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Diffstat (limited to 'engines/m4/mads_player.cpp')
-rw-r--r--engines/m4/mads_player.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/m4/mads_player.cpp b/engines/m4/mads_player.cpp
index 0b83b54ff5..73480088ee 100644
--- a/engines/m4/mads_player.cpp
+++ b/engines/m4/mads_player.cpp
@@ -46,7 +46,7 @@ MadsPlayer::MadsPlayer() {
_unk4 = false;
_spritesChanged = true;
-
+
_direction = 0;
_newDirection = 0;
_priorTimer = 0;
@@ -131,7 +131,7 @@ void MadsPlayer::update() {
// Figure out the depth for the sprite
int newDepth = 1;
int yp = MIN(_playerPos.y, (int16)155);
-
+
for (int idx = 1; idx < 15; ++idx) {
if (_madsVm->scene()->getSceneResources()._depthBands[newDepth] >= yp)
newDepth = idx + 1;
@@ -199,7 +199,7 @@ void MadsPlayer::updateFrame() {
_unk2 = 0;
} else {
_unk2 = _actionList2[_actionIndex];
-
+
if (_actionIndex > 0)
--_actionIndex;
}
@@ -237,7 +237,7 @@ void MadsPlayer::setupFrame() {
_frameCount = spriteSet.getCount();
_yScale = spriteSet._charInfo->_yScale;
-
+
if ((_frameNum <= 0) || (_frameNum > _frameCount))
_frameNum = 1;
_forceRefresh = true;
@@ -336,7 +336,7 @@ void MadsPlayer::setDest(int destX, int destY, int facing) {
setTicksAmount();
_moving = true;
_destFacing = facing;
-
+
_madsVm->scene()->getSceneResources().setRouteNode(_madsVm->scene()->getSceneResources()._nodes.size() - 2,
_playerPos, _madsVm->scene()->_depthSurface);
_madsVm->scene()->getSceneResources().setRouteNode(_madsVm->scene()->getSceneResources()._nodes.size() - 1,
@@ -448,7 +448,7 @@ void MadsPlayer::move() {
bool routeFlag = false;
if (_moving) {
- int idx = _routeCount;
+ int idx = _routeCount;
while (!_v844C0 && (_destPos.x == _playerPos.x) && (_destPos.y == _playerPos.y)) {
if (idx != 0) {
--idx;
@@ -650,7 +650,7 @@ int MadsPlayer::scanPath(M4Surface *depthSurface, const Common::Point &srcPos, c
srcP += xDirection;
}
-
+
return 0;
}
@@ -730,12 +730,12 @@ void MadsPlayer::startMovement() {
int majorChange = MAX(xDiff, yDiff);
_v84530 = (majorChange == 0) ? 0 : _hypotenuse / majorChange;
-
+
if (_playerPos.x > _destPos.x)
_v8452C = MAX(_posChange.x, _posChange.y);
else
_v8452C = 0;
-
+
_hypotenuse /= 100;
_v8452E = -_v84530;
}