diff options
Diffstat (limited to 'engines/m4/mads_logic.h')
-rw-r--r-- | engines/m4/mads_logic.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h index adafe6f93d..016adb2ebf 100644 --- a/engines/m4/mads_logic.h +++ b/engines/m4/mads_logic.h @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * * The MADS game logic is all hard-coded into the games, although for Rex at least * it seems to use only a fairly basic set of instructions and function calls, so it should be * possible @@ -88,14 +85,14 @@ private: void getSceneSpriteSet(); void getAnimName(); - DataMap &dataMap(); + uint32 getDataValue(int dataId); + void setDataValue(int dataId, uint16 dataValue); void getCallParameters(int numParams, Common::Stack<ScriptVar> &stack, ScriptVar *callParams); public: MadsSceneLogic() { _scriptsData = NULL; } ~MadsSceneLogic() { delete _scriptsData; } void initialiseScripts(); - void initialiseDataMap(); void selectScene(int sceneNum); void setupScene(); |