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-rw-r--r--engines/m4/mads_logic.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h
index adafe6f93d..016adb2ebf 100644
--- a/engines/m4/mads_logic.h
+++ b/engines/m4/mads_logic.h
@@ -18,9 +18,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
* The MADS game logic is all hard-coded into the games, although for Rex at least
* it seems to use only a fairly basic set of instructions and function calls, so it should be
* possible
@@ -88,14 +85,14 @@ private:
void getSceneSpriteSet();
void getAnimName();
- DataMap &dataMap();
+ uint32 getDataValue(int dataId);
+ void setDataValue(int dataId, uint16 dataValue);
void getCallParameters(int numParams, Common::Stack<ScriptVar> &stack, ScriptVar *callParams);
public:
MadsSceneLogic() { _scriptsData = NULL; }
~MadsSceneLogic() { delete _scriptsData; }
void initialiseScripts();
- void initialiseDataMap();
void selectScene(int sceneNum);
void setupScene();