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Diffstat (limited to 'engines/m4/mads_logic.h')
-rw-r--r-- | engines/m4/mads_logic.h | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h deleted file mode 100644 index 4f0b0d5ba2..0000000000 --- a/engines/m4/mads_logic.h +++ /dev/null @@ -1,117 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The MADS game logic is all hard-coded into the games, although for Rex at least - * it seems to use only a fairly basic set of instructions and function calls, so it should be - * possible - */ - -#ifndef M4_MADS_LOGIC_H -#define M4_MADS_LOGIC_H - -#include "common/hashmap.h" -#include "common/hash-str.h" -#include "common/stack.h" -#include "m4/mads_views.h" - -namespace M4 { - -union ScriptVarValue { - const char *strValue; - uint32 intValue; -}; - -/** - * Specifies a script variable that either be a 32-bit unsigned integer or a string pointer - */ -class ScriptVar { -private: - ScriptVarValue _value; - bool _isInt; -public: - ScriptVar(uint32 v = 0) { _value.intValue = v; _isInt = true; } - ScriptVar(const char *s) { _value.strValue = s; _isInt = false; } - - void set(uint32 v) { _value.intValue = v; _isInt = true; } - void set(const char *s) { _value.strValue = s; _isInt = false; } - const char *getStr() const { assert(!_isInt); return _value.strValue; } - uint32 get() const { assert(_isInt); return _value.intValue; } - bool isInt() const { return _isInt; } - - operator int() { return get(); } -}; - -class MadsSceneLogic { -private: - // Library interface methods - uint16 loadSpriteSet(uint16 suffixNum, uint16 sepChar); - uint16 startReversibleSpriteSequence(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks); - uint16 startCycledSpriteSequence(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks); - uint16 startSpriteSequence3(uint16 srcSpriteIdx, bool flipped, int numTicks, int triggerCountdown, int timeoutTicks, int extraTicks); - void activateHotspot(int idx, bool active); - void getPlayerSpritesPrefix(); - void getPlayerSpritesPrefix2(); -private: - int _sceneNumber; - int16 _spriteIndexes[50]; - byte *_scriptsData; - int _scriptsSize; - Common::HashMap<Common::String, uint32> _subroutines; - Common::Array<uint32> _subroutineOffsets; - - enum SubFormatIndex {SUBFORMAT_ENTER, SUBFORMAT_STEP, SUBFORMAT_PREACTIONS, SUBFORMAT_ACTIONS}; - static const char *subFormatList[]; - static const char *_opcodeStrings[]; - - // Support functions - const char *formAnimName(char sepChar, int16 suffixNum); - void getSceneSpriteSet(); - void getAnimName(); - - uint32 getDataValue(int dataId); - void setDataValue(int dataId, uint16 dataValue); - void getCallParameters(int numParams, Common::Stack<ScriptVar> &stack, ScriptVar *callParams); -public: - MadsSceneLogic() { _scriptsData = NULL; } - ~MadsSceneLogic() { delete _scriptsData; } - - void initializeScripts(); - void selectScene(int sceneNum); - - void setupScene(); - void doEnterScene(); - void doPreactions(); - void doAction(); - void doSceneStep(); - - void execute(const Common::String &scriptName); - void execute(uint32 scriptOffset); - uint32 getParam(uint32 &scriptOffset, int opcode); - void callSubroutine(int subIndex, Common::Stack<ScriptVar> &stack); -}; - -class MadsGameLogic { -public: - static void initializeGlobals(); -}; - -} - -#endif |