() {
- // FIXME: Temporary code to display a message on-screen
- static bool tempBool = false;
- if (!tempBool) {
- tempBool = true;
+void MadsSceneLogic::doAction() {
+ warning("Still to do actions logic");
+}
- _madsVm->scene()->_kernelMessages.add(Common::Point(63, 100), 0x1110, 0, 0, 240,
- _madsVm->globals()->getQuote(49));
+void MadsSceneLogic::doSceneStep() {
+ // TODO: Sound handling
+
+ switch (_madsVm->scene()->_abortTimers) {
+ case 70:
+ _madsVm->_sound->playSound(9);
+ break;
+ case 71:
+ _madsVm->globals()->_globals[10] = 0;
+ _madsVm->_player._visible = true;
+ _madsVm->_player._stepEnabled = true;
+
+ _madsVm->_player._priorTimer = _madsVm->_currentTimer - _madsVm->_player._ticksAmount;
+ break;
+ case 72:
+ case 73:
+ // TODO: Method that should be scripted
+ break;
+
+ default:
+ break;
}
+
+ // Wake up message sequence
+ Animation *anim = _madsVm->scene()->activeAnimation();
+ if (anim) {
+ if ((anim->getCurrentFrame() == 6) && (dataMap()[0x5482] == 0)) {
+ dataMap()[0x5482]++;
+ _madsVm->scene()->_kernelMessages.add(Common::Point(63, dataMap()[0x5484]),
+ 0x1110, 0, 0, 240, _madsVm->globals()->getQuote(49));
+ dataMap()[0x5484] += 14;
+ }
+
+ if ((anim->getCurrentFrame() == 7) && (dataMap()[0x5482] == 1)) {
+ dataMap()[0x5482]++;
+ _madsVm->scene()->_kernelMessages.add(Common::Point(63, dataMap()[0x5484]),
+ 0x1110, 0, 0, 240, _madsVm->globals()->getQuote(54));
+ dataMap()[0x5484] += 14;
+ }
+
+ if ((anim->getCurrentFrame() == 10) && (dataMap()[0x5482] == 2)) {
+ dataMap()[0x5482]++;
+ _madsVm->scene()->_kernelMessages.add(Common::Point(63, dataMap()[0x5484]),
+ 0x1110, 0, 0, 240, _madsVm->globals()->getQuote(55));
+ dataMap()[0x5484] += 14;
+ }
+
+ if ((anim->getCurrentFrame() == 17) && (dataMap()[0x5482] == 3)) {
+ dataMap()[0x5482]++;
+ _madsVm->scene()->_kernelMessages.add(Common::Point(63, dataMap()[0x5484]),
+ 0x1110, 0, 0, 240, _madsVm->globals()->getQuote(56));
+ dataMap()[0x5484] += 14;
+ }
+
+ if ((anim->getCurrentFrame() == 20) && (dataMap()[0x5482] == 4)) {
+ dataMap()[0x5482]++;
+ _madsVm->scene()->_kernelMessages.add(Common::Point(63, dataMap()[0x5484]),
+ 0x1110, 0, 0, 240, _madsVm->globals()->getQuote(50));
+ dataMap()[0x5484] += 14;
+ }
+ }
}
}