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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef M4_MADS_SCENE_H
+#define M4_MADS_SCENE_H
+
+#include "m4/scene.h"
+
+namespace M4 {
+
+#define INTERFACE_HEIGHT 106
+#define MADS_SURFACE_HEIGHT 156
+
+struct SpriteSlot {
+ int16 spriteId;
+ int16 scale;
+ uint16 spriteListIndex;
+};
+
+struct DirtyArea {
+ bool active;
+ bool active2;
+ Common::Rect bounds;
+};
+
+class MadsSceneInfo {
+public:
+ int sceneId;
+ int artFileNum;
+ int field_4;
+ int width;
+ int height;
+
+ int objectCount;
+ MadsObject objects[32];
+
+ int walkSize;
+ byte *walkData;
+
+ MadsSceneInfo() { walkSize = 0; walkData = NULL; }
+ ~MadsSceneInfo() { delete walkData; }
+ void load(int sceneId);
+};
+
+#define TIMED_TEXT_SIZE 10
+#define TEXT_DISPLAY_SIZE 40
+#define TEXT_4A_SIZE 30
+
+enum TalkTextFlags {TEXTFLAG_2 = 2, TEXTFLAG_4 = 4, TEXTFLAG_8 = 8, TEXTFLAG_40 = 0x40,
+ TEXTFLAG_ACTIVE = 0x80};
+
+struct TextDisplay {
+ bool active;
+ int spacing;
+ int16 active2;
+ Common::Rect bounds;
+ int colour1, colour2;
+ Font *font;
+ char message[100];
+};
+
+struct TimedText {
+ uint8 flags;
+ int colour1;
+ int colour2;
+ Common::Point position;
+ int textDisplayIndex;
+ int unk4AIndex;
+ uint32 timeout;
+ uint32 frameTimer;
+ bool field_1C;
+ uint8 field_1D;
+ uint16 actionNouns[3];
+ char message[100];
+};
+
+struct Text4A {
+ uint8 active;
+ uint8 field25;
+};
+
+class MadsScreenText {
+private:
+ TextDisplay _textDisplay[TEXT_DISPLAY_SIZE];
+ TimedText _timedText[TIMED_TEXT_SIZE];
+ Text4A _text4A[TEXT_4A_SIZE];
+ bool _abortTimedText;
+
+ void addTimedText(TimedText *entry);
+public:
+ MadsScreenText();
+
+ // TextDisplay list
+ int add(const Common::Point &destPos, uint fontColours, int widthAdjust, const char *msg, Font *font);
+ void setActive2(int16 idx) { _textDisplay[idx].active2 = -1; }
+ // TimedText list
+ int addTimed(const Common::Point &destPos, uint fontColours, uint flags, int vUnknown, uint32 timeout, const char *message);
+
+ void draw(M4Surface *surface);
+ void timedDisplay();
+};
+
+enum MadsActionMode {ACTMODE_NONE = 0, ACTMODE_VERB = 1, ACTMODE_OBJECT = 3, ACTMODE_TALK = 6};
+
+class MadsAction {
+private:
+ char _statusText[100];
+ int _currentHotspot;
+ int _objectNameId;
+ int _objectDescId;
+ int _currentAction;
+ int8 _flags1, _flags2;
+ MadsActionMode _actionMode;
+ int _articleNumber;
+ bool _lookFlag;
+ int _selectedRow;
+
+ void appendVocab(int vocabId, bool capitalise = false);
+public:
+ MadsAction();
+
+ void clear();
+ void set();
+};
+
+typedef Common::Array<SpriteAsset *> SpriteAssetArray;
+
+#define SPRITE_SLOTS_SIZE 50
+#define DIRTY_AREA_SIZE 90
+
+class MadsScene : public Scene {
+private:
+ MadsEngine *_vm;
+ char _statusText[100];
+
+ MadsSceneLogic _sceneLogic;
+ MadsSceneInfo _sceneInfo;
+ SpriteAsset *_playerSprites;
+ SpriteAssetArray _sceneSprites;
+ SpriteSlot _spriteSlots[50];
+ MadsScreenText _textDisplay;
+ DirtyArea _dirtyAreas[DIRTY_AREA_SIZE];
+ int _spriteSlotsStart;
+
+ void drawElements();
+ void loadScene2(const char *aaName);
+ void loadSceneTemporary();
+ void clearAction();
+ void appendActionVocab(int vocabId, bool capitalise);
+ void setAction();
+public:
+ char _aaName[100];
+ uint16 actionNouns[3];
+public:
+ MadsScene(MadsEngine *vm);
+
+ // Methods that differ between engines
+ virtual void loadScene(int sceneNumber);
+ virtual void leaveScene();
+ virtual void loadSceneCodes(int sceneNumber, int index = 0);
+ virtual void show();
+ virtual void checkHotspotAtMousePos(int x, int y);
+ virtual void leftClick(int x, int y);
+ virtual void rightClick(int x, int y);
+ virtual void setAction(int action, int objectId = -1);
+ virtual void setStatusText(const char *text);
+ virtual void update();
+
+ int loadSceneSpriteSet(const char *setName);
+ void loadPlayerSprites(const char *prefix);
+
+ MadsInterfaceView *getInterface() { return (MadsInterfaceView *)_interfaceSurface; };
+};
+
+} // End of namespace M4
+
+#endif